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They show 1000 reward IF you complete them, in that time you can get 10x more by killing zombies with spikes...
And the purpose of those challenge is not to give you XP, but to offer a fun thing to do, if you don't like it then don't do it.
otherwise they are just ways to race your friends and to gain minor exp while doing it.
well yeah there is always a better way to gain exp than the official ways.
I'm not interested in playing the game several playthroughs and having to memorize every little thing, there's no reason whatsoever for not getting agility XP during these challenges.
Also "fun" is very relative, the parkour option is nice, having super tight races that require you to memorize their path to even be able to finish, and not getting a damn thing on a failed run is pure bad game design.
There's also 2 achievements tied to doing these things:
Parkour Fever is a set of challenges around Slums and Old Town. The player will be challenged to run through a set of checkpoints within a specified amount of time. There are 10 challenges in total with 5 each in The Slums and Old Town. There are 2 Achievements related to parkour fever: "The Boy Who Could Run" which requires the player to complete all Parkour Fever Challenges. The "GD Parkour Instructor" achievement requires the player to complete all Parkour Fever Challenges at night. Both achievements can be acquired at once by playing through all of the levels at night which rewards you the day time and night time achievement progress.
And yes, fun is relative, it just sucks for you that it wasn't your kind of fun, but it was my kind of fun and other's as well. Just because you don't like it doesn't mean it's bad game design, challenges are meant to be... Well as their name says, challenging.
So what if you could farm agility with it? What would be the problem with that? I also don't see how this would abuse anything, since the guy is literally practicing to complete a course, he's SUPPOSED to become better at doing it.
If you practice running a marathon and are not able to finish you still get more fit by doing and the next time it's easier to get there. Common sense is not your forte?
Also you can easily farm survivor and combat XP why not agility as well?
It's a trash challenge then, requires a ton of time and gives only 1k XP. I'm not even talking about a reward here, I'm talking about basic gameplay, if you run around and climb stuff you get XP, why is this zero when attempting these dumb challenges that take forever to finish?
You don't gain anything from a failure, but you don't lose survivor points if you drop to your death either.
Strangely, health lost does persist ... but likewise you can game the system by dying on a challenge to get back to full HP, not that HP is hard to recover mind you but hey ho.
It's not optional at all if you want to 100% the game, it doesn't require skill it requires you to know which path to take. You will either repeat each challenge at least a dozen times to figure out the correct path having to memorize each step, or simply look up a video and do the same.
In the meanwhile you get NILCH every time you attempt the challenge and each try takes you several minutes. It's this fact that gives you a wtf moment every time you try to run a parkour challenge.
If these challenges had like 10 waypoints it would not be a big deal, but 26 takes forever to do, and getting absolutely zero for something you're spending time in a game is quite a sh`ty feeling. Especially in these Shooter RPG type games where whatever you do in game should be helping you making your character stronger.
Takes 2min5 sec on average every challenge if you're really good at it.
This means many hours of practice. Not only that you also need to have most agility upgrades, when the difficulty curve should be gradual. There's also a secret special item to help with these. So not only it requires tons of practice you also have to read spoilers about the game to find out how to get it.
If you look at the posts here and reddit there's a lot of rage posts about the parkour challenges, my guess it's a game feature that was barely tested and the devs couldn't care less if it's a fair challenge or not.
https://www.reddit.com/r/dyinglight/comments/7s5bkd/i_have_never_come_so_close_to_breaking_my/
the hardest run in the game to me is the bounty where you have to run all the way across the slums perfectly. and that only took me 2 tries. imo if these are hard enough where it takes you hours to beat them. you are either under leveled in agility or not good at the parkour. but thats just an opinion. I use mouse and keyboard though which makes parkour much much easier
What does underleveled mean? Why are we given the challenges right at the start of the game if we need to upgrade agility to be able to do them? And what's the nonsense difficulty display?
The hardest one in front of the tower is rated as normal and it's way harder than the hard challenges.
What level was your agility to be able to beat each of them in 2 tries?