Dying Light

Dying Light

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Jake Jan 29, 2015 @ 4:53pm
How to take out white dust flying around in game
Any ideas how to remove this annoying dust?

The remove film grain works off of nexus mods as advertized and is great. Now just that stupid white dust/paper particles.....

http://www.nexusmods.com/dyinglight/

In case anyone didnt know the link!

Cheers
JJ
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Showing 16-30 of 38 comments
Frag Maniac Feb 5, 2015 @ 3:42pm 
Originally posted by ExBoyWonder:
... i fooled around with that mod that leaves posted and actually confirmed it does work.

Good to know, guess if he (or you) can't or won't tell us what file it pertains to, I'll have to load up his tool again, dump loads of files I don't need to mod into my Docs folder again, risk having false positive issues, and pore over the files extensively to look for a "particles" command, just to give the game the last detail of realism.
GubbyTheChubby Feb 5, 2015 @ 3:46pm 
Originally posted by Frag Maniac:

Originally posted by Waywolf:
why removing the whole atmosphere stuff that makes this game look good?

Film grain removement...dust removement...whats next? Night removement?,Infected Removement? Story removement?

Hey, to each their own pal. Since you call it "dust" like most are, I'll have to assume you think dust actually looks like that. News flash, it doesn't. Effects are OK when they make sense and/or aren't overdone, like lots of blur and bloom effects are. When they aren't, and quite often they're not, it's pretty common that people complain about them, so deal.


Okay okay youre right its Ashes Flocks

They make much sense because many stuff is burning in the City so these Flocks/Dust Ashes stuff is flying around. To remove this it would make the City more static.
Frag Maniac Feb 5, 2015 @ 4:12pm 
It looks like that stuff is actually called "soot particles" and pertains to the main.ppfx and render_loop.ppfx files. I found this by comparing the files from the old version of the tool I had with the new version that includes floating particles. It made it a lot easier to find.

From the main.ppfx file:


if(b_sky_on)
{
If("f_pp_dust_amount", "", "", "", "")
{
If("f_dust_soot_on", "", "", "", "")
{
Mesh("particles_0000.msh", "soot_particles.mat", "std");
}
If("f_dust_soot_on", "", "", "", "not")



From the render_loop.ppfx file:

If("f_pp_dust_amount", "", "", "", "")
{
If("f_dust_soot_on", "", "", "", "")
{
Mesh("particles_0000.msh", "soot_particles.mat", "std");
}
If("f_dust_soot_on", "", "", "", "not")

The only thing I can think of is to try filling in all the quotes following dust soot with "not".
Last edited by Frag Maniac; Feb 5, 2015 @ 4:15pm
Jake Feb 5, 2015 @ 4:40pm 
Dont think so bro. :)

So paper particles that move in the same direction and are same size no matter what the wind direction is, is realistic?

Whatever you want to call it, dust, soot, dust_soot, its not good and im sure it effects the FPS a bit medium i would guess on a framerate hit.

Square particles flying through the air with no logic in relation to the wind direction is not atmospheric.

If you guys remember The Last of Us, that had good particle effects (thinking about the spore locations in game) very well done.

I mean as this game is a baby of TLoU, Dead Island, Left 4 Dead etc., maybee they can put that type of spores in and take the square floating pixels out of the game, IMHO.


Originally posted by Waywolf:
why removing the whole atmosphere stuff that makes this game look good?

Film grain removement...dust removement...whats next? Night removement?,Infected Removement? Story removement?
Last edited by Jake; Feb 5, 2015 @ 4:45pm
Jake Feb 5, 2015 @ 4:46pm 
.10 seems to take out the dust/soot. Finally because all versions priar did not. Handy little tool the DL Manager, and of course having the check watch option on outside the safezones...:)

Only thing I found is if you 'disable pigeons' it doesnt work :(. Need vultures i think! :)
Last edited by Jake; Feb 5, 2015 @ 4:53pm
Frag Maniac Feb 5, 2015 @ 5:26pm 
I can confirm now that my guess on how to manually disable this effect works. It's just a matter of setting "soot particles" to "not" in all the quotes in the main.ppfx and render_loop.ppfx files.

The only lingering effect I'm not quite happy with is desaturation, which I've yet to see a mod of. Dead Island had one, but this game is so heavily desaturated it needs one more actually.

I already tried setting all the values to 0.0 in the varlist_desaturate.scr file, but colors still look way too faded even with my TV's Color bumped 5 notches above what I have it on for desktop and TV.
Jake Feb 5, 2015 @ 10:29pm 
So what is the default paths to find those 2 files?

Thanks!

Originally posted by Frag Maniac:
I can confirm now that my guess on how to manually disable this effect works. It's just a matter of setting "soot particles" to "not" in all the quotes in the main.ppfx and render_loop.ppfx files.

