Dying Light

Dying Light

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Daytime night-walkers with viral AI.
I've only seen this happen in the following, but it seems that biters are turning into night-walkers in broad daylight, but then behaving as virals. And there seems to be a pattern where once one biter changes, a bunch start changing everywhere (kind of like normal night-walkers at night, when you are being chased)

youtube video of it happening

it's completely lore breaking, and just annoying. These mutated biters cry and beg for their lives sometimes, like virals, and are less aggressive than night walkers (And act more human). Higher difficulty makes them more common.

Based on the patterns in which they appear, and how it breaks the lore, this appears to be a bug or a big oversight.

(I've also noticed that some military biters will do this too, except it's only in certain locations, and they DO NOT behave as virals, they have their own sound affects and AI which are closer to night walkers. This isn't lore breaking, and is just from the exposure to that blue mist I'm assuming. (THIS IS NOT THE PROBLEM)

But if it's not a bug, and just a horrible feature. It would be simple to fix this, by just making them mutate into weak versions of night walkers, instead of virals. That would make a lot more sense.


Also, a lot of people are confused about what virals/night walkers are:

Virals:
- Freshly turned humans, still retain human characteristics.
- As fast as player, good climbers.
- Relatively aggressive
- Sometimes dodge backwards and circle player.
- When hit in the face can become conscious as a human for a few moments, and plead/cry for mercy.

Night Walkers:
- Biters that mutate during the absence of UV Light (During night time) Usually when aggravated.
- The mutation makes them uglier, they get more cuts on their skin and stuff.
- Faster than player, good climbers
- extremely aggressive
- Do not dodge backwards, but will duck from attacks.
- Mildly sensitive to UV light (Will shield face from UV)
Ostatnio edytowany przez: wack packer; 29 grudnia 2017 o 7:15
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Wyświetlanie 16-30 z 30 komentarzy
wack packer 9 marca 2016 o 21:53 
Początkowo opublikowane przez STAЯЯYSOCK:
I have the military personel turn into night-walkers occasionally, but never what you've described. Try verifying your game cache first, that's the most obvious thing to try.

Maybe it depends on level too, (ik its more common on higher difficulty) what level are you?

Also my steam friends have experienced the same thing, plus I've seen it in gameplay videos.

It MIGHT be save related, if it is then I could make a new one. I can't max-level the save with duped survivor packs though, so I would have to use cheats to max level it.
Ostatnio edytowany przez: wack packer; 29 grudnia 2017 o 7:13
Frag Maniac 9 marca 2016 o 22:49 
Początkowo opublikowane przez lods of emone:
Początkowo opublikowane przez Frag Maniac:
It's not only not a problem, it doesn't really happen non stop like he claims.

How is it not a problem?


As I already said, because they don't appear non stop as you claim.
wack packer 10 marca 2016 o 2:53 
Początkowo opublikowane przez Frag Maniac:
Początkowo opublikowane przez lods of emone:

How is it not a problem?


As I already said, because they don't appear non stop as you claim.

They appear pretty often for me, and anyone else high level who kills lots of biters. (Especially on nightmare)

And on nightmare once they start appearing it is pretty much nonstop until I reload...
F1GHT3R™ 10 marca 2016 o 8:31 
Im pretty sure this is a feature and not a Bug. This did also happen in the final mission of the base Game.

Im not quite sure yet what exactly triggers the random Transformations in the Open Fields but i know certainly that all military checkpoints trigger the Transformation for all Biters near it.

There are also some Story Hints in the Following that explain the rapid infected evolution in the countryside (Military Experiments, the Blue Gas etc.) causing not only normal Zombies to mutate but also the special ones like the Volatiles that have different evolution levels now and the "Freaks of Nature" Special infected.

The Behaviour/Sound/Animation Set they have during the Day is indeed mostly the same as the Virals.

And on that point i agree, it would be cool to have some unique sounds and animations for them instead of just the standard viral one.
wack packer 10 marca 2016 o 12:35 
Początkowo opublikowane przez F1GHT3R™:
Im pretty sure this is a feature and not a Bug. This did also happen in the final mission of the base Game.

Im not quite sure yet what exactly triggers the random Transformations in the Open Fields but i know certainly that all military checkpoints trigger the Transformation for all Biters near it.

There are also some Story Hints in the Following that explain the rapid infected evolution in the countryside (Military Experiments, the Blue Gas etc.) causing not only normal Zombies to mutate but also the special ones like the Volatiles that have different evolution levels now and the "Freaks of Nature" Special infected.

The Behaviour/Sound/Animation Set they have during the Day is indeed mostly the same as the Virals.

And on that point i agree, it would be cool to have some unique sounds and animations for them instead of just the standard viral one.
If it's a feature, then it's a horrible one. Because it is completely lore-breaking.
Ostatnio edytowany przez: wack packer; 29 grudnia 2017 o 7:13
F1GHT3R™ 10 marca 2016 o 13:06 
Początkowo opublikowane przez lods of emone:
If it's a feature, then it's a horrible one. Because it is completely lore-shattering
Im certain it is a feature.

