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We’re working on solving issues some of you are experiencing with Dying Light.
You can help us fix them faster! Just create a Dxdiag file and send it together with your Logs files and steam profile name and topic's url
to piotr.leusz@techland.pl.
How to do it:
1. Create a Dxdiag file. Read how here: http://en.support.techland.pl/support/solutions/articles/4000042573-creating-dxdiag-file
2. Copy all your Logs files. You can find them on your computer in: My Documents\dyinglight\out\logs\
3. Attach all these files and SEND WITH YOUR STEAM PROFILE NAME AND TOPIC'S URL.
4. Send it to: piotr.leusz@techland.pl
This will help us immensely in fixing the issues you may have.
I started killing processes and finally found the offender. I had installed the Logitech QuickCam software ages ago (old cam, old software) and it was staying resident and stopping the apps from running.
Uninstalled, it worked. I reinstalled the QuickCam software to be sure and, sure enough, it had direct impact. I hope this helps someone!
------------------
System Information
------------------
Time of this report: 11/1/2015, 11:23:18
Machine name: DADSGAMING
Operating System: Windows 10 Home 64-bit (10.0, Build 10240) (10240.th1.150930-1750)
Language: English (Regional Setting: English)
System Manufacturer: ASUSTeK COMPUTER INC.
System Model: G551JW
BIOS: G551JW.204
Processor: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz (8 CPUs), ~2.6GHz
Memory: 16384MB RAM
Available OS Memory: 16274MB RAM
Page File: 2390MB used, 30266MB available
Windows Dir: C:\WINDOWS
DirectX Version: 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 120 DPI (125 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Supported
DxDiag Version: 10.00.10240.16384 64bit Unicode
{11:33:02.497} INFO: [Game] > System locale is 'En'
{11:33:02.497} INFO: [Game] > Speech locale is 'En'
{11:33:02.511} INFO: [System] > Build version: 6.2015.0601.1153
{11:33:02.512} INFO: [System] > [PID] 8052
{11:33:02.541} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 2594.00MHz
{11:33:02.541} INFO: [System] > [CPU] CPUs: 1, Cores: 4, HT: Yes, Logical processors: 8
{11:33:02.554} INFO: [JobManager] > TMa908176b, dedicated worker threads: 1 + 5, num cpus: 8
{11:33:02.555} INFO: [ODE] > [ode::dInitialize] SSE path
{11:33:02.685} INFO: [Renderer] > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
{11:33:02.685} INFO: [Renderer] > Enumerating D3D11 video adapters:
{11:33:02.706} INFO: [Renderer] > Adapter 1: NVIDIA GeForce GTX 960M 1995MB/8136MB/0MB
{11:33:02.706} INFO: [Renderer] | Output 0: [0,0 - 1708,960] \\.\DISPLAY1
{11:33:02.706} INFO: [Renderer] > Adapter 2: Intel(R) HD Graphics 4600 112MB/8136MB/0MB
{11:33:02.706} INFO: [Renderer] > Adapter 3: Microsoft Basic Render Driver 0MB/8136MB/0MB
{11:33:03.412} INFO: [Renderer] > Renderer started in DX11 mode.
{11:33:03.419} INFO: [Renderer] > DDraw reported 4,091M free texture memory.
{11:33:03.422} INFO: [Renderer] > [CheckSLI] Single GPU system
{11:33:03.425} INFO: [Renderer] > Renderer: supported display modes:
{11:33:03.425} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 640x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 800x600, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1152x864, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x600, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x600, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x800, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x960, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1280x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1400x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1400x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1440x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1440x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.425} INFO: [Renderer] | 1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
{11:33:03.426} INFO: [INFO] > Texture streaming lowest priority distance set to 100m
{11:33:03.426} INFO: [Renderer] > WindowOffset 0 0
{11:33:03.447} DEBG: [DXGI] > WM_SIZE 0, 1714x937
{11:33:03.447} INFO: [INFO] > CGame::AppWindowInit: window client area: 0x0, 1714x937
{11:33:03.447} DEBG: [DXGI] > [RChangeDeviceState] 1920x1080, windowed, 0/0 Hz
{11:33:03.447} DEBG: [DXGI] > was 0x0, fullscreen, 0/0 Hz
{11:33:03.448} INFO: [TexMgr] > Max texture dimensions: 16384x16384x2048
{11:33:03.449} INFO: [MatMgr] > Number of supported techniques: 61
{11:33:03.563} INFO: [MatMgr] > Material pack 'optimized_dx11.mp' loaded.
{11:33:03.636} INFO: [INFO] > Texture streaming buffer set to 400MB
{11:33:03.637} INFO: [Video] > //Video settings:
{11:33:03.637} INFO: [Video] > Resolution(1920,1080)
{11:33:03.637} INFO: [Video] > Monitor(0)
{11:33:03.637} INFO: [Video] > TextureQuality("Medium")
{11:33:03.637} INFO: [Video] > VisRange(2.00, 2.00)
{11:33:03.637} INFO: [Video] > ShadowMapSize(2048)
{11:33:03.637} INFO: [Video] > SpotShadowMapSize(2048)
{11:33:03.637} INFO: [Video] > GammaFloat(1.00)
{11:33:03.637} INFO: [Video] > GrassQuality(0)
{11:33:03.637} INFO: [Video] > NvidiaEffects(1, 0)
{11:33:03.637} INFO: [Video] > AmbientOcclusion(1)
{11:33:03.637} INFO: [Video] > MotionBlur(1)
{11:33:03.637} INFO: [Video] > AntiAliasing(1)
{11:33:03.637} INFO: [Video] > DisableDWM(1)
{11:33:03.637} INFO: [Video] > EnableFilmGrain(1)
{11:33:03.637} INFO: [Video] > Version(1)
{11:33:03.637} INFO: [INFO] > >>>>> Audio init
{11:33:03.654} INFO: [INFO] > FMOD::Driver: Headphones (USB Audio Device)
{11:33:03.654} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
{11:33:03.654} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
{11:33:03.654} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
{11:33:03.654} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
{11:33:03.654} INFO: [INFO] > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
{11:33:03.668} INFO: [INFO] > FMOD is using (8) output type.
