Dying Light

Dying Light

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Mr Fantastic Jul 18, 2021 @ 4:35am
Why don't we get any XP when doing parkour challenges?
I feel like an ♥♥♥♥♥♥♥ trying to do the challenge and not even getting the normal XP for moving around counted. Getting zero for the time I waste trying it.

Also why even have these challenges right from the start if you require a ton of agility upgrades to even have a chance to clear them? And again you get no XP at all for going through them, when it should give us the XP so we could keep trying it with incoming upgrades to make it easier to clear.
Originally posted by DedZedNub:
I think the reasons you don't get a lot of XP from them are:

1) The challenges can be repeated as many times as you like until you succeed.

2) The difficulty depends a great deal on your current skills available to your character and how well you know the task or course. The more tries the easier to navigate or lean the few features of the event. Plus you can get better gear, like the Kwai Dagger which may aid you in many agility or speed challenges.

3) Keep in mind that you can increase your Agility Skill points, Combat Skill points, and the like, making your stamina increase and your health total plus health regen. This does not require an increase, necessarily, in Survivor Level. Because of this, you become more capable, while in general the enemies do not become more difficult. This can be used to make the challenges or the campaign (or both) less difficult until you have more gear, scavenged ingredients, blueprints, or skills and stamina/health without increasing enemy frequency, variety, numbers, and aggression.

It's mostly a matter for achievements, entertainment, and bragging rights/accomplishment. There are lots of these challenges, though. Some may be possible to repeat even after you complete them, or done more than once, I believe. I don't have full recall on that, as I have not done any in a long while, as I enjoy mostly the open world and combat/scavenging.
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Showing 1-15 of 34 comments
ShockedHearts Jul 18, 2021 @ 4:43am 
I believe you gain agility xp for completing them. roughly 2500-10000xp depending i think
Mr Fantastic Jul 18, 2021 @ 7:35am 
Originally posted by ShockedHearts:
I believe you gain agility xp for completing them. roughly 2500-10000xp depending i think

They show 1000 reward IF you complete them, in that time you can get 10x more by killing zombies with spikes...
Luckymorris Jul 18, 2021 @ 9:17am 
You don't need agility upgrade to finish them, i think that you're talking about the agility challenge just outside the tower, when i do a new playthrough i do it ASAP and finish it with seconds to spare. It seems hard, but once you get what path to take it gets much easier.
And the purpose of those challenge is not to give you XP, but to offer a fun thing to do, if you don't like it then don't do it.
ShockedHearts Jul 18, 2021 @ 9:36am 
Originally posted by Luckymorris:
You don't need agility upgrade to finish them, i think that you're talking about the agility challenge just outside the tower, when i do a new playthrough i do it ASAP and finish it with seconds to spare. It seems hard, but once you get what path to take it gets much easier.
And the purpose of those challenge is not to give you XP, but to offer a fun thing to do, if you don't like it then don't do it.
yes. they are relatively easy once you either become accustomed to the parkour/path i agree. the only thing I can agree with from op though is that they are sort of required if you want to 100%. I believe there is an achievement linked to beating them all as well as you have to do them to get the 100% completion on your save stats.

otherwise they are just ways to race your friends and to gain minor exp while doing it.



Originally posted by Mr Fantastic:
Originally posted by ShockedHearts:
I believe you gain agility xp for completing them. roughly 2500-10000xp depending i think

They show 1000 reward IF you complete them, in that time you can get 10x more by killing zombies with spikes...
well yeah there is always a better way to gain exp than the official ways.
Mr Fantastic Jul 18, 2021 @ 11:00am 
Originally posted by Luckymorris:
You don't need agility upgrade to finish them, i think that you're talking about the agility challenge just outside the tower, when i do a new playthrough i do it ASAP and finish it with seconds to spare. It seems hard, but once you get what path to take it gets much easier.
And the purpose of those challenge is not to give you XP, but to offer a fun thing to do, if you don't like it then don't do it.

I'm not interested in playing the game several playthroughs and having to memorize every little thing, there's no reason whatsoever for not getting agility XP during these challenges.

Also "fun" is very relative, the parkour option is nice, having super tight races that require you to memorize their path to even be able to finish, and not getting a damn thing on a failed run is pure bad game design.

