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报告翻译问题
That's precisely the reason why I'd just trash that elemental crafting system:
It's not beneficial, except for ice and bleeding that do no harm.
I'd much rather like to see a system in place that either adds new usages to weapon types or alters the way they can be used so that it's not just about the "best" crafting version but about a situational preference that can be created or made use of.
I was doing the "wolfsbane" collect toxic herbs. The quest says visit the area marked on map, but theres nothin on my map. so i found a post that said go south of the tower.
i found a wolfsbane but couldnt grab it because virals spawned, 3 of them. i got on a rock and head kicked the first two, before the 3rd came up to me 3 more spawned, i kicked heads off 3 more and 4 more spawned!
I had about 7 or 8 virals at one time chasing me! killed a few more escaping to a safe house and when i tried ot leave the safehouse, 3 more spawned right away!
this has to be a bug, but i can;t figure how to stop it. my last quest was the binoculars one which went smoothly.
a little disappointed this bug exists so many years after release, and if it means starting the game over after 20+ hours, then i'll say im done with the game. I wont chance this happening again 20 hours into a game and if i cant do a play through of the game, the its as good as a waste of money.
This area is close enough to the tower that you've probably tripped it at some point while going home or out to scavenge, and been far enough away that the sound is not playing.
Hey, turned off 'community event' in options/online and the virals have stopped chasing me.
Whose daft idea was it to force this event on all users and keep it forced active in all multiplayer games, regardless of user settings?