Dying Light

Dying Light

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M. Jan 30, 2015 @ 7:56pm
Grappling hook - seriously?
Seriously? Flying 20 meters between building straight horizontaly? Even more - flying from roof to ground without damage.

I though it should be like, you know, rope ladder or something. You throw it on roof and climb up, just for possibility to avoid ladders and balcony.

Not ♥♥♥♥ing ninja-style-flying.

Question for those who completed game: is there some places that force you to use hook? Or i can just drop it and forget about it?

Because it really breaks the game. Game about parkour and voila: you are ♥♥♥♥ing bird, flying around, doing stuff.

Very huge disappointment.

PS I just put it here:
http://youtu.be/60E9weTUnAU
If you think that such gameplay is "good"... Sad for you.
Last edited by M.; Feb 3, 2015 @ 8:03am
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Showing 46-60 of 85 comments
koffiepot Feb 1, 2015 @ 11:50am 
Originally posted by Killer Joe:
You people really will whine about anything.


Till today i thought it was my country monkey issue. You wont believe the things i read about politics and tolerance. Oh GOD its global infection. I dont know. Should i feel better or worse.
Last edited by koffiepot; Feb 1, 2015 @ 11:54am
M. Feb 3, 2015 @ 7:12am 
Yeah i am annoying as hell and you gonna hate me, but...

Old Town is wonderful. Exceletn design for climbing and jumping.

And this precious you prefer to kill using grappling hook? Bloody murderers.

I've completed story without hook and trying to play with it now. In Old Town. And again i think that grappling hook "must die" in this game.

It just kills huge work of level designers.
Last edited by M.; Feb 3, 2015 @ 7:12am
rabellogp Feb 5, 2015 @ 4:52pm 
Originally posted by magobuono:
Yeah i am annoying as hell and you gonna hate me, but...

Old Town is wonderful. Exceletn design for climbing and jumping.

And this precious you prefer to kill using grappling hook? Bloody murderers.

I've completed story without hook and trying to play with it now. In Old Town. And again i think that grappling hook "must die" in this game.

It just kills huge work of level designers.

I totally agree with you, my friend.. I've been discussing about that hook in other topics... The hook itself is not the problem, a lot of games use it. The problem is that it kills the gameplay for THIS game specifically because parkour is almost the main character of the game. You play as a RUNNER.

You can clearly see that every single building in this game (and there is a huge amount of them) is designed with parkouring in mind. Great loot is always on top of buildings that challenge you to climb them, to find your way up. The point of being a "runner" is being able to survive the creatures by parkouring away from them... The main point of this game is doing that stuff, climbing buildings, running on cables, etc... IMHO the ONLY real challenge in this game is the parkour itself, killing zombies and people becomes easy after 5h of leveling up... Adding hook to this is like adding hook on Mirror's Edge.

I'm pretty sure the guy who approved that stuff to be in game was hated by all the devs who developed the parkour mechanics and maps...

People say "it's optional, just don't use it" or "it's a nice thing because it adds variety to gameplay" but they don't see that it breaks the MAIN point in this game just for being there... We are just stating this, we are not complaining about being forced to use it...

Is it cool to fly around over the maps? Sure, but it shouldn't be in the campaign.. It should be in a special multiplayer mode just for the sake of variety or being unlocked after beating the campaign. If it even exists during main campaign, it should have like 5 min cooldown, so you can use it to escape hard situations but not to skip parkouring.
Last edited by rabellogp; Feb 5, 2015 @ 4:55pm
DankHillCometh Feb 5, 2015 @ 4:54pm 
You dont need it just like you dont need weapons you can beat the game with your fists and your not forced to do anything or spec a certain way or spec at all.
Last edited by DankHillCometh; Feb 5, 2015 @ 4:54pm
MROOD Feb 5, 2015 @ 5:35pm 
how and when do u get this hook?
NeoRizer Feb 5, 2015 @ 6:18pm 
The challenges stop you from using the grappling hook, so if you haven't been practicing climbing, it's going to be hard for you later in the game to get 100% in everything... You're only hurting yourself by using it.

Also, the climbing in this game DOES get obnoxious by the 40% mark... I for one was relieved they added something like this as a bonus. The climbing also gives me motion sickness sometimes, like just makes me dizzy as hell and gets on my nerves...

Also if you're not a complete pleab you realize the parkour crap is just a novelty gimmick and it wears thin incredibly quickly... I would rather just be slaying zombies or trying to outrun them... The fact that you can climb on stuff takes away a lot of the tension, if you haven't noticed...

The hook is a welcome addition, I don't see the reason for complaining about it honestly... This game is fairly big and running around on the streets to get to your destination is never the smart option...

It's a game meant for you to stay off the ground and traverse on roof tops... like that game of lava you used to play as a kid with couch cushions.

It's like saying vehiciles in GTA are OP and need to be removed so that your character is forced to take bus routes to get to his destination.
Schmuck Feb 5, 2015 @ 6:24pm 
Yeah, I was dissappointed w/ the hook as well. It's a hook tied to rope, not some space age batman gadget. I can't use it either; takes the fun out of parkouring my ass over there.

