Dying Light

Dying Light

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Weapon effects? What's more valuable?
Bleeding, Fire, Toxic, Electric, Impact, maybe others. Why should I choose one over the other?
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Showing 1-15 of 17 comments
socco Jul 31, 2015 @ 9:33am 
Well, they all have their own drawbacks:
Bleeding is fairly good as there's no way it can backfire on you, but it doesn't seem to do a lot of damage and not a lot of blueprints use it in good amounts.
Fire is really great early in the game (lots of blueprints use strong versions), but the "stinky zombies" that replace the normal ones later in the game make it completely impractical (their heads blow up, which attracts virals and poisons you). Not to mention when a zombie is set on fire it can also hurt you.
Toxic is one of my favourites. Very little that can backfire and very effective. Also plentiful in many blueprints.
Electric is also pretty good, but trying to loot electrified corpses can be annoying.
Personaly I love impact more than any other. It throws enemies back without electrocuting you when you try to loot them like electric mods do.

TL;DR: In my opinion, from favourite to least favourite: Toxic, Electric, Impact (not enough blueprints use a powerful version to make it practical), Bleeding, then fire (just because of the "stinky zombies". Fire is great early before they show up, though). Reasons above.
Keep in mind this is just my opinion from my experience.
CinnamonDaemon Jul 31, 2015 @ 9:48am 
Originally posted by STARRYSOCK:
Well, they all have their own drawbacks:
Bleeding is fairly good as there's no way it can backfire on you, but it doesn't seem to do a lot of damage and not a lot of blueprints use it in good amounts.
Fire is really great early in the game (lots of blueprints use strong versions), but the "stinky zombies" that replace the normal ones later in the game make it completely impractical (their heads blow up, which attracts virals and poisons you). Not to mention when a zombie is set on fire it can also hurt you.
Toxic is one of my favourites. Very little that can backfire and very effective. Also plentiful in many blueprints.
Electric is also pretty good, but trying to loot electrified corpses can be annoying.
Personaly I love impact more than any other. It throws enemies back without electrocuting you when you try to loot them like electric mods do.

TL;DR: In my opinion, from favourite to least favourite: Toxic, Electric, Impact (not enough blueprints use a powerful version to make it practical), Bleeding, then fire (just because of the "stinky zombies". Fire is great early before they show up, though). Reasons above.
Keep in mind this is just my opinion from my experience.

this emits extremely good points
What's the secondary effects to each kind?
Duck Fieri Jul 31, 2015 @ 11:33am 
toxic reaper and the orange one that have toxic + electricity are the best one and add up alot of damage
socco Jul 31, 2015 @ 1:52pm 
Originally posted by Valentine C+10.56 T+6.83:
What's the secondary effects to each kind?
Well, if you mean, what does each effect actually do:
Bleeding makes them bleed, which is basically just damage dealt over time.
Fire sets them on fire.
Toxic makes them "stinky" and makes the zombies throw up.
Electric just electrifies them (which can stun some enemies).
Impact just knocks them back.
If you didn't mean that, I explained the results of using these (fire blows up their heads and attracts virals, etc) in my last comment, though.
Originally posted by STARRYSOCK:
Originally posted by Valentine C+10.56 T+6.83:
What's the secondary effects to each kind?
Well, if you mean, what does each effect actually do:
Bleeding makes them bleed, which is basically just damage dealt over time.
Fire sets them on fire.
Toxic makes them "stinky" and makes the zombies throw up.
Electric just electrifies them (which can stun some enemies).
Impact just knocks them back.
If you didn't mean that, I explained the results of using these (fire blows up their heads and attracts virals, etc) in my last comment, though.

Bleed and Toxic sound uselss. They're just different versions of Fire and Electric but at least Fire and Electric can act as AOE at the same time.
socco Jul 31, 2015 @ 9:05pm 
Originally posted by Valentine C+10.56 T+6.83:
Originally posted by STARRYSOCK:
Well, if you mean, what does each effect actually do:
Bleeding makes them bleed, which is basically just damage dealt over time.
Fire sets them on fire.
Toxic makes them "stinky" and makes the zombies throw up.
Electric just electrifies them (which can stun some enemies).
Impact just knocks them back.
If you didn't mean that, I explained the results of using these (fire blows up their heads and attracts virals, etc) in my last comment, though.

Bleed and Toxic sound uselss. They're just different versions of Fire and Electric but at least Fire and Electric can act as AOE at the same time.
Oh no, you misunderstood. What the effects actually do to the enemies isn't as much of a factor in their effectiveness as in other games. I.E. Getting electrocuted vs throwing up is all pretty much just for show.
But yeah, you'll understand what I mean when you get used to actully using them. And yes, I'd recommend you figure out for yourself which works best over just using my opinion :)
DarkStranger Jun 17, 2017 @ 6:47pm 
is it just me or is toxic more damaging to zombies as for stuff like nests and just killing them in general just wondering since the fact that my 8000 dmg machete isnt doing ♥♥♥♥♥♥♥♥♥ while toxic sword with 4743 does it matter the lvl of the element since the sword has lvl 4 toxic or is toxic more effective against nests?
𝔇ave Jun 17, 2017 @ 8:04pm 
Originally posted by Walter White:
is it just me or is toxic more damaging to zombies as for stuff like nests and just killing them in general just wondering since the fact that my 8000 dmg machete isnt doing ♥♥♥♥♥♥♥♥♥ while toxic sword with 4743 does it matter the lvl of the element since the sword has lvl 4 toxic or is toxic more effective against nests?

yes toxic does the most damage i believe.. personally i dont like it because it doesn't put on much of a show.. bleed is also very good for nests.. but for run of the mill zombie killing i always use impact.. i like the sound and it doesnt hurt crane..


