Dying Light

Dying Light

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Ashyne Feb 6, 2015 @ 8:20am
Needs More Rain In This Game.
The Rain weather effect suits the atmosphere of Dying Light very well, especially when it rains in the day and the sky is covered in dark clouds, with lightning flashes, thunder and rain reducing visibility. It creates a deep sense of desolation and despair. I have always loved the rain in real life and I think rain has a way of conveying an indescribable emotion in me and many people.

But the rain in this game barely occurs. I have only seen rain 4 times in 56 hours of gameplay. 3 times at night and once in the day. I think it should happen more often.
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Showing 1-15 of 20 comments
*Gen*HeroCrusher Feb 6, 2015 @ 8:24am 
Agreed.. more rain would be cool.
Ashyne Feb 6, 2015 @ 8:26am 
Originally posted by *Gen*HeroCrusher:
Agreed.. more rain would be cool.

IMO, Rain is the biggest factor in creating a darker and more lonely experience in Dying Light. There is a feeling of great isolation, hopelessness and sadness when it rains. It is very emotional. When I was young kid, I used to stand at the window for hours watching the rain fall, feeling a mixture of emotions like happiness and also sadness at the same time. Now I like to go out and get drenched in the rain. It is very liberating.
Last edited by Ashyne; Feb 6, 2015 @ 8:27am
Rico The Fury Feb 6, 2015 @ 8:35am 
poor me... 24 hours in the game and never seen the rain :P
Ashyne Feb 6, 2015 @ 8:37am 
Is there a way to trigger rain to occur more frequently? Or make permanent rain? Maybe an options setting can be implemented in future.
BlackAlpha Feb 6, 2015 @ 8:38am 
I bet you can probably mod it, just have to find it in the files.
*Gen*HeroCrusher Feb 6, 2015 @ 8:39am 
Originally posted by Ashyne:
Originally posted by *Gen*HeroCrusher:
Agreed.. more rain would be cool.

IMO, Rain is the biggest factor in creating a darker and more lonely experience in Dying Light. There is a feeling of great isolation, hopelessness and sadness when it rains. It is very emotional. When I was young kid, I used to stand at the window for hours watching the rain fall, feeling a mixture of emotions like happiness and also sadness at the same time. Now I like to go out and get drenched in the rain. It is very liberating.

Yes the atmosphere it creates is great.. especially if there are dynamic clouds with lightning and wind etc...

The feeling that you need to go inside and dry off and keep warm and safe definitely helps add to the atmosphere..
J4MESOX4D Feb 6, 2015 @ 8:40am 
I didn't even realise rain was in the game until I'd played 13 hours! The water effects in this game aren't great but the rain looks fantastic.
BlackAlpha Feb 6, 2015 @ 9:40am 
You can change it inside the file:
\data\scripts\weatherdata.scr

// Duration of weather after sleep or map reload (in game time, format mm). If 0, the weather will be active till next event
RandomWeatherDuration(60.0);

// Probability of changing weather after player's death
ProbabilityOfChangingWeatherAfterDeath(0.3);

// Possible weather values, chances and time boundaries
AddRandomWeather(0.08, 0.25, 6.00, 7.05);
AddRandomWeather(0.25, 0.50);
AddRandomWeather(0.8, 0.25, 15.00, 24.00);

You can add more AddRandomWeather lines with your own preferences. The first number dictates what kind of weather it is. The second is the chance for the line to kick in. The third and fourth numbers dictate during what in game hours the line should apply. I guess that if none of the parameters apply, it will move on to the next line, so it's checking them one by one.

It seems the dynamic weather only changes after a reload (switching maps, sleeping, etc) or after dying. So, if you never switch maps, never sleep and never die, the weather won't change. As far as I can see, the dynamic weather functions are hardcoded and so we can't change it.

The game also has static weather changes that only kick in at scripted moments (during certain missions and such). Those lines are further down that file.
Last edited by BlackAlpha; Feb 6, 2015 @ 9:56am
Originally posted by *Gen*HeroCrusher:
Agreed.. more rain would be cool.
+1
Extremity Feb 6, 2015 @ 9:55am 
+1 I totally agree with more rain and lightning
Zeke Feb 6, 2015 @ 10:16am 
Originally posted by BlackAlpha:
You can change it inside the file:
\data\scripts\weatherdata.scr

// Duration of weather after sleep or map reload (in game time, format mm). If 0, the weather will be active till next event
RandomWeatherDuration(60.0);

// Probability of changing weather after player's death
ProbabilityOfChangingWeatherAfterDeath(0.3);

// Possible weather values, chances and time boundaries
AddRandomWeather(0.08, 0.25, 6.00, 7.05);
AddRandomWeather(0.25, 0.50);
AddRandomWeather(0.8, 0.25, 15.00, 24.00);

You can add more AddRandomWeather lines with your own preferences. The first number dictates what kind of weather it is. The second is the chance for the line to kick in. The third and fourth numbers dictate during what in game hours the line should apply. I guess that if none of the parameters apply, it will move on to the next line, so it's checking them one by one.

It seems the dynamic weather only changes after a reload (switching maps, sleeping, etc) or after dying. So, if you never switch maps, never sleep and never die, the weather won't change. As far as I can see, the dynamic weather functions are hardcoded and so we can't change it.

The game also has static weather changes that only kick in at scripted moments (during certain missions and such). Those lines are further down that file.

Can you write up a quick code to put into the game that will make it always raining or perhaps with a100% chance of proccing.
Let's Go Brandon Feb 6, 2015 @ 10:30am 
It doesn't rain enough during the day, but for me, it seems to rain every night.
Extremity Feb 7, 2015 @ 7:29am 
Originally posted by Ezikeyal:
Originally posted by BlackAlpha:
You can change it inside the file:
\data\scripts\weatherdata.scr

// Duration of weather after sleep or map reload (in game time, format mm). If 0, the weather will be active till next event
RandomWeatherDuration(60.0);

// Probability of changing weather after player's death
ProbabilityOfChangingWeatherAfterDeath(0.3);

// Possible weather values, chances and time boundaries
AddRandomWeather(0.08, 0.25, 6.00, 7.05);
AddRandomWeather(0.25, 0.50);
AddRandomWeather(0.8, 0.25, 15.00, 24.00);

You can add more AddRandomWeather lines with your own preferences. The first number dictates what kind of weather it is. The second is the chance for the line to kick in. The third and fourth numbers dictate during what in game hours the line should apply. I guess that if none of the parameters apply, it will move on to the next line, so it's checking them one by one.

It seems the dynamic weather only changes after a reload (switching maps, sleeping, etc) or after dying. So, if you never switch maps, never sleep and never die, the weather won't change. As far as I can see, the dynamic weather functions are hardcoded and so we can't change it.

The game also has static weather changes that only kick in at scripted moments (during certain missions and such). Those lines are further down that file.

Can you write up a quick code to put into the game that will make it always raining or perhaps with a100% chance of proccing.


what if the game was downloaded via steam, then this file doesn't appear
Lazermark Feb 7, 2015 @ 7:47am 
I like the weather in this game. However, I am dissapointed that the only time(s) there is/are water effects on the screen is whenever the player's head comes out of the water from swimming. I would love to see water effects on the screen while it is raining like Shadow of Mordor and Unigene Valley.
Last edited by Lazermark; Feb 7, 2015 @ 7:47am
ru55lee Feb 7, 2015 @ 7:56am 
+1
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Date Posted: Feb 6, 2015 @ 8:20am
Posts: 20