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I'm not interested in multiplayer. I'm just talking about killing regular enemies in the game. I was having a great time running around using my pistol and rifle to pick off crowds of zombies as they advanced on me. Now it takes 15 seconds to kill each enemy, and when there are 20 enemies in any given group it's not worth the time to fight them anymore. Damage sponges are not fun.
Below Hard difficulty the Game isnt really worth playing, theres no fun in kill each Zombie in one hit, its maybe a nice slaughter party but in terms of difficulty its boring. No matter what difficulty, without the Legendary Levels, all Guns go really low in damage like the Rifles with 174 damage against Meele Weapons with 1000 and more damage. No wonder that Guns didnt do much damage but thats nothing new or was done with a Patch, thats since Release. Therefore is the Following and Legendary Levels with new Guns, Crossbow and high damage Buffs with each Level.
Yes, I have the Following. Yes, I have upgraded guns. My Golden German Pistol (the best pistol available) now barely does 1000 damage, requiring at least four headshots on the weakest enemies to kill on Nightmare+. If i use my Advanced Police Rifle, I can't even kill a single enemy before summoning 6 virals. Enemies dying in one skillfully-placed shot is not boring. Enemies taking ages to die from the best available gear is boring.
It was already a slog to kill with melee (8+ hits with a fully King-modded toxic reaper katana), and now it's a slog to kill with guns as well. Now the only feasible weapons are bows, which are slow as hell and have funky autoaim. Instead of killing 200 enemies with my guns before restocking my ammo quickly at a military outpost, I can now kill 100 enemies before having to spend ages crafting more arrows and bolts.
I'm not even talking about difficulty. I'm not having trouble surviving. It's not hard to just avoid fighting. I'm talking about fun. The fun part of a zombie game is killing zombies.
Anyway there are a few Points People missunderstand specially about Enemies and difficulty aswell as the new Nightmare difficulty. Difficulty and Enemy types change from difficulty and Areas you are in, same as your Level and Mission progress.
The main difference about Default Zombies are the Clothes, light Enemies are only lightly clothed, no matter if Male or Female they dont wear Jackets or Headgear. Heavy Default Enemies wear stringer Clothes, Jackets, Headgear, Uniforms and more.
A main missunderstanding is still the new Nightmare difficulty, its not there to play like before only with stronger Enemies. The Devs made this Mode for a more challenging and silent approach. Its more like Guerilla Missions, plan your things and go in more Silent and not fight all Enemies and kill Everything that doesnt work. Some of the Trailers and Informations about the Nightmare mode clearly tell this that the Nightmare Mode cant be played like other difficulties.
Here it is an example: https://www.youtube.com/watch?v=4xovkbcre3M
So in terms of Guns they dont nerfed them, they dont changed or Patched them, they didnt changed them at all. They only have added new Guns and new Levels to improve them and raise them on par to Meele Weapons what wasnt possible before. The main reason you ran into Issues is the Nightmare Mode, nothing is as effective as in the Hardmode and thats for a good Reason its called Nightmare for a Reason.
Anyway im Legend Level 37 atm with onehanded Melee Weapon damage at 3900 to 4100 and still some of the Female Default Enemies need up to six Hits to kill or chop their Head off. The main Male Enemies in the Following what i describe as Workers are aswell pretty resistant. But the Virals only need one hit to die even the Chargers are pretty easy to kill with the Crossbow aimed at the Head, they die with one shot.
Please learn what you're talking about before making claims. Before today's patch, Guns Legend Levels gave +50% damage per level. Now they give 10% damage per level. I'd say an 80% reduction in damage is a pretty noticable nerf.
Again, like I said before, I'm not having trouble beating the game. I don't need tips and tricks. I don't need advice on mechanics. Even in Nightmare+, it's really, really easy to just not fight anything. But not fighting zombies, to me, is missing the point of a game about fighting zombies.
