Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Crane was actually pretty interesting for the must part and i could get a feel for him at some parts of the story... but the other characters... hmm i just didnt feel anything for anyone... dying living... i just didnt care for them.
And it doesnt takes much for me to get attached... i even felt sad for the chick in AC:Unity : )
Maybe its because of the area of the game? Or maybe its indeed lacking in some way... honestly i got no idea.
I am really curious what's going to happen story-wise in the Following, as it seems that it's got it's own area and main story arc unrelated to the whole Rais story arc. Will they address those stopped antizin drops, at all? Or will they just gloss over and ignore the main storyline in the game, where Dr. Camden's still waiting on that GRE file, The Following being an entirely self-contained side-story?