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Also, weapon damages don't go into BtZ.
Also x2, why the ♥♥♥♥ would you think one shotting a nest would be ok and balanced, and ask if it was a nerf? If it was, of ♥♥♥♥♥♥♥ course it was.
the human did need a nerf
but what im getting at is they didnt nerf the hunter at all
they also ♥♥♥♥♥♥ up and nulified another skill
legend , firearms
my shotgun did not do 4K damage to begin with (removing the extra 250%)
my shoutgun should have 14K damage
hint: its the ground pound im getting at that needs a nerf
and the instant kill nest was not a bug , the damage of a shotgun was about 30K soooo one hit kills should of been anywhere
Nullifying legend skills when playing against a hunter is a good thing because it's a step in the right direction in terms of balance.
say that to me after being ground pounded repeatdly and not being able to dodge at all
Night hunter is weak in 4v1 but in 1v1 hes too powerful
i have fought the fight from both sides
humans need ALL instant kills removed (this means thrown dual hand and slide , kick , hit (this includes any i havent mentioned)
and the UV definatly needs to be reduced , it reaches WAY to long
also the pound has too much range and is too OP when spammed
respawn times for hunter are terrible as well (which is why i try not to kill night hunters)
Again I admit to ground pound being too easy to spam, but right now it's one of the few viable ways a Night Hunter can put up a fight against a player (or players) with reasonable skill.
Im pretty sure if those ideas were implemented no survivor would want to play BTZ mode. Death from above, drop kick and so on is what makes survivor actually fun to play.
Zombie horde spit is retarded now, not only do the the zombies spawn incredibly close to you and sometimes teleport to you, they also chase players who arnt even hit by the spit. I've been killed more by someone else being spat on rather than me being the one who got spat on.
The zombies are the most ♥♥♥♥♥♥♥ irritating things, they take 10+ hits to kill one and you usually get 8 or more following you, their hits screw up your aim and do a lot of damage and cancel out things like throwing flares or grappeling which has gotten me killed countless times.
Changes that I would make to BTZ would include:
- Hunter gains a new skill: dodge, works exactly like humans.
- Hunter can dodge dropkicks, humans will fly forward in the direction they drop kick and if the hunter jumps at the right time the human doesnt drop kick the hunter, the hunter can also bait humans into spikes so it punishes humans who rely on drop kicks. Drop kicks can't be dodged mid air.
- Reduce the range of UV flash light but increase the spread, this makes it less viable at long range but more viable at close range.
- Ground pound can be dodged if the human is mid air or using shield.
- Horde spit summons boomers which cannot clime or teleport, they wont explode at any other player except the one they are chasing, humans to close to the player who was spat on can still be killed, it also disables grappling hook so the affected human actually has to climb to safety.
- Hunter can dodge death from above using the dodge skill. Hunter cannot dodge the death from above if he is mid air. Human will take full falling damage and can be instant killed if they land on horizontal spikes.
- Remove surivor sense supress spit and replaced it with decoy spit, it mimics the hunters growl and makes the hunter invisible on the minimap for the same time camofluage works.
- Pounce range increased significanlty, the longer the distance the longer humans have to react.
- Hunter is much, much less visible.
This way hunters can now actually dodge human instant kills like the human can with the hunter, but also he becomes a stealth unit with the new spit and reduced visibility, like a.... hunter? Removes the annoying gimics of both humans and hunter.
Personally I would like the hunter to be invisible and have no ground pound so he actually becomes a hunter zombie and not a flying little pest.
that dodge idea tho , quite intresting
It's always been an issue that 1v1 btz was never balanced. Any half decent human can easily win a 1v1 if they have items.
All weapons do a fixed damage in BtZ?
Knives, one hand, two hand... do mods matter? Like Toxic Reaper and such
King mods?
Firearms?
Never had a chance to test all out
All weapons are scaled accordingly in pvp. Mods only assist in doing a little extra dmg. Examples would be a fire mod doING doing dmg by setting the nest of fire.