Dying Light

Dying Light

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RIP guns
Four headshots to kill a single zombie now. Guess I'll go back to running past every enemy. Gonna miss actually killing zombies in a game about killing zombies.
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Showing 1-15 of 115 comments
rolandoftheeld Mar 1, 2016 @ 9:28am 
Originally posted by -Silver the Dragon-:
OR do you relate to a new current patch ? A shotgun rips em apart a nighthunter in 3 shots and now with the semishotgun its not anymore a overhard problem of reloading. par example my shotty does 5100 damage .. howmuch did you experience?

I'm not interested in multiplayer. I'm just talking about killing regular enemies in the game. I was having a great time running around using my pistol and rifle to pick off crowds of zombies as they advanced on me. Now it takes 15 seconds to kill each enemy, and when there are 20 enemies in any given group it's not worth the time to fight them anymore. Damage sponges are not fun.
WeylandYutani Mar 1, 2016 @ 9:51am 
You should use Guns only in dangerous Situations as a last chance option because in both Games, Dying Light and the Following after you reach a certain point pretty early in the Game you only attract Infected and as more you shoot as more Infected appear. I have no idea what difficulty you are using, i use Nightmare but even on Hard its not recommended to go in Gunblazing because soon you have 10 or more Infected behind your Butt.

Below Hard difficulty the Game isnt really worth playing, theres no fun in kill each Zombie in one hit, its maybe a nice slaughter party but in terms of difficulty its boring. No matter what difficulty, without the Legendary Levels, all Guns go really low in damage like the Rifles with 174 damage against Meele Weapons with 1000 and more damage. No wonder that Guns didnt do much damage but thats nothing new or was done with a Patch, thats since Release. Therefore is the Following and Legendary Levels with new Guns, Crossbow and high damage Buffs with each Level.
Last edited by WeylandYutani; Mar 1, 2016 @ 9:52am
rolandoftheeld Mar 1, 2016 @ 9:52am 
Originally posted by -Silver the Dragon-:
i dont play multiplayer it was about me against zombys actually but if you want i can show you what damage guns do in the following and dying light the new ones are really powerful you just have to look around the shops a bit. But hey man i know the soldiertypes are now moving smarter harder hitting and takin a lot of damage thats right . But i think it would soon get boring if they where nomore challening at all . Do you have the Following?

Yes, I have the Following. Yes, I have upgraded guns. My Golden German Pistol (the best pistol available) now barely does 1000 damage, requiring at least four headshots on the weakest enemies to kill on Nightmare+. If i use my Advanced Police Rifle, I can't even kill a single enemy before summoning 6 virals. Enemies dying in one skillfully-placed shot is not boring. Enemies taking ages to die from the best available gear is boring.

It was already a slog to kill with melee (8+ hits with a fully King-modded toxic reaper katana), and now it's a slog to kill with guns as well. Now the only feasible weapons are bows, which are slow as hell and have funky autoaim. Instead of killing 200 enemies with my guns before restocking my ammo quickly at a military outpost, I can now kill 100 enemies before having to spend ages crafting more arrows and bolts.

I'm not even talking about difficulty. I'm not having trouble surviving. It's not hard to just avoid fighting. I'm talking about fun. The fun part of a zombie game is killing zombies.
Last edited by rolandoftheeld; Mar 1, 2016 @ 9:56am
Rangerlump Mar 1, 2016 @ 9:59am 
I would prefer not to have another year of this kind of support. Guns were a nice change WTF:steamsad:
Mandrake109 Mar 1, 2016 @ 10:01am 
Maybe if we ask nicely they will un nerf them? Hopefully
WeylandYutani Mar 1, 2016 @ 10:14am 
Whats the weakest Enemy for you ? Because the weakest Head damage Point are owned by Infected or like others call them Virals. The Golden Guns arent the latest ones, the latest Guns are these engraved guns, with only 10 Points into Guns Pistoles and Rifles reach up to 3k damage.

Anyway there are a few Points People missunderstand specially about Enemies and difficulty aswell as the new Nightmare difficulty. Difficulty and Enemy types change from difficulty and Areas you are in, same as your Level and Mission progress.

