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Till today i thought it was my country monkey issue. You wont believe the things i read about politics and tolerance. Oh GOD its global infection. I dont know. Should i feel better or worse.
Old Town is wonderful. Exceletn design for climbing and jumping.
And this precious you prefer to kill using grappling hook? Bloody murderers.
I've completed story without hook and trying to play with it now. In Old Town. And again i think that grappling hook "must die" in this game.
It just kills huge work of level designers.
I totally agree with you, my friend.. I've been discussing about that hook in other topics... The hook itself is not the problem, a lot of games use it. The problem is that it kills the gameplay for THIS game specifically because parkour is almost the main character of the game. You play as a RUNNER.
You can clearly see that every single building in this game (and there is a huge amount of them) is designed with parkouring in mind. Great loot is always on top of buildings that challenge you to climb them, to find your way up. The point of being a "runner" is being able to survive the creatures by parkouring away from them... The main point of this game is doing that stuff, climbing buildings, running on cables, etc... IMHO the ONLY real challenge in this game is the parkour itself, killing zombies and people becomes easy after 5h of leveling up... Adding hook to this is like adding hook on Mirror's Edge.
I'm pretty sure the guy who approved that stuff to be in game was hated by all the devs who developed the parkour mechanics and maps...
People say "it's optional, just don't use it" or "it's a nice thing because it adds variety to gameplay" but they don't see that it breaks the MAIN point in this game just for being there... We are just stating this, we are not complaining about being forced to use it...
Is it cool to fly around over the maps? Sure, but it shouldn't be in the campaign.. It should be in a special multiplayer mode just for the sake of variety or being unlocked after beating the campaign. If it even exists during main campaign, it should have like 5 min cooldown, so you can use it to escape hard situations but not to skip parkouring.
Also, the climbing in this game DOES get obnoxious by the 40% mark... I for one was relieved they added something like this as a bonus. The climbing also gives me motion sickness sometimes, like just makes me dizzy as hell and gets on my nerves...
Also if you're not a complete pleab you realize the parkour crap is just a novelty gimmick and it wears thin incredibly quickly... I would rather just be slaying zombies or trying to outrun them... The fact that you can climb on stuff takes away a lot of the tension, if you haven't noticed...
The hook is a welcome addition, I don't see the reason for complaining about it honestly... This game is fairly big and running around on the streets to get to your destination is never the smart option...
It's a game meant for you to stay off the ground and traverse on roof tops... like that game of lava you used to play as a kid with couch cushions.
It's like saying vehiciles in GTA are OP and need to be removed so that your character is forced to take bus routes to get to his destination.
Update: And when I did use it for a while, half the time Crane wouldn't grab the ledge I grappled to and just fell to his death.
I did at first, you have a small window of opportunity to do it.
I feel it's just an option you can totally ignore if you wish. It's not a big deal really.
Why did you even bought game about parkour to complain about it's parkour? I mean, didn't you understood from trailer that there will be a lot of parkouring? Didn't you know, that it has first-person camera?
Problem is that you (not you exactly but people like you) have no arguments in this argue. You arguments is like "I am tired to run - i am using hook, it's fun and faster than run". OK, it also the point. Good point actually, everyone free to chose what he likes. But it's not an "argument"really, just a point of view.
But.
Our argument here is about game design. You know what it is? Google it.
I am totally agreed with this guy because
Exactly.
I.e. main point in Dead Island was slaying zombies. That is where from weapon system starts. There is why levels in DI has kind of "rail"-designed. It's an old school things often called also "corridor shooter".
And here is Dying Light. You can notice here same weapon system but it is the same just because guys from Techland already has it. But suddenly, unlikly DI, DL has vertical design at "levels". Only corridors here are inside-buildings areas.
Main point of DL not to runa and slay, but climb and run above zombies. Of course there is a lack of balance somewhere after couple hours pf playing so you begin easily kill zombies. This is a mistake, yes, because Z must force you not to fight them but to run above them.
But still, level design, especially Old Town, tell us about "climbing design" not "just zombie slayng".
And in this point grappling hook, at it's current state, is just a nonsense.
But if you want to find all collectibles you need to use hook.