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it has to look at the scene you see then calculate where to increase or decrease the effect of the shader to where it will have the desired effect.
now as to why it gives such a noticable increase in FPS when this effect has normally been known as a very low overhead shader points to a bad implementation of it in their engine
Exactly! That is it! Freaking horrible. I suppose you have no idea how to fix it?
Even on lowest it has these micro-stutters. It does not matter what configuration - I tried it from lowest to highest, turned everything on and off - the hitching remains.
Ran a couple of tests on my 970 @ 1080 regarding VRAM usage and textures.
On HIGH: 3.5 GB VRAM
ON MEDIUM: <2 GB VRAM
Go figure.
Also, just like in the Dead Island games, I found using a mouse and keyboard generates micro-stutters whereas a 360 controller is smooth as silk.
I find that the game begins to run even crappier over long periods of time, so I tend to pitstop at a safehouse, save and restart just to clear it out.
I did notice if i alt tabbed out i could see in the background the game stopped hitching but as soon as i go back into controlling the game it will instantly start.
I also notice in afterburner the gpu usage when i tab out sits comfortable at 98-99% but when controlling the game it will dip every time it stutters/hitches.
i have been tearing my hair out trying to find a fix.... i want to try turning off hyperthreading as maybe its related to that.