{11:33:03.668} INFO: [INFO] > FMOD Software Format Info:
{11:33:03.668} INFO: [INFO] | Out Sample Rate: <48000>
{11:33:03.668} INFO: [INFO] | Format: <5>
{11:33:03.668} INFO: [INFO] | Out Channels: <2>
{11:33:03.668} INFO: [INFO] | Max Input Channels: <8>
{11:33:03.668} INFO: [INFO] | Bits: <32>
{11:33:03.668} INFO: [INFO] > FMOD Mixer blocksize = 21.33 ms
{11:33:03.668} INFO: [INFO] > FMOD Mixer blocks count = 4
{11:33:03.668} INFO: [INFO] > FMOD Mixer Total buffer size = 85.33 ms
{11:33:03.668} INFO: [INFO] > FMOD Mixer Average Latency = 53.33 ms
{11:33:03.669} INFO: [Audio] > //Audio settings:
{11:33:03.669} INFO: [Audio] > API("FMOD")
{11:33:03.669} INFO: [Audio] > MixFrequency(48000)
{11:33:03.669} INFO: [Audio] > Channels(40)
{11:33:03.669} INFO: [Audio] > Quality3D("high")
{11:33:03.669} INFO: [Audio] > MaxVolume(40)
{11:33:03.669} INFO: [Audio] > FXVolume(40)
{11:33:03.669} INFO: [Audio] > WaveVolume(40)
{11:33:03.669} INFO: [Audio] > SpeechVolume(40)
{11:33:03.669} INFO: [Audio] > MovieVolume(40)
{11:33:03.669} INFO: [Audio] > MovieVolumeSource(0)
{11:33:03.669} INFO: [Audio] > GlobalSettings("")
{11:33:03.669} INFO: [Audio] > ReverbChannels(1)
{11:33:03.669} INFO: [Audio] > MixerBlocksCount(0)
{11:33:03.669} INFO: [Audio] >
{11:33:03.670} INFO: [ResPack] > Free resource loading disabled
{11:33:06.525} INFO: [INFO] > [Input] Keyboard 0 enumerated: intance_name = Keyboard, product_name = Keyboard, GUID = {6f1d2b61-d5a0-11cf-bfc7-444553540000}
{11:33:06.526} INFO: [INFO] > [CInput::SelectKeyboard] Keyboard 0 selected: Keyboard, Keyboard
{11:33:06.530} INFO: [INFO] > [SDL::InitSDL] InitSDL successed!
{11:33:06.535} INFO: [Game] > Game version: 1.6.1
{11:33:08.352} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:08.354} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:08.354} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:08.435} ERRR: [ResPack] > Invalid file format while processing 'f:/program files (x86)/steam/steamapps/common/dying light/dw/data/common_anims_pc.rpacz' : version=0, platform=Xbox/PS3
{11:33:08.436} ERRR: [ResPack] > failed to open patch rpack: f:/program files (x86)/steam/steamapps/common/dying light/dw/data/common_anims_pc.rpacz
{11:33:15.077} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:15.078} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:15.078} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:21.743} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:21.745} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:21.745} ERRR: [Parser] > Param 0 in function EnableExplosionDamage() is not a bool
{11:33:21.783} ERRR: [Parser] > Param 0 in function BySpikes() is not a bool
{11:33:21.915} ERRR: [Quests] > [65535] [Quests::QuestManager::ReadFileDefinitions] There aren't any root nodes in the file - probably invalid xml contents
{11:33:21.915} ERRR: [Quests] > [65535] Failed reading quest definition from file data/quests/stadium/stadium_arena2_quest.xml
{11:33:22.350} ERRR: [Quests] > [65535] [Quests::QuestManager::ReadFileDefinitions] There aren't any root nodes in the file - probably invalid xml contents
{11:33:22.350} ERRR: [Quests] > [65535] Failed reading quest definition from file data/quests/stadium/stadium_arena2_quest.xml
{11:33:22.426} ERRR: [ERRR] > ---- Starting crash dump procedure -----
{11:33:22.426} ERRR: [ERRR] > ---- Exception code: 3221225477 (0xc0000005) -----
{11:33:22.426} ERRR: [ERRR] > ---- Crash dump file: F:\Program Files (x86)\Steam\steamapps\common\Dying Light\dumps\6.2015.0601.1153-Shawn-20151101-113322-426-8052-3764.dmp ----
{11:33:23.843} ERRR: [ERRR] > ---- Crash dump sucessfully written ----
{11:33:23.843} ERRR: [ERRR] > ---- Application crash, look for dump and possible crash source below ----