Dying Light

Dying Light

View Stats:
Vendrick Jan 27, 2015 @ 7:16pm
Durability mod?
I want to play this game, but the durability kills me. I don't necessarily want infinite durability....but 10 or 20x would be more realistic and less annoying. This is the same reason I never played the Dead Island games...but this one looks so much better. I want to get it, but I'm not wasting money if I can't fix this.
< >
Showing 1-15 of 20 comments
om3g4_z3r0 Mar 4, 2015 @ 8:36am 
ohh boo friggin hoo, babby wants less dificulty
wepun brekage maks babbi cri
babbbey bery sad ;__;
gam is 2har
Londii Mar 4, 2015 @ 8:37am 
tbh i wanted a mod before i got the game for this but in the end i will found a better version of it by the time my breaks
Originally posted by om3g4_z3r0:
ohh boo friggin hoo, babby wants less dificulty
wepun brekage maks babbi cri
babbbey bery sad ;__;
gam is 2har

Oh, you hit someone with a wrench 3 times and it it broken? How? Did the human skull cause the metal to break? How is that possible? It has nothing to do with difficulty. Also, learn how to spell if you want to be taken seriously.
Possibly Kyan Mar 4, 2015 @ 9:43am 
when you first start off you will keep finding more powerful and better weapons as you quickly level up to the point where it shouldnt really effect you too much, and when you get to higher levels you can get durability perks to help with it so even then its not too bad, just give it a chance and you will soon see
Frag Maniac Mar 4, 2015 @ 1:40pm 
I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs.

Don't look for a mod though unless you know where to place it, as the original location most were using in the Documents directory won't work anymore since patch 1.4.

Follow this guide but place the edited file in the Data3.pak of the game directory instead of Documents/Dying Light/out. Make sure to use the shell folders described (data/skills).

http://www.giantbomb.com/forums/dying-light-622616/dying-light-weapon-decay-getting-you-down-mod-it-1763896/

Note, to attain the equivalent of what you want, or 15x repairs, you would need to instead of making the value 0, make it about 1/5 of it's default value, since most weapons are repairable about 3 times. (You need to make the value less, because the command used to do it refers to durability LOSS, not durability)

For example you would change <prop n="CutWpnDurabilityLoss" v="1.0"/>, to <prop n="CutWpnDurabilityLoss" v="0.20"/>. You're basically just editing the 1.0 to 0.20.

Seriously though, I really think you should try the game as is before doing this. The weapons last adequately as is, esp considering as you level up, higher stat weapons become available and you'll want to swap them out anyway. The limited number of repairs if anything only serve as a reminder of this. Plus there are many weapon upgrades you'll acquire, some of which add durability.
Last edited by Frag Maniac; Mar 4, 2015 @ 1:42pm
Vendrick Mar 4, 2015 @ 4:06pm 
Originally posted by Frag Maniac:
I know of no way to add x number of repairs, but with a simple file edit you can modify how long a blunt or cutting weapon lasts in between repairs.

Don't look for a mod though unless you know where to place it, as the original location most were using in the Documents directory won't work anymore since patch 1.4.

Follow this guide but place the edited file in the Data3.pak of the game directory instead of Documents/Dying Light/out. Make sure to use the shell folders described (data/skills).

http://www.giantbomb.com/forums/dying-light-622616/dying-light-weapon-decay-getting-you-down-mod-it-1763896/

Note, to attain the equivalent of what you want, or 15x repairs, you would need to instead of making the value 0, make it about 1/5 of it's default value, since most weapons are repairable about 3 times. (You need to make the value less, because the command used to do it refers to durability LOSS, not durability)

For example you would change <prop n="CutWpnDurabilityLoss" v="1.0"/>, to <prop n="CutWpnDurabilityLoss" v="0.20"/>. You're basically just editing the 1.0 to 0.20.

Seriously though, I really think you should try the game as is before doing this. The weapons last adequately as is, esp considering as you level up, higher stat weapons become available and you'll want to swap them out anyway. The limited number of repairs if anything only serve as a reminder of this. Plus there are many weapon upgrades you'll acquire, some of which add durability.

I ended up finding this a couple days after my original post. Worked like a charm. I have long since beaten the game, and because of this I loved every second of it.
Frag Maniac Mar 4, 2015 @ 4:38pm 
Originally posted by Popeslayer:
I ended up finding this a couple days after my original post. Worked like a charm. I have long since beaten the game, and because of this I loved every second of it.

I see no need to. The game is pretty easy as is, and as I said, as you level up you find higher stat weapons anyway, so it doesn't make sense to keep the ones you find very long.

Hell, you can even stop action by going into the inventory and repair them there if caught with a broken weapon while fighting, or just switch to another weapon.

I feel Dead Island had a much better way of dealing with weapons. You had to find a bench and repair them in real time, so you had to clear the area of zombies first and hope more didn't come.
Last edited by Frag Maniac; Mar 4, 2015 @ 6:21pm
Willium_Bob_Cole Mar 4, 2015 @ 5:14pm 
I wish weapons broke much more quickly, since I've made it through the majority of the game using just a handful of weapons. I am picking up 400-500 damage weapons now, that I just craft into metal parts ready for a repair on my better weapons for when they eventually run out of durability. Either they need to break faster, or have a greater shortage of weapons. Only in the first couple of levels did it feel like a scramble to get some basic gear together, otherwise, I feel I have ample supplies of everything I need. I haven't even had to buy a single weapon... (I've got over $100k saved because I find all I need just by playing so no need to buy stuff)
Last edited by Willium_Bob_Cole; Mar 4, 2015 @ 5:15pm
Frag Maniac Mar 4, 2015 @ 6:24pm 
Originally posted by Willium_Bob_Cole:
I haven't even had to buy a single weapon... (I've got over $100k saved because I find all I need just by playing so no need to buy stuff)

I've never bought one either. I'm nearing the end of my 2nd play through on New Game+, and have over $350,000, and I really haven't focused on selling off old weapons. I have tons of lower stat weapons in my stash that I'm too bothered to take the time to shuffle around and sell.

