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Bleeding is fairly good as there's no way it can backfire on you, but it doesn't seem to do a lot of damage and not a lot of blueprints use it in good amounts.
Fire is really great early in the game (lots of blueprints use strong versions), but the "stinky zombies" that replace the normal ones later in the game make it completely impractical (their heads blow up, which attracts virals and poisons you). Not to mention when a zombie is set on fire it can also hurt you.
Toxic is one of my favourites. Very little that can backfire and very effective. Also plentiful in many blueprints.
Electric is also pretty good, but trying to loot electrified corpses can be annoying.
Personaly I love impact more than any other. It throws enemies back without electrocuting you when you try to loot them like electric mods do.
TL;DR: In my opinion, from favourite to least favourite: Toxic, Electric, Impact (not enough blueprints use a powerful version to make it practical), Bleeding, then fire (just because of the "stinky zombies". Fire is great early before they show up, though). Reasons above.
Keep in mind this is just my opinion from my experience.
this emits extremely good points
Bleeding makes them bleed, which is basically just damage dealt over time.
Fire sets them on fire.
Toxic makes them "stinky" and makes the zombies throw up.
Electric just electrifies them (which can stun some enemies).
Impact just knocks them back.
If you didn't mean that, I explained the results of using these (fire blows up their heads and attracts virals, etc) in my last comment, though.
Bleed and Toxic sound uselss. They're just different versions of Fire and Electric but at least Fire and Electric can act as AOE at the same time.
But yeah, you'll understand what I mean when you get used to actully using them. And yes, I'd recommend you figure out for yourself which works best over just using my opinion :)
yes toxic does the most damage i believe.. personally i dont like it because it doesn't put on much of a show.. bleed is also very good for nests.. but for run of the mill zombie killing i always use impact.. i like the sound and it doesnt hurt crane..
edit.. only elemental damage has any sway over damage to nests.. numerical damage is all the same across the weapon types
Fire.
Fire lvl 2 deals LOW dmg per second, AoE dmg, dmg nearby enemies. Also volaties can't take dmg from puddle with the fire, but they're taking dmg from puddle with electricity. Many enemies immune to fire. Example goons, they're immune to puddle with the fire and molotovs. Only goon in orange suit not immune to it. Maybe no one immune to it, but i personally tested it. 50 super molotovs vs 1 goon. He wasn't die. Also, as it was said by STARRYSOCK, stinky zombies can explode their head while they burning. It calls infected (fast zombies). Also it damaging you if you was in radius of injury. As well, fire is bad effect. Also, biggest minus of fire is that fact, it's can't be prock when rain. Many peoples combinates fire with electricity, but it's not effective, because when rain - electricity deals ultimate dmg and 100% chance to stun and chain effect, but fire does NOTHING! That's why never combinate fire with electricity. Next one.
Toxic.
Toxic lvl 2 deals MEDIUM dmg per second, infect other nearby zombies and makes them stinky (they are taking dmg from this stiky aura) and also infect while throw up. If zombies throwing up and with him other zombies - he will got infect and will start to take dmg. Volaties (NOT NIGHT HUNTER NESTS) fully immune to toxic and puddle with toxic. Also bleeding helps to come in blood toxic much more deep and it will do hight dmg. I mean, no one immune to bleeding, no one. But bleeding lvl 2 deals low dmg. Do not use bleeding without the toxic. Bleeding with toxic = better work toxic. Bleeding increases the effect of poison. With bleeding lvl 2 toxic lvl 2 will deals higher dmg (hight, not medium). So it's like (LOW(bleeding) + hight(toxic). Why hight? Bleeding is like boost to toxic. But there's a better combination to get much more higher dmg with other effects. Next one.
Electricity.
Electricity lvl 2 deals HIGHT dmg per second, hight duration of dmg per second, stun/mass stun, chain effect, dmg nearby enemies. Also electricity is ultimate when rain (100% guaranted stun, chain effect, shock and VERY HIGHT DMG). Also volaties and everyone takes dmg from puddle with electricity. Toxic with electricity - best combination to get highest dmg. I will say why. Toxic and electricity makes 3 effects : Toxic(medium) + electricity (hight) + impact (medium). You can test it too. Just hit the zombie and it will seems he will get electrocuted and impact.You will not see her throw up but he taked dmg from toxic without it . No one immune to impact, but impact does not have dmg per second, this have only dmg once. Also electricity stun is very good with volaties. When they are stunned, they can do nothing, you can hit them whatewer you want. I can talk about other effects, but do you guys want it? If yes, will continue about them all.
That's good info. Had no idea bleed and toxic could be combined for extra damage. I will take care to find blueprints with those mods ;>
Now, if you use toxic to get the green cloud effect on a target you can follow it up with a fire attack and that enemy will burn until they die, flailing around (not directed) and is essentially out of the fight.
I use a variety of grenades when I get bored, toxic grenade a bunch of zombies, then throw a molotov to ensure that they die if it's a large enough group and I want to start fighting others while they're doing their dance of death.
Pros: AoE dmg (multiple enemies effected), dmg nearby enemies
Con:
#1 stinky zombies can explode their head while they burning. It calls infected (fast zombies).
# 2 While raining it's utterly useless.
# 3 Low Damage Person Second, AoE dmg can be self inflicting and setting your friend on fire is possible.
# 4 Many enemies are uneffected by the fire i.e. Orange jumpsuited goons.
# 5 stinky zombies can explode their head while they burning. Thus calling a horde to your area
Toxic:
Pros:
#1 Synergys well with bleeding, bleeding allows a bonus to toxic.
#2 Higher dps than fire and when using the bleed to get a bonus damage you can further increase the damage bonus.
Cons:
#1 High cost of mod.
Electricity:
Pros:
#1 Highest DPS
#2 Longest effect duration
#3 Can stun
#4 Stun can jump from target to target "chain lighting"
#5 Can be used in the rain to get %100 chance of stun and increased dmg,
also the puddles on the ground can be used for the same bonus.
Cons:
#1 The effects can jump and hit you too.
# As fire, it can arc off a enemies and cause friendly damage.
All studies and material have been found and altered for easier reading, all resources used come from other users.
1. UltRaKILL_675
2. ♥ STAЯЯYSOCK