Mainly because of the technical Fact, that this feature is only possible by scripting additional behaviour and transformation triggers.

Chances that some programmer codes something like this by accident are nearly impossible...well, unless he is drunk as hell :P

I personally dont think it messed with the lore that much but on the other hand i play Dying Light almost entirely for the gameplay anyway, the story is just a means to an end for me.

You may try to look at it this way:

Human+Infection=Viral

Viral+Time=Biter

Biter+Special Infection (Blue Gas/Special zombie)="Daywalker"

Daywalker+Night=Nightwalker
Frag Maniac 10 marca 2016 o 13:21 
Początkowo opublikowane przez lods of emone:
Początkowo opublikowane przez Frag Maniac:


As I already said, because they don't appear non stop as you claim.

They appear pretty often for me, and anyone else high level who kills lots of biters. (Especially on nightmare)

And on nightmare once they start appearing it is pretty much nonstop until I reload...

There's lots of ways to deal with such things. They for the most part transform on the ground. They're easily evaded with parkour and grapple. Plus there's lots of car traps that distract them, spiked grates to slide under, Camo II keeps you invisible from them, etc, etc.

From the sound of it you're sticking to the ground and using guns, and crossbow, which is dumb because that's where you're most vulnerable, and guns have limited ammo, and the bow loads slowly. Most complaints I see about the game are either untrue or are scenarios easily avoided.

Only time I use guns is against humans using them and bosses, and never rapid fire ones. Only time I use bow is against Toads, Exploders, and Demolishers. Steel bolts for the first two, a few Impact bolts on Demolishers, finished with Steel bolts. Guns attract Virals like flies to crap.
Ostatnio edytowany przez: Frag Maniac; 14 marca 2016 o 14:31
wack packer 11 marca 2016 o 2:39 
Początkowo opublikowane przez F1GHT3R™:
Początkowo opublikowane przez lods of emone:
If it's a feature, then it's a horrible one. Because it is completely lore-shattering
Im certain it is a feature.

Mainly because of the technical Fact, that this feature is only possible by scripting additional behaviour and transformation triggers.

Chances that some programmer codes something like this by accident are nearly impossible...well, unless he is drunk as hell :P

I personally dont think it messed with the lore that much but on the other hand i play Dying Light almost entirely for the gameplay anyway, the story is just a means to an end for me.

You may try to look at it this way:

Human+Infection=Viral

Viral+Time=Biter

Biter+Special Infection (Blue Gas/Special zombie)="Daywalker"

Daywalker+Night=Nightwalker

Do you not realize that these "daywalkers" are using viral AI and voice types? And also nightwalkers are regular biters who mutate from the lack of UV, not a special strain.

When you hit a viral sometimes they cry and beg for their lives, these "day walkers" are doing the same thing. (Did you not watch the video I posted!?)

Also, military zombies actually are suposed to be able to do a similar thing, because they were exposed to that blue mist stuff (lore wise) they are all transformed when near the stuff. (What the military biters do isn't lore breaking, as they don't cry and beg for their lives like virals) That could explain why some of the triggers are there.
Ostatnio edytowany przez: wack packer; 11 marca 2016 o 3:38
F1GHT3R™ 11 marca 2016 o 13:22 
Początkowo opublikowane przez lods of emone:
Do you not realize that these "daywalkers" are using viral AI and voice types?

When you hit a viral sometimes they cry and beg for their lives, these "day walkers" are doing the same thing. (Did you not watch the video I posted!?)
Ahem... I already covered that in my first post, remember?
Początkowo opublikowane przez F1GHT3R™:
The Behaviour/Sound/Animation Set they have during the Day is indeed mostly the same as the Virals.

And on that point i agree, it would be cool to have some unique sounds and animations for them instead of just the standard viral one.


Początkowo opublikowane przez lods of emone:
nightwalkers are regular biters who mutate from the lack of UV, not a special strain.

Also, military zombies actually are suposed to be able to do a similar thing, because they were exposed to that blue mist stuff (lore wise) they are all transformed when near the stuff. (What the military biters do isn't lore breaking, as they don't cry and beg for their lives like virals) That could explain why some of the triggers are there.
Well, my explanation above regarding "daywalkers" was just something that i rhymed together myself as an inspiration for you to do the same for yourself, since the avaible background lore is not exactly in-depth.

I often have to smile when i read sci-fi discussions that cover a subject very seriously despite it being almost entirely fiction rather than science.

I mean we have Volatiles that are heavily inspired by the "Reaper" Vampires from the Blade movies, then we have the Demolisher thats more or less a combined version of the charger & Tank from l4d and we even have a human Toad for crying out loud!

Because of that its kinda funny that my "explanation" is so hard to believe.

I think Techland designed the enemies solely by the gameplay fun-factor anyway, rather than scientific authenticity.

