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Zgłoś problem z tłumaczeniem
Maybe it depends on level too, (ik its more common on higher difficulty) what level are you?
Also my steam friends have experienced the same thing, plus I've seen it in gameplay videos.
It MIGHT be save related, if it is then I could make a new one. I can't max-level the save with duped survivor packs though, so I would have to use cheats to max level it.
As I already said, because they don't appear non stop as you claim.
They appear pretty often for me, and anyone else high level who kills lots of biters. (Especially on nightmare)
And on nightmare once they start appearing it is pretty much nonstop until I reload...
Im not quite sure yet what exactly triggers the random Transformations in the Open Fields but i know certainly that all military checkpoints trigger the Transformation for all Biters near it.
There are also some Story Hints in the Following that explain the rapid infected evolution in the countryside (Military Experiments, the Blue Gas etc.) causing not only normal Zombies to mutate but also the special ones like the Volatiles that have different evolution levels now and the "Freaks of Nature" Special infected.
The Behaviour/Sound/Animation Set they have during the Day is indeed mostly the same as the Virals.
And on that point i agree, it would be cool to have some unique sounds and animations for them instead of just the standard viral one.
Mainly because of the technical Fact, that this feature is only possible by scripting additional behaviour and transformation triggers.
Chances that some programmer codes something like this by accident are nearly impossible...well, unless he is drunk as hell :P
I personally dont think it messed with the lore that much but on the other hand i play Dying Light almost entirely for the gameplay anyway, the story is just a means to an end for me.
You may try to look at it this way:
Human+Infection=Viral
Viral+Time=Biter
Biter+Special Infection (Blue Gas/Special zombie)="Daywalker"
Daywalker+Night=Nightwalker
There's lots of ways to deal with such things. They for the most part transform on the ground. They're easily evaded with parkour and grapple. Plus there's lots of car traps that distract them, spiked grates to slide under, Camo II keeps you invisible from them, etc, etc.
From the sound of it you're sticking to the ground and using guns, and crossbow, which is dumb because that's where you're most vulnerable, and guns have limited ammo, and the bow loads slowly. Most complaints I see about the game are either untrue or are scenarios easily avoided.
Only time I use guns is against humans using them and bosses, and never rapid fire ones. Only time I use bow is against Toads, Exploders, and Demolishers. Steel bolts for the first two, a few Impact bolts on Demolishers, finished with Steel bolts. Guns attract Virals like flies to crap.
Do you not realize that these "daywalkers" are using viral AI and voice types? And also nightwalkers are regular biters who mutate from the lack of UV, not a special strain.
When you hit a viral sometimes they cry and beg for their lives, these "day walkers" are doing the same thing. (Did you not watch the video I posted!?)
Also, military zombies actually are suposed to be able to do a similar thing, because they were exposed to that blue mist stuff (lore wise) they are all transformed when near the stuff. (What the military biters do isn't lore breaking, as they don't cry and beg for their lives like virals) That could explain why some of the triggers are there.
Well, my explanation above regarding "daywalkers" was just something that i rhymed together myself as an inspiration for you to do the same for yourself, since the avaible background lore is not exactly in-depth.
I often have to smile when i read sci-fi discussions that cover a subject very seriously despite it being almost entirely fiction rather than science.
I mean we have Volatiles that are heavily inspired by the "Reaper" Vampires from the Blade movies, then we have the Demolisher thats more or less a combined version of the charger & Tank from l4d and we even have a human Toad for crying out loud!
Because of that its kinda funny that my "explanation" is so hard to believe.
I think Techland designed the enemies solely by the gameplay fun-factor anyway, rather than scientific authenticity.
But still, its nice to see someone thats actually invested into the Dying Light Lore, so please dont feel offended by my "ignorant" post ;)
You want unique sounds and animations for the "daywalkers" because of the lore and i want the same because of gameplay variation.
In the End we are on the same side for different reasons (which is rather cool actually)
I don't go that in depth into the lore, it's just very simple that the fresh zombies beg for their lives because they aren't fully turned. (viral = fresh) Biters turning into virals is just such a stupid thing that I think it must be an oversight. It sticks out like a sore thumb, and butchers any sense of immersion.
Actually, If you do go in depth into the lore, there is a hypothetical explanation, however what is currently in game would be a lazy way of implementing it. You know how the blue mist preserves conciousness in infected people? Maybe that's why these enemies beg for their lives like virals, because they've been exposed to it. HOWEVER, if that was the case there would need to be a different mutation animation, different skin change, and different AI and sound affects. (That's what the military biters have, which makes me think that's what the lore behind them is, but they don't beg for their life but they move and act like virals)
Anyway, the military biters are a very immersive lore detail, similar to the stuff like biters looking up at the sun at sunset (in the following sun goes wrong way so that's broken tho), or regular virals crying when hit, these details are one of the reasons I love this game.
On the other hand these "day walker" things are just annoyingly unimmersive. I wish there wasn't vac, so I could fix (mod) this, however I want to be able to play pvp.
You must be on nightmare, there it is WAAAY worse.
Edit: Forgot to mention male biters sometimes have the voice of a female viral
Edit: Just went to old town to see if it's also an issue there and yeah I got rushed by like 50 virals so uh I just turned off the game and am really considering uninstalling it.