The main difference about Default Zombies are the Clothes, light Enemies are only lightly clothed, no matter if Male or Female they dont wear Jackets or Headgear. Heavy Default Enemies wear stringer Clothes, Jackets, Headgear, Uniforms and more.

A main missunderstanding is still the new Nightmare difficulty, its not there to play like before only with stronger Enemies. The Devs made this Mode for a more challenging and silent approach. Its more like Guerilla Missions, plan your things and go in more Silent and not fight all Enemies and kill Everything that doesnt work. Some of the Trailers and Informations about the Nightmare mode clearly tell this that the Nightmare Mode cant be played like other difficulties.

Here it is an example: https://www.youtube.com/watch?v=4xovkbcre3M

So in terms of Guns they dont nerfed them, they dont changed or Patched them, they didnt changed them at all. They only have added new Guns and new Levels to improve them and raise them on par to Meele Weapons what wasnt possible before. The main reason you ran into Issues is the Nightmare Mode, nothing is as effective as in the Hardmode and thats for a good Reason its called Nightmare for a Reason.

Anyway im Legend Level 37 atm with onehanded Melee Weapon damage at 3900 to 4100 and still some of the Female Default Enemies need up to six Hits to kill or chop their Head off. The main Male Enemies in the Following what i describe as Workers are aswell pretty resistant. But the Virals only need one hit to die even the Chargers are pretty easy to kill with the Crossbow aimed at the Head, they die with one shot.
Last edited by WeylandYutani; Mar 1, 2016 @ 10:47am
I´ve no problems with guns. 9k+ shotgtun and rifle/pistole kill zombies with 1-2 shoots. Just skill your perk man..
rolandoftheeld Mar 1, 2016 @ 10:36am 
Originally posted by WeylandYutani:
So in terms of Guns they dont nerfed them, they dont changed or Patched them, they didnt changed them at all.

Please learn what you're talking about before making claims. Before today's patch, Guns Legend Levels gave +50% damage per level. Now they give 10% damage per level. I'd say an 80% reduction in damage is a pretty noticable nerf.

Again, like I said before, I'm not having trouble beating the game. I don't need tips and tricks. I don't need advice on mechanics. Even in Nightmare+, it's really, really easy to just not fight anything. But not fighting zombies, to me, is missing the point of a game about fighting zombies.

I'm sure the next thing said will be "Then don't play on Nightmare!" That would be great, but I want to actually get worthwhile amounts of XP. At this point it takes me over 2 million XP for a single level, and I'm barely over L100. Playing on Normal or even Hard, I could reset my quest progress and beat the entire game again, doing all sidequests, taking probably 10-20 hours, and level up twice.

The core of this is, with +1250% gun damage, guns became worth using. Without it, they're worthless again.
no u Mar 1, 2016 @ 11:07am 
I gotta agree with roland here.

Firearms are ♥♥♥♥ now. There's no reward to them anymore, the damage is just too low. And they still give you just as much aggro as usual, meaning they ♥♥♥♥♥♥ the risk:reward ratio.
FrosTytheNoob Mar 1, 2016 @ 11:13am 
even before the patch the un-upgraded shotgun double barell was ♥♥♥♥ and I knew from the start... ok wtf? double barell elephant gun couldn't ♥♥♥♥♥♥♥ kill 1 zombie at close range
WeylandYutani Mar 1, 2016 @ 11:16am 
Maybe it hasnt applied correctly but i checked my Skills atm and i still have my 500% from 10 Points but i dont think you are lieing so i need to reset it maybe to see the changes. If thats true then only 10% for a Level, it makes Guns on early Levels not that usefull anymore except the Shotguns.

On the other side the 1250% were to much anyway 30k+ Shotguns where the Rifles and Pistols what come with 5k+ damage were yeah still too much. But 30k Shotguns against 5k Melee Weapons was a bit too much specially for Mutliplayer. I think they mainly did this for Multiplayer because of the Nests get oneshoted with Shotguns what doesnt work like before now and now because of the 250% its only 9k Shotguns whats a good balance against Melee Weapons and the Bow/Crossbow.

