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wepun brekage maks babbi cri
babbbey bery sad ;__;
gam is 2har
Oh, you hit someone with a wrench 3 times and it it broken? How? Did the human skull cause the metal to break? How is that possible? It has nothing to do with difficulty. Also, learn how to spell if you want to be taken seriously.
Don't look for a mod though unless you know where to place it, as the original location most were using in the Documents directory won't work anymore since patch 1.4.
Follow this guide but place the edited file in the Data3.pak of the game directory instead of Documents/Dying Light/out. Make sure to use the shell folders described (data/skills).
http://www.giantbomb.com/forums/dying-light-622616/dying-light-weapon-decay-getting-you-down-mod-it-1763896/
Note, to attain the equivalent of what you want, or 15x repairs, you would need to instead of making the value 0, make it about 1/5 of it's default value, since most weapons are repairable about 3 times. (You need to make the value less, because the command used to do it refers to durability LOSS, not durability)
For example you would change <prop n="CutWpnDurabilityLoss" v="1.0"/>, to <prop n="CutWpnDurabilityLoss" v="0.20"/>. You're basically just editing the 1.0 to 0.20.
Seriously though, I really think you should try the game as is before doing this. The weapons last adequately as is, esp considering as you level up, higher stat weapons become available and you'll want to swap them out anyway. The limited number of repairs if anything only serve as a reminder of this. Plus there are many weapon upgrades you'll acquire, some of which add durability.
I ended up finding this a couple days after my original post. Worked like a charm. I have long since beaten the game, and because of this I loved every second of it.
I see no need to. The game is pretty easy as is, and as I said, as you level up you find higher stat weapons anyway, so it doesn't make sense to keep the ones you find very long.
Hell, you can even stop action by going into the inventory and repair them there if caught with a broken weapon while fighting, or just switch to another weapon.
I feel Dead Island had a much better way of dealing with weapons. You had to find a bench and repair them in real time, so you had to clear the area of zombies first and hope more didn't come.
I've never bought one either. I'm nearing the end of my 2nd play through on New Game+, and have over $350,000, and I really haven't focused on selling off old weapons. I have tons of lower stat weapons in my stash that I'm too bothered to take the time to shuffle around and sell.
And 99% of the time I'm using my weakest weapon in my inventory to avoid damaging the better ones. Haven't been using boosters either. Tried Night Vision boost once, and never used it again. I actually hate the way everything looks way too bright once you're done using it, and it's not necessary anyway.
aha same! and i havent used any boosters. I'm almost through the story, and I've only just unlocked the booster crafting ability because there wasn't much else to unlock, i just never saw a use for them...
It's not about difficulty more as it's about the immersion factor when a steel bar breaks when hitting only bone and flesh. Steel bars, crow bars, axes and so forth should be more durable then that. Now wooden weapons being not very durable I do get. Then you have the limitation of only being able to repair your weapon a set amount of times which seems like more of a hindrance and illogicality then anything. This durability issue seems to be a lot of peoples biggest gripe with the game. All my friends believe the same thing, that weapons should be more durable full stop.
Also learn to spell and make use of correct grammar before judging others.
edit: I think the comment you quoted was intentionally badly spelt and written as a joke... But he mentions difficulty. I'm sure that's not a problem you are having or anything, but as I said, it's a gameplay mechanic to add a layer of complexity and challenge to the game, as well as choice and development... at the start you might be super pleased to get a nailed plank, but when you're weilding superior felling axe with added cleaving ability, or medieval angel sword with electical and flame powers, you won't WANT to be using the early on boring weapons. If the weapons NEVER broke, some players might NEVER upgrade, or even realise they can!
Yeah it's not a big deal, but meh. Got to have something to talk about yeah :P
I don't really see a point for the durability system on this game. It doesn't make it harder -since, as many have said, there's a virtually unlimited supply of weapons-, nor it presents a challenge -given that you can always find a better weapon, or have enough resources to clone the one you're weilding-.
What I find the most annoying is that there's a limited ammount of times that you can repair a weapon. One would think that in a city which displays an infinite supply of melee weapons, there would be someone able to restore your damaged ones.
Unless the durability plays an important role withing the game, be it due to special mechanics -such as Ethereal items on Diablo II-, or because it adds to the game experience -like it does on Don't Starve-, there's no point in adding such a thing. This isn't the case.
Also:
http://www.escapistmagazine.com/videos/view/zero-punctuation/20-Silent-Hill-Origins
Watch from 1:10 and the next 15 or so seconds.