I'm sure the next thing said will be "Then don't play on Nightmare!" That would be great, but I want to actually get worthwhile amounts of XP. At this point it takes me over 2 million XP for a single level, and I'm barely over L100. Playing on Normal or even Hard, I could reset my quest progress and beat the entire game again, doing all sidequests, taking probably 10-20 hours, and level up twice.
The core of this is, with +1250% gun damage, guns became worth using. Without it, they're worthless again.
Firearms are ♥♥♥♥ now. There's no reward to them anymore, the damage is just too low. And they still give you just as much aggro as usual, meaning they ♥♥♥♥♥♥ the risk:reward ratio.
On the other side the 1250% were to much anyway 30k+ Shotguns where the Rifles and Pistols what come with 5k+ damage were yeah still too much. But 30k Shotguns against 5k Melee Weapons was a bit too much specially for Mutliplayer. I think they mainly did this for Multiplayer because of the Nests get oneshoted with Shotguns what doesnt work like before now and now because of the 250% its only 9k Shotguns whats a good balance against Melee Weapons and the Bow/Crossbow.
Sadly Rifles and Pistols suffer a bit from that but i think a total of 1,5k for them is ok, compared to the other Guns for what they are and against Melee Weapons and Bows max damage its fairly balanced. The only advantage was to get high damage out of Guns pretty early on lower Legend Levels. Pistols ok but Rifles, burst or auto fire not one Bullet one kill specially on Nightmare thats ridiculous.
Btw many People complained about the difficulty is too low and Enemies get easily killed with one hit even Volatiles etc what was the case in the end. Now with Nightmare where it isnt that easy anymore to oneshot Enemies theres again complaints about Enemies not be able to kill easily. Thats now only my opinion but "i dont want to easily kill and oneshot Enemies on higher difficulties", i dont offend any of the changes but i still think some values are too high !
This isn't even covering the silliness that for guns to be viable to begin with you have to unlock Legendary skill levels, meaning someone playing with a fresh character would have cleared at least three quarters of the game before they could even start thinking "yeah, a shotgun would be a good choice of weapon over this baseball bat I just found while digging through garbage".
I can suspend my disbelief for a lot of things, but consistently reaching for a farming sickle or a machete over a SHOTGUN when confronted with a Demolisher is pushing it a bit. I don't even buy the whole "game balance" excuse. Even with special moves using a chunk of stamina in Nightmare difficulty all that does is make me wait a token 2.5 seconds before I continue my camoflauged neck-snapping rampage down the main streets, but somehow that's okay while guns actually doing worthwhile damage is a big no-no?
TL;DR: I'm betting one or more devs threw a hissy fit over people not playing the game "properly" and pushed for a gun nerf, despite encouraging gun use on the new hardest difficulty by making ammo available to buy at shops.
Honestly, I have no idea what the hell they are doing. It's like, okay. You introduce Nightmare mode and you specifically have it so that you can *buy* ammo in Nightmare mode while for whatever reason, you still can't buy ammo in Hard mode. Seeing as how in Nightmare mode, coupled with the balance changes that came with the Enhanced Edition, melee weapons are extremely tedious, I figured perhaps they want players to utilize guns more.
Which to me, is a silly concept. This is a melee centric game. I don't mind guns being an option, it was just odd to me that they were so superior to the melee alternatives in the Enhanced Edition of the game. This patch comes out and nerfs guns remarkably (1250% to 250% at 25/25 in the Firearms perk), and I'm thinking "What the hell?"
So you make the most effective way to play less effective... but in it's place, you put... nothing? Melee weapons are still just as ineffective as they were prior to the patch. Just now guns are far less effective than they previously were. What's next? The bows? They're still sitting at 1000% at 25/25 legendary perk investment.
Or perhaps you won't go that route as that might piss off people who are using the crossbows in the Following DLC? What's up Techland? Seriously... I'm having a hard time understanding the reasoning behind some of these balance changes. Starting with all the hot garbage balance changes that came with the Enhanced Edition. Then this.