Sadly Rifles and Pistols suffer a bit from that but i think a total of 1,5k for them is ok, compared to the other Guns for what they are and against Melee Weapons and Bows max damage its fairly balanced. The only advantage was to get high damage out of Guns pretty early on lower Legend Levels. Pistols ok but Rifles, burst or auto fire not one Bullet one kill specially on Nightmare thats ridiculous.

Btw many People complained about the difficulty is too low and Enemies get easily killed with one hit even Volatiles etc what was the case in the end. Now with Nightmare where it isnt that easy anymore to oneshot Enemies theres again complaints about Enemies not be able to kill easily. Thats now only my opinion but "i dont want to easily kill and oneshot Enemies on higher difficulties", i dont offend any of the changes but i still think some values are too high !
Last edited by WeylandYutani; Mar 1, 2016 @ 11:28am
Pinger Mar 1, 2016 @ 11:29am 
The shotgun current damage with maxed out legendary perks does same damage the best shotgun I had found before farming out legendary levels ie 8925 I had a purple pump that did 8925 without any perks spent. So for shotguns with this patch legendary perks are gone completely
Hemlet Mar 1, 2016 @ 11:37am 
Does anyone else get the feeling that Techland never actually wanted anyone to use the guns to begin with? Why are they even in the game at this point? Even the bow (which is apparently a toy with such a low draw weight that arrows have trouble clearing 10ft without dropping) does more damage by default than a good portion of the rifles.

This isn't even covering the silliness that for guns to be viable to begin with you have to unlock Legendary skill levels, meaning someone playing with a fresh character would have cleared at least three quarters of the game before they could even start thinking "yeah, a shotgun would be a good choice of weapon over this baseball bat I just found while digging through garbage".

I can suspend my disbelief for a lot of things, but consistently reaching for a farming sickle or a machete over a SHOTGUN when confronted with a Demolisher is pushing it a bit. I don't even buy the whole "game balance" excuse. Even with special moves using a chunk of stamina in Nightmare difficulty all that does is make me wait a token 2.5 seconds before I continue my camoflauged neck-snapping rampage down the main streets, but somehow that's okay while guns actually doing worthwhile damage is a big no-no?

TL;DR: I'm betting one or more devs threw a hissy fit over people not playing the game "properly" and pushed for a gun nerf, despite encouraging gun use on the new hardest difficulty by making ammo available to buy at shops.
Balmert Mar 1, 2016 @ 11:43am 
Good luck killing volatile in nightmare with melee weapons
JackBaldy Mar 1, 2016 @ 12:04pm 
Originally posted by Hemlet:
TL;DR: I'm betting one or more devs threw a hissy fit over people not playing the game "properly" and pushed for a gun nerf, despite encouraging gun use on the new hardest difficulty by making ammo available to buy at shops.

Honestly, I have no idea what the hell they are doing. It's like, okay. You introduce Nightmare mode and you specifically have it so that you can *buy* ammo in Nightmare mode while for whatever reason, you still can't buy ammo in Hard mode. Seeing as how in Nightmare mode, coupled with the balance changes that came with the Enhanced Edition, melee weapons are extremely tedious, I figured perhaps they want players to utilize guns more.

Which to me, is a silly concept. This is a melee centric game. I don't mind guns being an option, it was just odd to me that they were so superior to the melee alternatives in the Enhanced Edition of the game. This patch comes out and nerfs guns remarkably (1250% to 250% at 25/25 in the Firearms perk), and I'm thinking "What the hell?"

So you make the most effective way to play less effective... but in it's place, you put... nothing? Melee weapons are still just as ineffective as they were prior to the patch. Just now guns are far less effective than they previously were. What's next? The bows? They're still sitting at 1000% at 25/25 legendary perk investment.

Or perhaps you won't go that route as that might piss off people who are using the crossbows in the Following DLC? What's up Techland? Seriously... I'm having a hard time understanding the reasoning behind some of these balance changes. Starting with all the hot garbage balance changes that came with the Enhanced Edition. Then this.
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Date Posted: Mar 1, 2016 @ 9:00am
Posts: 115