Update: And when I did use it for a while, half the time Crane wouldn't grab the ledge I grappled to and just fell to his death.
Last edited by Schmuck; Feb 5, 2015 @ 6:28pm
Schmuck Feb 5, 2015 @ 6:29pm 
Does anyone else have trouble grabbing and throwing zombies?? I fail almost every time.
Barf Ninja Feb 5, 2015 @ 7:29pm 
Originally posted by Schmuck:
Does anyone else have trouble grabbing and throwing zombies?? I fail almost every time.

I did at first, you have a small window of opportunity to do it.
The Law Feb 5, 2015 @ 10:10pm 
Originally posted by MROOD:
how and when do u get this hook?
Level 12 of Survivor . Pick it up from a Quartermaster after you get the skill. Totally suck was hoping for something similar to FarCry4. This is just a ripoff re-use of the night hunter tentacle grab
Frag Maniac Feb 5, 2015 @ 11:05pm 
Being as it's very arcade in what it can do and unrealistic as you mentioned, I have a feeling they put it in merely for fun, quicker travel within districts, and for those struggling with the parkour.

I feel it's just an option you can totally ignore if you wish. It's not a big deal really.
Shway Feb 5, 2015 @ 11:35pm 
all i can say to the folks hating on this game in this thread saying it broken, this is by far better then Dragon Age:Inquisition. and that won game of the year.
Last edited by Shway; Feb 5, 2015 @ 11:35pm
M. Feb 6, 2015 @ 4:01am 
Originally posted by rabello:
Originally posted by magobuono:
The hook itself is not the problem, a lot of games use it. The problem is that it kills the gameplay for THIS game specifically because parkour is almost the main character of the game. You play as a RUNNER.
Exectly. I don't know how people can't understand this simple fact.
People say "it's optional, just don't use it" or "it's a nice thing because it adds variety to gameplay" but they don't see that it breaks the MAIN point in this game just for being there... We are just stating this, we are not complaining about being forced to use it...
I am glad that at least 1 person here also see a problem here :)

But, you see
You dont need it just like you dont need weapons you can beat the game with your fists and your not forced to do anything or spec a certain way or spec at all.
They don't understand our point at all. Completely.

It's like we a re talking smth like:
"Every douchbag at my street have gun and wanna rob me. The only way not to be robbed - to buy a gun, but i am hate guns! I don't want to use it!"
"It's optional man, just don't buy and don't use it."
And it is correct example, because only way to get all these mini-flags in game, for example, is to use hook. And to find these flags you must really use hook a lot to find out where flags are.
M. Feb 6, 2015 @ 4:15am 
Originally posted by NeoRizer:
...

Also, the climbing in this game DOES get obnoxious by the 40% mark... I for one was relieved they added something like this as a bonus. The climbing also gives me motion sickness sometimes, like just makes me dizzy as hell and gets on my nerves...

Also if you're not a complete pleab you realize the parkour crap is just a novelty gimmick and it wears thin incredibly quickly... I would rather just be slaying zombies or trying to outrun them... The fact that you can climb on stuff takes away a lot of the tension, if you haven't noticed...

The hook is a welcome addition, I don't see the reason for complaining about it honestly... This game is fairly big and running around on the streets to get to your destination is never the smart option...

It's a game meant for you to stay off the ground and traverse on roof tops... like that game of lava you used to play as a kid with couch cushions.

It's like saying vehiciles in GTA are OP and need to be removed so that your character is forced to take bus routes to get to his destination.
Such explanation is big problem for me to understand.

Why did you even bought game about parkour to complain about it's parkour? I mean, didn't you understood from trailer that there will be a lot of parkouring? Didn't you know, that it has first-person camera?

Problem is that you (not you exactly but people like you) have no arguments in this argue. You arguments is like "I am tired to run - i am using hook, it's fun and faster than run". OK, it also the point. Good point actually, everyone free to chose what he likes. But it's not an "argument"really, just a point of view.

But.
Our argument here is about game design. You know what it is? Google it.
Originally posted by rabello:
I'm pretty sure the guy who approved that stuff to be in game was hated by all the devs who developed the parkour mechanics and maps...
I am totally agreed with this guy because
Originally posted by rabello:
The main point of this game is doing that stuff, climbing buildings, running on cables, etc...
Exactly.

I.e. main point in Dead Island was slaying zombies. That is where from weapon system starts. There is why levels in DI has kind of "rail"-designed. It's an old school things often called also "corridor shooter".

And here is Dying Light. You can notice here same weapon system but it is the same just because guys from Techland already has it. But suddenly, unlikly DI, DL has vertical design at "levels". Only corridors here are inside-buildings areas.

Main point of DL not to runa and slay, but climb and run above zombies. Of course there is a lack of balance somewhere after couple hours pf playing so you begin easily kill zombies. This is a mistake, yes, because Z must force you not to fight them but to run above them.
But still, level design, especially Old Town, tell us about "climbing design" not "just zombie slayng".

And in this point grappling hook, at it's current state, is just a nonsense.
Last edited by M.; Feb 6, 2015 @ 4:19am
M. Feb 6, 2015 @ 4:16am 
Originally posted by Frag Maniac:
Being as it's very arcade in what it can do and unrealistic as you mentioned, I have a feeling they put it in merely for fun, quicker travel within districts, and for those struggling with the parkour.

I feel it's just an option you can totally ignore if you wish. It's not a big deal really.
You can ignore it for completing story and,i guess, side quest.

But if you want to find all collectibles you need to use hook.
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Date Posted: Jan 30, 2015 @ 7:56pm
Posts: 85