Dying Light

Dying Light

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is it just me or?
i was playing night hunter , against a pounder
and when i go against a pounder i get my gun out to instant kill nests
turns out my gun cant 1 shot nests....
did they really nerf the human but not nerf the hunter at all?
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Showing 1-15 of 18 comments
Speedmaniac2 Mar 8, 2016 @ 9:06am 
No, they fixed the one hit kill bug.
Watermelons Mar 8, 2016 @ 9:06am 
Hunter hardly needs a nerf, dummy.

Also, weapon damages don't go into BtZ.


Also x2, why the ♥♥♥♥ would you think one shotting a nest would be ok and balanced, and ask if it was a nerf? If it was, of ♥♥♥♥♥♥♥ course it was.
Master Queef Mar 8, 2016 @ 9:46am 
Totally still getting killed and by the time you respawn as a hunter..they have usually destroyed a whole nest
[G] Firehawk Mar 8, 2016 @ 10:18am 
yeah i understand all this
the human did need a nerf
but what im getting at is they didnt nerf the hunter at all
they also ♥♥♥♥♥♥ up and nulified another skill
legend , firearms
my shotgun did not do 4K damage to begin with (removing the extra 250%)
my shoutgun should have 14K damage
hint: its the ground pound im getting at that needs a nerf
and the instant kill nest was not a bug , the damage of a shotgun was about 30K soooo one hit kills should of been anywhere
Last edited by [G] Firehawk; Mar 8, 2016 @ 10:18am
The Night Hunter has never needed a nerf, if anything it needs buffs because the Night Hunter has always been weak in comparison to the survivor.
Nullifying legend skills when playing against a hunter is a good thing because it's a step in the right direction in terms of balance.
[G] Firehawk Mar 8, 2016 @ 10:46am 
yes
say that to me after being ground pounded repeatdly and not being able to dodge at all
Last edited by [G] Firehawk; Mar 8, 2016 @ 10:49am
Diesel Mar 8, 2016 @ 10:51am 
These people who whine about hunter being underpowered, try fighting a night hunter by yourself. It's incredibly unfair. You cannot reliably dodge ground pounds at all.

Night hunter is weak in 4v1 but in 1v1 hes too powerful
Last edited by Diesel; Mar 8, 2016 @ 10:51am
[G] Firehawk Mar 8, 2016 @ 10:53am 
Disel
i have fought the fight from both sides
humans need ALL instant kills removed (this means thrown dual hand and slide , kick , hit (this includes any i havent mentioned)
and the UV definatly needs to be reduced , it reaches WAY to long
also the pound has too much range and is too OP when spammed
respawn times for hunter are terrible as well (which is why i try not to kill night hunters)
Last edited by [G] Firehawk; Mar 8, 2016 @ 10:54am
Originally posted by Diesel:
These people who whine about hunter being underpowered, try fighting a night hunter by yourself. It's incredibly unfair. You cannot reliably dodge ground pounds at all.

Night hunter is weak in 4v1 but in 1v1 hes too powerful
The Night Hunter in 1v1 is MEANT to be a challenge, that's the whole point of asymmetric PvP, but yes i'll admit that the ground pound is too strong and easily spammable.



Originally posted by L Firehawk (wolf):
yes
say that to me after being ground pounded repeatdly and not being able to dodge at all
Again I admit to ground pound being too easy to spam, but right now it's one of the few viable ways a Night Hunter can put up a fight against a player (or players) with reasonable skill.
Master Queef Mar 8, 2016 @ 11:18am 
Originally posted by L Firehawk (wolf):
yes
say that to me after being ground pounded repeatdly and not being able to dodge at all
Seems reasonable you can't dodge ground Pounds...Or else it would become as useless as a tackle is.
Diesel Mar 8, 2016 @ 11:34am 
Originally posted by L Firehawk (wolf):
Disel
i have fought the fight from both sides
humans need ALL instant kills removed (this means thrown dual hand and slide , kick , hit (this includes any i havent mentioned)
and the UV definatly needs to be reduced , it reaches WAY to long
also the pound has too much range and is too OP when spammed
respawn times for hunter are terrible as well (which is why i try not to kill night hunters)

Im pretty sure if those ideas were implemented no survivor would want to play BTZ mode. Death from above, drop kick and so on is what makes survivor actually fun to play.

Zombie horde spit is retarded now, not only do the the zombies spawn incredibly close to you and sometimes teleport to you, they also chase players who arnt even hit by the spit. I've been killed more by someone else being spat on rather than me being the one who got spat on.

The zombies are the most ♥♥♥♥♥♥♥ irritating things, they take 10+ hits to kill one and you usually get 8 or more following you, their hits screw up your aim and do a lot of damage and cancel out things like throwing flares or grappeling which has gotten me killed countless times.

Changes that I would make to BTZ would include:

- Hunter gains a new skill: dodge, works exactly like humans.

- Hunter can dodge dropkicks, humans will fly forward in the direction they drop kick and if the hunter jumps at the right time the human doesnt drop kick the hunter, the hunter can also bait humans into spikes so it punishes humans who rely on drop kicks. Drop kicks can't be dodged mid air.

- Reduce the range of UV flash light but increase the spread, this makes it less viable at long range but more viable at close range.

- Ground pound can be dodged if the human is mid air or using shield.

- Horde spit summons boomers which cannot clime or teleport, they wont explode at any other player except the one they are chasing, humans to close to the player who was spat on can still be killed, it also disables grappling hook so the affected human actually has to climb to safety.

- Hunter can dodge death from above using the dodge skill. Hunter cannot dodge the death from above if he is mid air. Human will take full falling damage and can be instant killed if they land on horizontal spikes.

- Remove surivor sense supress spit and replaced it with decoy spit, it mimics the hunters growl and makes the hunter invisible on the minimap for the same time camofluage works.

- Pounce range increased significanlty, the longer the distance the longer humans have to react.

- Hunter is much, much less visible.

This way hunters can now actually dodge human instant kills like the human can with the hunter, but also he becomes a stealth unit with the new spit and reduced visibility, like a.... hunter? Removes the annoying gimics of both humans and hunter.

Personally I would like the hunter to be invisible and have no ground pound so he actually becomes a hunter zombie and not a flying little pest.
Last edited by Diesel; Mar 8, 2016 @ 11:35am
[G] Firehawk Mar 9, 2016 @ 8:50am 
nah i prefer to have survivor sense spit + hunter light , i quite like it trying to figure out where hunter is
that dodge idea tho , quite intresting
Big Boss Mar 9, 2016 @ 8:53am 
1v1 human versus hunter is no where near a challenge. If a human has flares and medkits theyre set.

It's always been an issue that 1v1 btz was never balanced. Any half decent human can easily win a 1v1 if they have items.
Rizzly Mar 9, 2016 @ 10:20am 
Originally posted by Melons:
Also, weapon damages don't go into BtZ.

All weapons do a fixed damage in BtZ?

Knives, one hand, two hand... do mods matter? Like Toxic Reaper and such

King mods?

Firearms?

Never had a chance to test all out
Big Boss Mar 9, 2016 @ 10:22am 
Originally posted by Rizzly:
Originally posted by Melons:
Also, weapon damages don't go into BtZ.

All weapons do a fixed damage in BtZ?

Knives, one hand, two hand... do mods matter? Like Toxic Reaper and such

King mods?

Firearms?

Never had a chance to test all out

All weapons are scaled accordingly in pvp. Mods only assist in doing a little extra dmg. Examples would be a fire mod doING doing dmg by setting the nest of fire.
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Date Posted: Mar 8, 2016 @ 8:47am
Posts: 18