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The worst part about it was that once you go through the door and you realise that you're severly under prepared you're already screwed. You just have to run the course and hope! And then there's the disappointment of the QTE...
This is what happens when they try to stretch games out to look like there's more there than there really is. The lesson learned is less is often more.
You WILL fail a few times because you are learning the course and getting your timing down, but they shouldn't punish you for this, IMO. I don't think the majority of us are "L33T Gamerz" who can do this run in one go... If you can, my hats off to you and I'll buy you a beer at the next Safe Zone :)
However, once you learn the course, you can really avoid almost everything by just using the catwalks and spamming flares, UV lamps because you know when the Volatiles are going to pop up and it becomes more of section of timing vs. skill.
I never used flares. I always just ran when the Volatiles found me during the night. But I did have 40 or so Zed's Flares in my backpack.
That run through the sewer went okish. But at one point, there were always a few Volatiles that had caught up with me. And they'd kill me. Just before the last part. But I didn't know that at the time (that I was almost there). Then I remembered the flares. I dropped a flare every 20-30 seconds or so. So that the chasing Volatiles would stop for a while. And I only had to deal with the ones popping up in front of me. Once I did that, it was an easy run.
This game really encourages you to use all tricks available. Just walking around with a shotgun is no good. You need to use everything. Height, parkour, speed, melee attacks, kicking, weapon modifications, sometimes guns, sneaking, anything this game offers is useful. In other games I usually develop a pattern to fight through the game, and use only that pattern. E.g. using only one type of weapon. Or the cloak->sprint->hide. Or hide->pop head up->shoot->kill->hide.
Not so in Dying Light. I felt encouraged to try everything.
And I enjoyed it.
While yeah, the QTE was bleh, I don't get complaining about being unprepared...
I mean the game stops you and says "hey bro, this is the final encounter! Period! Don't go through if you're not ready!
Press T if you are ready"
So, uh, it's kinda on you if you waltz in and somehow run out of supplies in the middle of the mission. Which I say "somehow" because ♥♥♥♥♥♥♥♥♥ I was overflowing with everything by the end of the final mission. Like I had over 100+ of every crafting item but the enemy drops (seriously had enough booze and gauze to make 200+ medpacks...) and was so OP by the final mission I just bought a Katana at the tower and beefed it up so much that I was killing everything in 1-2 hits.
I was playing through The Museum again last night on New Game +, and it occurred to me, if they wanted to have the final battle a human against human one, they really should have had Tahir stay with Rais as his bodyguard.
They could have had that battle in the museum against just Tahir's men, and maybe had two or 3 waves of them, or against turned Jade then one wave. Both The Pit and The Museum had elements that should have been saved for the final mission.
After the battles with the Devastator in The Pit, and Tahir at The Museum, the one with Rais feels like a silly dysfunctional kid game thing. It was almost laughable.