edit.. only elemental damage has any sway over damage to nests.. numerical damage is all the same across the weapon types
Last edited by 𝔇ave; Jun 17, 2017 @ 8:05pm
Poppi !! Jun 17, 2017 @ 10:17pm 
I'll stick with Toxic and Electical. Good effectiveness across the board with little backlash to Mr Cranes' delicate senses.
Last edited by Poppi !!; Jun 17, 2017 @ 10:19pm
Alright guys, time to say the real one dmg of every effect, what do they do, what's best combination of them. I'll say it in start - my English not best, so do not say something like : -"learn English" k? Then go.
Fire.
Fire lvl 2 deals LOW dmg per second, AoE dmg, dmg nearby enemies. Also volaties can't take dmg from puddle with the fire, but they're taking dmg from puddle with electricity. Many enemies immune to fire. Example goons, they're immune to puddle with the fire and molotovs. Only goon in orange suit not immune to it. Maybe no one immune to it, but i personally tested it. 50 super molotovs vs 1 goon. He wasn't die. Also, as it was said by STARRYSOCK, stinky zombies can explode their head while they burning. It calls infected (fast zombies). Also it damaging you if you was in radius of injury. As well, fire is bad effect. Also, biggest minus of fire is that fact, it's can't be prock when rain. Many peoples combinates fire with electricity, but it's not effective, because when rain - electricity deals ultimate dmg and 100% chance to stun and chain effect, but fire does NOTHING! That's why never combinate fire with electricity. Next one.
Toxic.
Toxic lvl 2 deals MEDIUM dmg per second, infect other nearby zombies and makes them stinky (they are taking dmg from this stiky aura) and also infect while throw up. If zombies throwing up and with him other zombies - he will got infect and will start to take dmg. Volaties (NOT NIGHT HUNTER NESTS) fully immune to toxic and puddle with toxic. Also bleeding helps to come in blood toxic much more deep and it will do hight dmg. I mean, no one immune to bleeding, no one. But bleeding lvl 2 deals low dmg. Do not use bleeding without the toxic. Bleeding with toxic = better work toxic. Bleeding increases the effect of poison. With bleeding lvl 2 toxic lvl 2 will deals higher dmg (hight, not medium). So it's like (LOW(bleeding) + hight(toxic). Why hight? Bleeding is like boost to toxic. But there's a better combination to get much more higher dmg with other effects. Next one.
Electricity.
Electricity lvl 2 deals HIGHT dmg per second, hight duration of dmg per second, stun/mass stun, chain effect, dmg nearby enemies. Also electricity is ultimate when rain (100% guaranted stun, chain effect, shock and VERY HIGHT DMG). Also volaties and everyone takes dmg from puddle with electricity. Toxic with electricity - best combination to get highest dmg. I will say why. Toxic and electricity makes 3 effects : Toxic(medium) + electricity (hight) + impact (medium). You can test it too. Just hit the zombie and it will seems he will get electrocuted and impact.You will not see her throw up but he taked dmg from toxic without it . No one immune to impact, but impact does not have dmg per second, this have only dmg once. Also electricity stun is very good with volaties. When they are stunned, they can do nothing, you can hit them whatewer you want. I can talk about other effects, but do you guys want it? If yes, will continue about them all.
Dr. Boom Jun 25, 2017 @ 3:46pm 
Originally posted by UltRaKILL_675:
[snip].

That's good info. Had no idea bleed and toxic could be combined for extra damage. I will take care to find blueprints with those mods ;>
Kory Jun 25, 2017 @ 4:22pm 
Just an FYI the "stinky" (actually is just toxic cloud effect) it doesn't poison you or attract zombies, it just means that particular zombie is actually weak against fire and can be set on fire with the easiest of means, and will burn to death unable to attack you once lit on fire. It does do a visual disorient if they get near you but that's it.

Now, if you use toxic to get the green cloud effect on a target you can follow it up with a fire attack and that enemy will burn until they die, flailing around (not directed) and is essentially out of the fight.

I use a variety of grenades when I get bored, toxic grenade a bunch of zombies, then throw a molotov to ensure that they die if it's a large enough group and I want to start fighting others while they're doing their dance of death.
Ben Jun 25, 2017 @ 8:09pm 
Fire:

Pros: AoE dmg (multiple enemies effected), dmg nearby enemies

Con:
#1 stinky zombies can explode their head while they burning. It calls infected (fast zombies).
# 2 While raining it's utterly useless.
# 3 Low Damage Person Second, AoE dmg can be self inflicting and setting your friend on fire is possible.
# 4 Many enemies are uneffected by the fire i.e. Orange jumpsuited goons.
# 5 stinky zombies can explode their head while they burning. Thus calling a horde to your area

Toxic:
Pros:
#1 Synergys well with bleeding, bleeding allows a bonus to toxic.
#2 Higher dps than fire and when using the bleed to get a bonus damage you can further increase the damage bonus.

Cons:
#1 High cost of mod.

Electricity:
Pros:
#1 Highest DPS
#2 Longest effect duration
#3 Can stun
#4 Stun can jump from target to target "chain lighting"
#5 Can be used in the rain to get %100 chance of stun and increased dmg,
also the puddles on the ground can be used for the same bonus.
Cons:
#1 The effects can jump and hit you too.
# As fire, it can arc off a enemies and cause friendly damage.


All studies and material have been found and altered for easier reading, all resources used come from other users.

1. UltRaKILL_675
2. ♥ STAЯЯYSOCK
Poppi !! Jun 25, 2017 @ 10:39pm 
Keep in mind that electrical damage hurts you too if your toe to toe. Not cool if your low on health.
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Date Posted: Jul 31, 2015 @ 6:57am
Posts: 17