There's also 2 achievements tied to doing these things:

Parkour Fever is a set of challenges around Slums and Old Town. The player will be challenged to run through a set of checkpoints within a specified amount of time. There are 10 challenges in total with 5 each in The Slums and Old Town. There are 2 Achievements related to parkour fever: "The Boy Who Could Run" which requires the player to complete all Parkour Fever Challenges. The "GD Parkour Instructor" achievement requires the player to complete all Parkour Fever Challenges at night. Both achievements can be acquired at once by playing through all of the levels at night which rewards you the day time and night time achievement progress.
Luckymorris Jul 19, 2021 @ 6:13am 
There isn't agility XP because it would be too easy to farm, i don't know if you noticed but when you are chaining parkour move in a parkour challenge, you gain a boost in speed and you also get infinite stamina (I think in easy and normal it's also there but not in hard and nightmare outside of the challenge) which would allow you to abuse it to get easy agility XP.
And yes, fun is relative, it just sucks for you that it wasn't your kind of fun, but it was my kind of fun and other's as well. Just because you don't like it doesn't mean it's bad game design, challenges are meant to be... Well as their name says, challenging.
Last edited by Luckymorris; Jul 19, 2021 @ 7:03am
Mr Fantastic Jul 19, 2021 @ 7:04am 
Originally posted by Luckymorris:
There isn't agility XP because it would be too easy to farm, i don't know if you noticed but when you are chaining parkour move in a parkour challenge, you gain a boost in speed which would allow you to abuse it to get easy agility XP.
And yes, fun is relative, it just sucks for you that it wasn't your kind of fun, but it was my kind of fun and other's as well. Just because you don't like it doesn't mean it's bad game design, challenges are meant to be... Well as their name says, challenging.

So what if you could farm agility with it? What would be the problem with that? I also don't see how this would abuse anything, since the guy is literally practicing to complete a course, he's SUPPOSED to become better at doing it.

If you practice running a marathon and are not able to finish you still get more fit by doing and the next time it's easier to get there. Common sense is not your forte?

Also you can easily farm survivor and combat XP why not agility as well?
Mr Fantastic Jul 19, 2021 @ 12:42pm 
Originally posted by lShadow:
Originally posted by Mr Fantastic:
Also "fun" is very relative, the parkour option is nice, having super tight races that require you to memorize their path to even be able to finish, and not getting a damn thing on a failed run is pure bad game design.

It's called "challenge" for a reason. If you can't finish something then you don't deserve a reward.

It's a trash challenge then, requires a ton of time and gives only 1k XP. I'm not even talking about a reward here, I'm talking about basic gameplay, if you run around and climb stuff you get XP, why is this zero when attempting these dumb challenges that take forever to finish?
|H|H| Fr3ddi3 Jul 19, 2021 @ 1:10pm 
I suspect it's because there is no death penalty for any of the challenges.

You don't gain anything from a failure, but you don't lose survivor points if you drop to your death either.

Strangely, health lost does persist ... but likewise you can game the system by dying on a challenge to get back to full HP, not that HP is hard to recover mind you but hey ho.
Last edited by |H|H| Fr3ddi3; Jul 19, 2021 @ 1:12pm
Mr Fantastic Jul 21, 2021 @ 5:42am 
Originally posted by lShadow:
Originally posted by Mr Fantastic:

It's a trash challenge then, requires a ton of time and gives only 1k XP. I'm not even talking about a reward here, I'm talking about basic gameplay, if you run around and climb stuff you get XP, why is this zero when attempting these dumb challenges that take forever to finish?

It's an excellent challenge because it requires skill and knowledge. It's optional content and if you want to grind for xp then do something else.

It's not optional at all if you want to 100% the game, it doesn't require skill it requires you to know which path to take. You will either repeat each challenge at least a dozen times to figure out the correct path having to memorize each step, or simply look up a video and do the same.

In the meanwhile you get NILCH every time you attempt the challenge and each try takes you several minutes. It's this fact that gives you a wtf moment every time you try to run a parkour challenge.

Originally posted by |H|H| Fr3ddi3:
I suspect it's because there is no death penalty for any of the challenges.

You don't gain anything from a failure, but you don't lose survivor points if you drop to your death either.

Strangely, health lost does persist ... but likewise you can game the system by dying on a challenge to get back to full HP, not that HP is hard to recover mind you but hey ho.

If these challenges had like 10 waypoints it would not be a big deal, but 26 takes forever to do, and getting absolutely zero for something you're spending time in a game is quite a sh`ty feeling. Especially in these Shooter RPG type games where whatever you do in game should be helping you making your character stronger.
ShockedHearts Jul 21, 2021 @ 5:49am 
Originally posted by Mr Fantastic:
Originally posted by lShadow:

It's an excellent challenge because it requires skill and knowledge. It's optional content and if you want to grind for xp then do something else.

It's not optional at all if you want to 100% the game, it doesn't require skill it requires you to know which path to take. You will either repeat each challenge at least a dozen times to figure out the correct path having to memorize each step, or simply look up a video and do the same.

In the meanwhile you get NILCH every time you attempt the challenge and each try takes you several minutes. It's this fact that gives you a wtf moment every time you try to run a parkour challenge.

Originally posted by |H|H| Fr3ddi3:
I suspect it's because there is no death penalty for any of the challenges.

You don't gain anything from a failure, but you don't lose survivor points if you drop to your death either.

Strangely, health lost does persist ... but likewise you can game the system by dying on a challenge to get back to full HP, not that HP is hard to recover mind you but hey ho.

