Dying Light

Dying Light

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Okami Oct 18, 2015 @ 7:38am
survive at night -- beginers tips
I'm still at early game stage, and i can't survive direct assoutl from night zombies. no matter how I fight I always end up torn apart... any tips ? Am I just supposed to avoid night time ? my best weopons are blue category and I have 150 HP max. I feel I'm missing 50% of the game :/

any advice ? (something more helpfull than the average "git gud") Thank you.
Last edited by Okami; Oct 18, 2015 @ 7:38am
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Showing 1-15 of 31 comments
Struukduuker Oct 18, 2015 @ 7:43am 
In the early levels you can try avoiding night times.
Once your weapons get better its a breeze tho, not hard at all.

just try to avoid the zombies and try to get some more agility skillpoints.
Bubblegum Witch Oct 18, 2015 @ 9:33am 
They draw attention to you, but molotovs can take out a bunch of zombies fast and they're cheap. A lot of the trick is just to stay off the ground and be careful / stay aware of your surroundings. If you're just looking for the extra experience, try picking fights right near a safe zone. As soon as you enter the safe zone, all chases will immediately stop so it can put you at much lower risk. You can also just aimlessly traverse structures right outside a safe zone for agility points as well. It's not foolproof but it's less risky.

Volatiles generally have to be avoided until the late game, though once you get the double barreled shotgun that can do decent damage to them. It's possible to get a volatile to chase you, run back into the tower entrance that has spike traps to the side of it, and then immediately once they lose interest, pop out just past the edge and give them a couple good whacks into the spike trap. Done right you can kill them almost instantly, even at low levels, though it is tricky. You can farm experience like this, I killed half a dozen that way in one night at survivor rank five on hard, just because it was entertaining.

Though there's really no point in grinding for experience when the game already doesn't have enough progression to last you the entire 50-ish hours even if you don't grind / farm. I started playing it a second time and was disappointed not to find mods to expand the skill tree, it should really have twice as many skills / upgrades as are there to keep the late game interesting.

Maybe most importantly don't feel like you're missing out if you don't run at night until later in the game. That's a pretty normal way to approach it and just sleeping the night away until you're to the point of being a fairly efficient zombie killing machine is a perfect valid choice that's going to save you a lot of frustrating deaths.
Last edited by Bubblegum Witch; Oct 18, 2015 @ 11:01am
Purrly🐈🐾 Oct 18, 2015 @ 10:53am 
when running at night, always have UV lamp with yourself, before you get the hook, lamp gives you more chances to run and survive from the volatiles.. and also staying up is safer then walking on the ground, after you get stronger weapons and more hp it will get much easier :)
socco Oct 18, 2015 @ 11:45am 
Not sure if this has already been said, but early on there's really nothing you can do. You're trying to fight a creature that has thousands of health points with a blue rusty pipe that does 20 damage or whatever. And not only that, but the Volatile also takes away a quarter of your health every time it attacks.
I'm max level in everything. I have weapons doing 2500-3000 damage, meaning I can basically one-shot them, and I still avoid volatiles. Why? Because no matter how many you kill they'll just keep coming back worse. It's like trying to escape the cops in GTA by killing them. It just doesn't work because more keep coming.
So long story short, feel free to stay out at night, just avoid the volatiles, especially early on.
upcoast Oct 18, 2015 @ 11:49am 
The uv lamp is kind of useless on volatiles a volatile killed me the other day while using the uv. 300-400+ damage you start having a chance of killing the volatile.
EbonHawk Oct 18, 2015 @ 12:38pm 
Originally posted by upcoast:
The uv lamp is kind of useless on volatiles a volatile killed me the other day while using the uv. 300-400+ damage you start having a chance of killing the volatile.
Weird, the volatiles were the only things that were affected by UV in my game.

At first, I was really wary about roaming about after dark. Didn't take long though, and you get those UV flares and with those and the UV lamp and paying attention to where the safe houses are, it shouldn't be too bad once you level up.

Everyone has different skills of course, but once you get better at the game (more experienced, you start to understand how the AI works, etc) and you get up in ranks in the game, you'll be able to do enough damage to the hunter volatiles (whatever they're called; they're the ones you can see their cone of vision on the minimap) to take them out in a few hits, and to help you out you can toss a couple of UV flares and shine the UV lamp in their faces. That usually clears them out enough for a few seconds to allow you to get to the next safe house and rinse and repeat.
socco Oct 18, 2015 @ 2:13pm 
Originally posted by EbonHawk:
Originally posted by upcoast:
The uv lamp is kind of useless on volatiles a volatile killed me the other day while using the uv. 300-400+ damage you start having a chance of killing the volatile.
Weird, the volatiles were the only things that were affected by UV in my game.

At first, I was really wary about roaming about after dark. Didn't take long though, and you get those UV flares and with those and the UV lamp and paying attention to where the safe houses are, it shouldn't be too bad once you level up.

