Dying Light

Dying Light

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Kai Mar 3, 2016 @ 2:12pm
What happened to Ezgi? SPOILERS
So Ezgi went to Old Town with the help of Troy. Then she contacted me saying she is going to the Tower. Then it cuts out... What happened! Did she die? I cant find her anywhere.
Last edited by Kai; Mar 4, 2016 @ 3:54am
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Showing 1-15 of 17 comments
Frag Maniac Mar 3, 2016 @ 2:17pm 
You should have at one point gotten to a radio chat between Kyle and Jasir, where he tells Jasir she made it to the Tower, and is with some friends of his he asked to watch out for her.
lpnlizard27 Mar 3, 2016 @ 2:56pm 
Depending on the ending you choose, she is either dead, or will be very soon.
Frag Maniac Mar 3, 2016 @ 3:06pm 
Originally posted by lpnlizard27:
Depending on the ending you choose, she is either dead, or will be very soon.

I don't see why that should matter, as she didn't appear to be part of the following. Then again, I've only played the ending one way so far, but I've read the results for Kyle is the same, so.
Last edited by Frag Maniac; Mar 3, 2016 @ 3:06pm
Stabbey Mar 3, 2016 @ 3:22pm 
"Sure Ezgi, let me help you get to the Tower, the "safest place in the city"... well except for the fact that the tower is full of Infected survivors who will soon turn from lack of Antizen. You know, the ENTIRE REASON I AM HERE AT ALL?"
Frag Maniac Mar 3, 2016 @ 3:53pm 
^LOL, "But if you just believe in Mother, it will all go away", never mind that Mother herself is a freaking VOLATILE!
Kai Mar 4, 2016 @ 3:56am 
I really hope that Kyle just got high of the blue smoke, and that turning into a Volatile/Night Hunter didnt actually happen. The ending was just so sudden, I really didnt expect Kyle to Turn/Die :(
??? Sep 23, 2016 @ 12:06am 
Originally posted by ToA:
I really hope that Kyle just got high of the blue smoke, and that turning into a Volatile/Night Hunter didnt actually happen. The ending was just so sudden, I really didnt expect Kyle to Turn/Die :(
sad I know but he died man, plus, both endings got him ♥♥♥♥♥♥ up
GsomOVER9000 Feb 24, 2017 @ 8:24am 
Originally posted by _ToA:
I really hope that Kyle just got high of the blue smoke, and that turning into a Volatile/Night Hunter didnt actually happen. The ending was just so sudden, I really didnt expect Kyle to Turn/Die :(

Well, if he does turn, he's sentient and could learn to control it. It'd be so cool in the second game to play as a Hunter by night, human by day.

I've posted this idea a few days ago:

Another idea I've come up with would be meant to balance daytime for higher level players(brand new and deadlier special infected) and also boost Kyle's control over the beast at night time.

I suggest another tree in addition to the Survivor, Power, Agility, Night Hunter, Legend and Driver trees. It'd be called 'Bond'. No, not James Bond. Kyle would unlock this tree after he tries to hurt someone he loves and holds back and runs off to Dr. Camden before night, where Camden reveals to Kyle he has the potential to control the Night Hunter he's turned into to a level none other can. That'd be a nice way to deliver the narrative. This tree would contain unlockable skills that will help us control our Night Hunter form and as we level up, even use some of the Night Hunter's abilities at daytime and eventually unlock a skill that allows us to shift forms at will, allowing us to use any of its abilities while Kyle retains his personality and control. Could be similar to Hulk's evolution from a mindless but powerful brute to a just as powerful but intelligent brute. Of course, the first skill you'll start out with will only allow you to automatically shift forms at the corresponding time of day - Hunter by night, runner by day kinda dynamique. Additionally, you'll have zero control over the beast at night time - it will often pounce and kill survivors on its own if you look at them with you not being able to do anything to stop it until you receive a suppressant developed by Dr. Camden and gradually learn how to control the Night Hunter by unlocking skills in the 'Bond' tree. This would also open the doorway to a ton of awesome new challenges and such.
*This would only apply to the ending where Kyle turns into a sentient Night Hunter.
Lar Dass Feb 24, 2017 @ 3:57pm 
Good theory with the new skill trees. I would love that!
crowlex... Sep 8, 2017 @ 5:46am 
Originally posted by GsomOVER9000:
Originally posted by _ToA:
I really hope that Kyle just got high of the blue smoke, and that turning into a Volatile/Night Hunter didnt actually happen. The ending was just so sudden, I really didnt expect Kyle to Turn/Die :(

Well, if he does turn, he's sentient and could learn to control it. It'd be so cool in the second game to play as a Hunter by night, human by day.

I've posted this idea a few days ago:

Another idea I've come up with would be meant to balance daytime for higher level players(brand new and deadlier special infected) and also boost Kyle's control over the beast at night time.