And 99% of the time I'm using my weakest weapon in my inventory to avoid damaging the better ones. Haven't been using boosters either. Tried Night Vision boost once, and never used it again. I actually hate the way everything looks way too bright once you're done using it, and it's not necessary anyway.
Last edited by Frag Maniac; Mar 4, 2015 @ 6:28pm
Willium_Bob_Cole Mar 5, 2015 @ 2:53am 
Originally posted by Frag Maniac:
And 99% of the time I'm using my weakest weapon in my inventory to avoid damaging the better ones. Haven't been using boosters either. Tried Night Vision boost once, and never used it again. I actually hate the way everything looks way too bright once you're done using it, and it's not necessary anyway.

aha same! and i havent used any boosters. I'm almost through the story, and I've only just unlocked the booster crafting ability because there wasn't much else to unlock, i just never saw a use for them...
Sparhawk122 Mar 5, 2015 @ 3:09am 
Originally posted by om3g4_z3r0:
ohh boo friggin hoo, babby wants less dificulty
wepun brekage maks babbi cri
babbbey bery sad ;__;
gam is 2har

It's not about difficulty more as it's about the immersion factor when a steel bar breaks when hitting only bone and flesh. Steel bars, crow bars, axes and so forth should be more durable then that. Now wooden weapons being not very durable I do get. Then you have the limitation of only being able to repair your weapon a set amount of times which seems like more of a hindrance and illogicality then anything. This durability issue seems to be a lot of peoples biggest gripe with the game. All my friends believe the same thing, that weapons should be more durable full stop.

Also learn to spell and make use of correct grammar before judging others.
Last edited by Sparhawk122; Mar 5, 2015 @ 3:48am
Willium_Bob_Cole Mar 5, 2015 @ 3:27am 
THAT's what breaks immersion for you? they're practically limitless anyway, and after the first few missions, you should never find yourself running out of weapons, so it's not like you'll notice them breaking since you'll find newer and better weps before that happens. Believe it or not, this game is not aiming for super realism. It is a game. For fun. One of the mechanics of said game are so you cant just play from start to finish with just one wrench. I find the game more immersive when I am hacking down hordes of zombies, and because I am not looking at durability, it becomes useless, so I am forced to swap under the stress of the combat. Those are some of the kinds of moments that make it an interesting game, as opposed to a one weapon button mashing hack and slash of days gone by. It might be a little artificial, but then... zombies? grappling hooks? THOSE are super realistic to you? It's a game, enjoy playing it, stop finding pointless little things to get hung up on, it's really not that big a deal

edit: I think the comment you quoted was intentionally badly spelt and written as a joke... But he mentions difficulty. I'm sure that's not a problem you are having or anything, but as I said, it's a gameplay mechanic to add a layer of complexity and challenge to the game, as well as choice and development... at the start you might be super pleased to get a nailed plank, but when you're weilding superior felling axe with added cleaving ability, or medieval angel sword with electical and flame powers, you won't WANT to be using the early on boring weapons. If the weapons NEVER broke, some players might NEVER upgrade, or even realise they can!
Last edited by Willium_Bob_Cole; Mar 5, 2015 @ 3:31am
Sparhawk122 Mar 5, 2015 @ 3:47am 
If it's not aiming for realism why have durability for weapons at all? If it's going to do durability, then by goodness at least do it properly and not half ♥♥♥♥♥♥.

Yeah it's not a big deal, but meh. Got to have something to talk about yeah :P
Last edited by Sparhawk122; Mar 5, 2015 @ 3:50am
No. Mar 5, 2015 @ 4:09am 
In this context, the realism that is being talked about isn't real life realism, but rather realism within the game's context, and it's a pretty valid argument. Having a sworde break against a human arm feels wrong.

I don't really see a point for the durability system on this game. It doesn't make it harder -since, as many have said, there's a virtually unlimited supply of weapons-, nor it presents a challenge -given that you can always find a better weapon, or have enough resources to clone the one you're weilding-.

What I find the most annoying is that there's a limited ammount of times that you can repair a weapon. One would think that in a city which displays an infinite supply of melee weapons, there would be someone able to restore your damaged ones.

Unless the durability plays an important role withing the game, be it due to special mechanics -such as Ethereal items on Diablo II-, or because it adds to the game experience -like it does on Don't Starve-, there's no point in adding such a thing. This isn't the case.

Also:
http://www.escapistmagazine.com/videos/view/zero-punctuation/20-Silent-Hill-Origins
Watch from 1:10 and the next 15 or so seconds.
Reanimator Mar 5, 2015 @ 4:29am 
If Techland adds a high Quality 20+ times repairable pure Gold Spoon in the Hardcoremode we will see how much the maintenance and repair cost is. Must be higher than for a low Quality Silver Spoon with higher damage value.
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Jan 27, 2015 @ 7:16pm
Posts: 20