Everyone has different skills of course, but once you get better at the game (more experienced, you start to understand how the AI works, etc) and you get up in ranks in the game, you'll be able to do enough damage to the hunter volatiles (whatever they're called; they're the ones you can see their cone of vision on the minimap) to take them out in a few hits, and to help you out you can toss a couple of UV flares and shine the UV lamp in their faces. That usually clears them out enough for a few seconds to allow you to get to the next safe house and rinse and repeat.
Yeah, I never even bothered with UV stuff for volatiles. Really you can outrun them if you start climbing stuff, so there's no point in wasting resources and constantly having to switch secondary weapons, especially later on when you get the grappling hook.
Guywars Oct 19, 2015 @ 12:38am 
You're not supposed to fight at night, at all. Just sneak and run away.
I still can't beat volatiles at all, i have weapons with 200-220 damage and they still tank way too much and deal way too much damage.
Okami Oct 19, 2015 @ 1:14am 
thank you for you advice, I feel better ^^ Someone mentioned skill tree. can we unlock them all or is there a lvl cap, and thus a skill point cap ?
Guywars Oct 19, 2015 @ 1:26am 
It's like Skyrim, the more you do stuff the more you get exp in those skill trees.
The more you fight the more you get points in the fighting skill tree.
The more you run and parkour the more you get points in the agility skill tree.
The more airdrops and missions you do the more you get points in the survivability skill tree.
EbonHawk Oct 19, 2015 @ 4:15am 
Originally posted by Senpai Plz:
It's like Skyrim, the more you do stuff the more you get exp in those skill trees.
The more you fight the more you get points in the fighting skill tree.
The more you run and parkour the more you get points in the agility skill tree.
The more airdrops and missions you do the more you get points in the survivability skill tree.
and the more times you die, the more survivor points you LOSE.
and the more you play at night the more bonus points in Survivor rank you get.
Last edited by EbonHawk; Oct 19, 2015 @ 4:15am
Steven Brattac Oct 22, 2015 @ 6:21am 
Hi is it possible to delay the first missions where i have to arm cars for the night team? i mean is the time running out and i fail the first mission if i hang around the HQ and collect stuff and rise my agility and battle skills first some lvls??? is there a timer in the beginner missions i can fail? itwould encurrage me to play the game through this darn first night mission i get if i know i have some skills up befor i do that??
Guywars Oct 22, 2015 @ 7:06am 
Originally posted by -Silver the Dragon-:
Hi is it possible to delay the first missions where i have to arm cars for the night team? i mean is the time running out and i fail the first mission if i hang around the HQ and collect stuff and rise my agility and battle skills first some lvls??? is there a timer in the beginner missions i can fail? itwould encurrage me to play the game through this darn first night mission i get if i know i have some skills up befor i do that??
It probably has a timer since at that point you still haven't unlocked the night officially.
Just complete the mission, go on, unlock the night and farm points every day at night.
lancer31 Oct 23, 2015 @ 7:25am 
The trick that has worked for me is to get to deep water, immediately. Volatiles will drown instantly if their heads get submerged, then you can loot them for as much as $200.00 each.
It does no harm if you deviate from the game instructions, for a while. For example; after you have burned the antizen drop, per instructions from WRE, avoid going back to the tower at all costs, and it will stay perpetually night. Run & jump downhill to where the yellow car is, and jump in the water. Chances are 1 or 2 volatiles will jump in trying to get you, and will drown, near the house on the pier. Loot their corpses, then use your "Q" key to spot more of them, and try to lure them into the water.
Just be careful, as they can jump quite far, and if they grab you before you jump in the water,
you are done for.
If you can do it, you should open up the Red Flower cafe safe-house area, so if they do manage to kill you, you will come back there, and can jump on the lower roof, caving it in, and then jump over the wall, and head down to the yellow car and jump in the water again. Good luck, have fun!
Last edited by lancer31; Oct 24, 2015 @ 1:07pm
lancer31 Oct 24, 2015 @ 11:27am 
Originally posted by ;483368526576518365:
Volatiles die in water.
If the Volatile's head gets submerged, They die within about 10 seconds, and you can often get double loot from their corpse.
Another good place to farm Volatiles is under the broken section of the big bridge. Swim out there and position yourself in the middle of the open space, and use your "Q" key to light up the Volatiles, (try to time it so the "ping" gets to them just before they step off the bridge. Follow them down with your cursor, and when they hit the bottom dead, freeze your cursor on them,
and without touching the mouse, swim down to the bottom, and loot them.
(Near tthe police car that is lying on its side on the bottom, is a re-spawning airdrop chest, which you should also farm). Just be sure to watch the orange bar, and leave enough time to swim back to the surface, or you may drown!
I'm up to about $293,000.00 right now, so when I get to $300 k, I may go on back to the tower,
ending perpetual night, and proceeding with the game.
(Spike is a Quartermaster, by the way, and it is OK to visit him to leave off air-drops, so your points go up). I just gave him 24, and that was a big load of points!
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Date Posted: Oct 18, 2015 @ 7:38am
Posts: 31