The only lingering effect I'm not quite happy with is desaturation, which I've yet to see a mod of. Dead Island had one, but this game is so heavily desaturated it needs one more actually.

I already tried setting all the values to 0.0 in the varlist_desaturate.scr file, but colors still look way too faded even with my TV's Color bumped 5 notches above what I have it on for desktop and TV.
Zuluknob Feb 5, 2015 @ 10:42pm 
Originally posted by Frag Maniac:
I can confirm now that my guess on how to manually disable this effect works. It's just a matter of setting "soot particles" to "not" in all the quotes in the main.ppfx and render_loop.ppfx files.

The only lingering effect I'm not quite happy with is desaturation, which I've yet to see a mod of. Dead Island had one, but this game is so heavily desaturated it needs one more actually.

I already tried setting all the values to 0.0 in the varlist_desaturate.scr file, but colors still look way too faded even with my TV's Color bumped 5 notches above what I have it on for desktop and TV.
Use sweet fx to sort out the desaturation
TomzzZ_ Feb 5, 2015 @ 10:44pm 
I thought about turning it off myself, It's cool and I don't really mind it but it totally doesn't look natural at all. The seagulls as well may be a huge process, you wouldn't really noticed if they were gone half the time like most of the post processing and insane lighting, nice but they went overbored with the blur effects.. You can turn those off with the dying light manager gizmo but I would rather do it all manually - so why he doesn't have a guide to do it manually puzzles me, trying to push his shady 3rd party products.
Frag Maniac Feb 5, 2015 @ 10:54pm 
Originally posted by J.J.:
So what is the default paths to find those 2 files?

Go to Dying Light directory, open the DW folder, open Data0.pak with WinRar. Open the data folder. Scroll to postprocess and open it. Open the include folder. This is where you'll find those files. Highlight then extract them one at a time to Documents\Dying Light\out\data\postprocess\include. You'll need to create any of those folders that are missing.

Now open Notepad, drag each file one at a time into it. Do an Edit\Find search for f_dust_soot_on. In the f_dust_soot_on line that has the word not in quotes, make each empty set of quotes the same way. Select File/Save in Notepad.

Originally posted by Zuluknob:
Use sweet fx to sort out the desaturation

If SweetFX didn't have a huge glaring flaw, I'd use it. I like much of what it can do, but I've yet to see any game it's used on that doesn't have unbalanced lighting as a tradeoff. Everything suddenly looks too dark in dark areas, and too bright in light areas. That is unacceptable to me.
Last edited by Frag Maniac; Feb 5, 2015 @ 11:00pm
Jake Feb 7, 2015 @ 8:22pm 
Cant get the dust particles to go off (even though checked in DL Manager) now.

Anyone else having this issue and also anyone know the fix for it?

Thanks!

Cheers.
Frag Maniac Feb 7, 2015 @ 11:36pm 
Originally posted by J.J.:
Cant get the dust particles to go off (even though checked in DL Manager) now.

Anyone else having this issue and also anyone know the fix for it?

Thanks!

Cheers.

Why did you even want to know the file paths if you're trying to use the tool?

Just do it manually like I showed above, it works perfectly fine.
i suck willy Feb 8, 2015 @ 1:57am 
I think some gamers should go back to playing old outdated 1990's games with dull graphics, i seriously cannot believe someone is moaning about dust and paper particles.
Jake Feb 8, 2015 @ 2:36pm 
Well the answer is simple. The DL Manager is allot easier than messing around with the files.

Who wouldnt rather point and click a box and take 1 second, vice spending minutes doing that?

Options mate. Options.

Originally posted by Frag Maniac:
Originally posted by J.J.:
Cant get the dust particles to go off (even though checked in DL Manager) now.

Anyone else having this issue and also anyone know the fix for it?

Thanks!

Cheers.

Why did you even want to know the file paths if you're trying to use the tool?

Just do it manually like I showed above, it works perfectly fine.
Jake Feb 8, 2015 @ 2:38pm 
Hopefully, you wont loose any sleep over it. (fingers crossed) lol.

Seriously, it's about FPS and optimization.

BTW, this game should be like Burger King, make/mod it your way (if you have been keeping up on techland's news for this game and upcoming mod tools to the public, it seems to support this feeling). So it seems this game is about to be a modders dream.

Try in google: Dying Light Nexus. Takes you to tthe current mods for this game.

Enjoy. Expecially you SLIRazer! :)

Originally posted by slirazer:
I think some gamers should go back to playing old outdated 1990's games with dull graphics, i seriously cannot believe someone is moaning about dust and paper particles.
Last edited by Jake; Feb 8, 2015 @ 2:49pm
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Date Posted: Jan 29, 2015 @ 4:53pm
Posts: 38