I suggest another tree in addition to the Survivor, Power, Agility, Night Hunter, Legend and Driver trees. It'd be called 'Bond'. No, not James Bond. Kyle would unlock this tree after he tries to hurt someone he loves and holds back and runs off to Dr. Camden before night, where Camden reveals to Kyle he has the potential to control the Night Hunter he's turned into to a level none other can. That'd be a nice way to deliver the narrative. This tree would contain unlockable skills that will help us control our Night Hunter form and as we level up, even use some of the Night Hunter's abilities at daytime and eventually unlock a skill that allows us to shift forms at will, allowing us to use any of its abilities while Kyle retains his personality and control. Could be similar to Hulk's evolution from a mindless but powerful brute to a just as powerful but intelligent brute. Of course, the first skill you'll start out with will only allow you to automatically shift forms at the corresponding time of day - Hunter by night, runner by day kinda dynamique. Additionally, you'll have zero control over the beast at night time - it will often pounce and kill survivors on its own if you look at them with you not being able to do anything to stop it until you receive a suppressant developed by Dr. Camden and gradually learn how to control the Night Hunter by unlocking skills in the 'Bond' tree. This would also open the doorway to a ton of awesome new challenges and such.
*This would only apply to the ending where Kyle turns into a sentient Night Hunter.



Damn man I would love to see that come into action if they ever make Dying Light 2. It sounds really well thought out and a very cool continuation to the Following DLC. It's really quite a cliff hanger and kinda very odd playing normaly again after knowing you turned.
Do you have your idea posted somewhere better than here where it can get upvotes, where upvotes give it a better chance of being seen by the developers? I'd upvote that in a heartbeat.
Lar Dass Sep 8, 2017 @ 6:27am 
Well look no further. New dlcs coming will continue storyline
Solace Sep 8, 2017 @ 7:34am 
:C :Lacerator:
Mighty Mayo Mar 10, 2018 @ 12:48pm 
Originally posted by GsomOVER9000:
Originally posted by _ToA:
I really hope that Kyle just got high of the blue smoke, and that turning into a Volatile/Night Hunter didnt actually happen. The ending was just so sudden, I really didnt expect Kyle to Turn/Die :(

Well, if he does turn, he's sentient and could learn to control it. It'd be so cool in the second game to play as a Hunter by night, human by day.

I've posted this idea a few days ago:

Another idea I've come up with would be meant to balance daytime for higher level players(brand new and deadlier special infected) and also boost Kyle's control over the beast at night time.

I suggest another tree in addition to the Survivor, Power, Agility, Night Hunter, Legend and Driver trees. It'd be called 'Bond'. No, not James Bond. Kyle would unlock this tree after he tries to hurt someone he loves and holds back and runs off to Dr. Camden before night, where Camden reveals to Kyle he has the potential to control the Night Hunter he's turned into to a level none other can. That'd be a nice way to deliver the narrative. This tree would contain unlockable skills that will help us control our Night Hunter form and as we level up, even use some of the Night Hunter's abilities at daytime and eventually unlock a skill that allows us to shift forms at will, allowing us to use any of its abilities while Kyle retains his personality and control. Could be similar to Hulk's evolution from a mindless but powerful brute to a just as powerful but intelligent brute. Of course, the first skill you'll start out with will only allow you to automatically shift forms at the corresponding time of day - Hunter by night, runner by day kinda dynamique. Additionally, you'll have zero control over the beast at night time - it will often pounce and kill survivors on its own if you look at them with you not being able to do anything to stop it until you receive a suppressant developed by Dr. Camden and gradually learn how to control the Night Hunter by unlocking skills in the 'Bond' tree. This would also open the doorway to a ton of awesome new challenges and such.
*This would only apply to the ending where Kyle turns into a sentient Night Hunter.


Or maybe that could be another game mechanic to like find a safe house to lock yourself in during the night (so you don't kill anyone) , or go all crazy volatile vs volatile. THAT would be badass.
Valky Mar 10, 2018 @ 2:15pm 
Originally posted by Punished Fiddler:
So Ezgi went to Old Town with the help of Troy. Then she contacted me saying she is going to the Tower. Then it cuts out... What happened! Did she die? I cant find her anywhere.
After i help her get to the Tower, i was able to see her there o_o not sure why people are saying she dies lol.
Lar Dass Mar 11, 2018 @ 3:08am 
Originally posted by Miyumi:
Originally posted by Punished Fiddler:
So Ezgi went to Old Town with the help of Troy. Then she contacted me saying she is going to the Tower. Then it cuts out... What happened! Did she die? I cant find her anywhere.
After i help her get to the Tower, i was able to see her there o_o not sure why people are saying she dies lol.
You cant see her there
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Date Posted: Mar 3, 2016 @ 2:12pm
Posts: 17