If these challenges had like 10 waypoints it would not be a big deal, but 26 takes forever to do, and getting absolutely zero for something you're spending time in a game is quite a sh`ty feeling. Especially in these Shooter RPG type games where whatever you do in game should be helping you making your character stronger.
some of them are long yes, but for the most part as long as you properly use the speed boosts from parkour chains you can get them done in about a minute or 2 on average.
Mr Fantastic Jul 21, 2021 @ 6:11am 
Originally posted by ShockedHearts:
Originally posted by Mr Fantastic:

It's not optional at all if you want to 100% the game, it doesn't require skill it requires you to know which path to take. You will either repeat each challenge at least a dozen times to figure out the correct path having to memorize each step, or simply look up a video and do the same.

In the meanwhile you get NILCH every time you attempt the challenge and each try takes you several minutes. It's this fact that gives you a wtf moment every time you try to run a parkour challenge.



If these challenges had like 10 waypoints it would not be a big deal, but 26 takes forever to do, and getting absolutely zero for something you're spending time in a game is quite a sh`ty feeling. Especially in these Shooter RPG type games where whatever you do in game should be helping you making your character stronger.
some of them are long yes, but for the most part as long as you properly use the speed boosts from parkour chains you can get them done in about a minute or 2 on average.

Takes 2min5 sec on average every challenge if you're really good at it.

This means many hours of practice. Not only that you also need to have most agility upgrades, when the difficulty curve should be gradual. There's also a secret special item to help with these. So not only it requires tons of practice you also have to read spoilers about the game to find out how to get it.

If you look at the posts here and reddit there's a lot of rage posts about the parkour challenges, my guess it's a game feature that was barely tested and the devs couldn't care less if it's a fair challenge or not.

https://www.reddit.com/r/dyinglight/comments/7s5bkd/i_have_never_come_so_close_to_breaking_my/
ShockedHearts Jul 22, 2021 @ 1:23am 
Originally posted by Mr Fantastic:
Originally posted by ShockedHearts:
some of them are long yes, but for the most part as long as you properly use the speed boosts from parkour chains you can get them done in about a minute or 2 on average.

Takes 2min5 sec on average every challenge if you're really good at it.

This means many hours of practice. Not only that you also need to have most agility upgrades, when the difficulty curve should be gradual. There's also a secret special item to help with these. So not only it requires tons of practice you also have to read spoilers about the game to find out how to get it.

If you look at the posts here and reddit there's a lot of rage posts about the parkour challenges, my guess it's a game feature that was barely tested and the devs couldn't care less if it's a fair challenge or not.

https://www.reddit.com/r/dyinglight/comments/7s5bkd/i_have_never_come_so_close_to_breaking_my/
ok im not denying that, but all im gonna say is its not taken me more than 2 tries to beat all of them.

the hardest run in the game to me is the bounty where you have to run all the way across the slums perfectly. and that only took me 2 tries. imo if these are hard enough where it takes you hours to beat them. you are either under leveled in agility or not good at the parkour. but thats just an opinion. I use mouse and keyboard though which makes parkour much much easier
ShockedHearts Jul 22, 2021 @ 1:25am 
Originally posted by lShadow:
Originally posted by Mr Fantastic:
If you look at the posts here and reddit there's a lot of rage posts about the parkour challenges, my guess it's a game feature that was barely tested and the devs couldn't care less if it's a fair challenge or not.

Noobs whine about challenges all the time in every game. If devs would listen to them then we'd get nothing but point-and-click RPGs.
not to mention the challenges are easy if you have atleast moderate understanding of the parkour and terrain. :/
Mr Fantastic Jul 22, 2021 @ 10:37am 
Originally posted by ShockedHearts:
Originally posted by Mr Fantastic:

Takes 2min5 sec on average every challenge if you're really good at it.

This means many hours of practice. Not only that you also need to have most agility upgrades, when the difficulty curve should be gradual. There's also a secret special item to help with these. So not only it requires tons of practice you also have to read spoilers about the game to find out how to get it.

If you look at the posts here and reddit there's a lot of rage posts about the parkour challenges, my guess it's a game feature that was barely tested and the devs couldn't care less if it's a fair challenge or not.

https://www.reddit.com/r/dyinglight/comments/7s5bkd/i_have_never_come_so_close_to_breaking_my/
ok im not denying that, but all im gonna say is its not taken me more than 2 tries to beat all of them.

the hardest run in the game to me is the bounty where you have to run all the way across the slums perfectly. and that only took me 2 tries. imo if these are hard enough where it takes you hours to beat them. you are either under leveled in agility or not good at the parkour. but thats just an opinion. I use mouse and keyboard though which makes parkour much much easier

What does underleveled mean? Why are we given the challenges right at the start of the game if we need to upgrade agility to be able to do them? And what's the nonsense difficulty display?

The hardest one in front of the tower is rated as normal and it's way harder than the hard challenges.

What level was your agility to be able to beat each of them in 2 tries?
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Date Posted: Jul 18, 2021 @ 4:35am
Posts: 34