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The parkour challenges are the ones that get me lol. they aren't even that hard, I'm just bad under pressure and i end up blowing them a lot before i can finish,
So I compared the zombies in the video with those in my game, and it turned out 2 or 3 groups spawned for me, with some "quick infected" (can't remember the name, the ones that climb during day) spawning here and there by themselves, while in the video it was quite littered with zombie groups.
This led me to believe it's a bug related to zombie spawns at the beginning and during the challenges.
Didn't read anyone mentioning it, so I thought it was just me and since challenges are still doable (even thou obviously more annoying) I didn't care to talk about it.
Since you seem to be in the same situation, we might be onto something.
Anyone else experiencing this?
the way i've ended up cobbling together fixes has been to straight up change the files through scripting. I've got multiple physics Builds scripted for different types of gameplay- but the underlying mechanics are usually more or less the same in regards to how i've changed zombie behaviour, hit-detection, critical chance of de-limbing/decaps, and a bunch of other junk i've forgotten too- i try to keep it "balanced" in ways but it's definitely "cheaty" single player stuff I've manipulated after i finished and got bored - it's not a great solution but it's a sort of workable one for me.
If this turns out to be an actual bug and not some random issue (or just a difference between game versions, meaning both updates and platforms) I'd gladly report it for fixing (by the devs, not me).
yeah man i dig ya. no sweat! just to clarify, techlands supports modding and scripting and you will never get a VAC ban from a techland game.
I know how it is to want 100% clarification before risking an account though brother for sure!
You might want to read up about what a VAC ban does to you, because it only ever affects the game it was for and it doesn't brick your account, it just goes on your record and people can always see you had a VAC ban.
Not to pressure you or anything i just wanted to clarify because it seemed like you had some misinformation about it.
Wow I'm glad I'm not the only one who had issues with the leg crushing one, that took so many attempts for me just to get it right (about 11 times), the headshots challenge was also a bit annoying since zeds were moving about quite frequently and died to regular shoulder shots instead of headshots counting (I find Romero's rules to be the baseline for zombie films/games and some do stray from this).
I think the main point Techland needs to sort out is the number that spawn for almost any challenge, I mean these should primarily be down to our personal level of skill rather than pure luck, I also wish we could use heavies/lighter weapons for our challenges, the leg crushing one for example would have been more straightforward with a sledgehammer than a weak bat and I also noticed that most weapons for those challenges were basic level weapons or very vanilla looking ones that really didn't give much if any spice to those challenges, the ultimate weapon one changed the machete from time to time but the end result was more or less a weapon you could craft in the end via the plethora of blueprints you'll gather along the way.
I think the rest of the game is rgeat though, just the challenges don't feel like challenges and feeel too much the same as one another and don't do much to stand out.
Plus I suppose a bit of pride. Not ever getting a ban in about 17 years of online gaming, "smearing" myself now would feel awkward (I'll admit it's quite childish, but I still care about silly things sometimes).
I'm not sure spawns for challenges are supposed to be random. Whenever I had to go through a single one multiple times, spawns looked exactly the same every time. Maybe the number of zombies was off, I didn't really count them, but the positions on which groups would spawn were spot-on.
Once again was having issues with a challenge, this time one of those that require you to deliver stuff at various checkpoints.
This time the problem was having 5-6 rifle sporting dudes on one of those checkpoints, and I couldn't find how to deal with them without wasting time for the challenge.
So, obviously enough, turns out those guys are not supposed to be there, as the walkthrough video had the area clear.
Might be something I'm supposed to have cleared out already? But then again why the game makes the challenge available if so?
[edit]
It seems it was related to the Insulin quest. I suppose it was just bad luck on overlapping things.