But still, its nice to see someone thats actually invested into the Dying Light Lore, so please dont feel offended by my "ignorant" post ;)

You want unique sounds and animations for the "daywalkers" because of the lore and i want the same because of gameplay variation.

In the End we are on the same side for different reasons (which is rather cool actually)
wack packer 11 marca 2016 o 15:45 
Początkowo opublikowane przez F1GHT3R™:
Początkowo opublikowane przez lods of emone:
Do you not realize that these "daywalkers" are using viral AI and voice types?

When you hit a viral sometimes they cry and beg for their lives, these "day walkers" are doing the same thing. (Did you not watch the video I posted!?)
Ahem... I already covered that in my first post, remember?
Początkowo opublikowane przez F1GHT3R™:
The Behaviour/Sound/Animation Set they have during the Day is indeed mostly the same as the Virals.

And on that point i agree, it would be cool to have some unique sounds and animations for them instead of just the standard viral one.


Początkowo opublikowane przez lods of emone:
nightwalkers are regular biters who mutate from the lack of UV, not a special strain.

Also, military zombies actually are suposed to be able to do a similar thing, because they were exposed to that blue mist stuff (lore wise) they are all transformed when near the stuff. (What the military biters do isn't lore breaking, as they don't cry and beg for their lives like virals) That could explain why some of the triggers are there.
Well, my explanation above regarding "daywalkers" was just something that i rhymed together myself as an inspiration for you to do the same for yourself, since the avaible background lore is not exactly in-depth.

I often have to smile when i read sci-fi discussions that cover a subject very seriously despite it being almost entirely fiction rather than science.

I mean we have Volatiles that are heavily inspired by the "Reaper" Vampires from the Blade movies, then we have the Demolisher thats more or less a combined version of the charger & Tank from l4d and we even have a human Toad for crying out loud!

Because of that its kinda funny that my "explanation" is so hard to believe.

I think Techland designed the enemies solely by the gameplay fun-factor anyway, rather than scientific authenticity.

But still, its nice to see someone thats actually invested into the Dying Light Lore, so please dont feel offended by my "ignorant" post ;)

You want unique sounds and animations for the "daywalkers" because of the lore and i want the same because of gameplay variation.

In the End we are on the same side for different reasons (which is rather cool actually)

I don't go that in depth into the lore, it's just very simple that the fresh zombies beg for their lives because they aren't fully turned. (viral = fresh) Biters turning into virals is just such a stupid thing that I think it must be an oversight. It sticks out like a sore thumb, and butchers any sense of immersion.

Actually, If you do go in depth into the lore, there is a hypothetical explanation, however what is currently in game would be a lazy way of implementing it. You know how the blue mist preserves conciousness in infected people? Maybe that's why these enemies beg for their lives like virals, because they've been exposed to it. HOWEVER, if that was the case there would need to be a different mutation animation, different skin change, and different AI and sound affects. (That's what the military biters have, which makes me think that's what the lore behind them is, but they don't beg for their life but they move and act like virals)

Anyway, the military biters are a very immersive lore detail, similar to the stuff like biters looking up at the sun at sunset (in the following sun goes wrong way so that's broken tho), or regular virals crying when hit, these details are one of the reasons I love this game.
On the other hand these "day walker" things are just annoyingly unimmersive. I wish there wasn't vac, so I could fix (mod) this, however I want to be able to play pvp.
Ostatnio edytowany przez: wack packer; 29 grudnia 2017 o 7:12
wack packer 14 marca 2016 o 6:41 
Just noticed that regular night-walkers don't appear at night in the following. I tried but i couldn't trigger any. This might be related.
Yeah i've got something like this ATM the night time Ai is the Daytime and the amount in the daytime is like it was in the night before that update and patch.
wack packer 14 marca 2016 o 7:55 
Początkowo opublikowane przez |ɹɯ -ɹɟ * ʎ:
Yeah i've got something like this ATM the night time Ai is the Daytime and the amount in the daytime is like it was in the night before that update and patch.

You must be on nightmare, there it is WAAAY worse.
MafeHente 29 października 2020 o 1:36 
I have the same problem so i just got the game again on pc. My first mission outside the tower where i need to get antizin from dr. on my way there i see everywalker turn in an aggresive zombie. It makes the game unplayable for me. Anybody know how to fix it?
Kabanosz 11 grudnia 2020 o 0:03 
Same thing happened to me... Kind of. Your explanation doesn't make it sound like the same issue as mine but maybe you meant the same thing, basically for me literally EVERY ZOMBIE acts like a viral ALL THE TIME, I don't only mean in the night, same thing happens in the day. The game is literally unplayable, I can deal with like 6 virals without any problem but when 40 of them swarm me it's literally unplayable.

Edit: Forgot to mention male biters sometimes have the voice of a female viral
Edit: Just went to old town to see if it's also an issue there and yeah I got rushed by like 50 virals so uh I just turned off the game and am really considering uninstalling it.
Ostatnio edytowany przez: Kabanosz; 11 grudnia 2020 o 0:09
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