Dying Light

Dying Light

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Ben 2016년 2월 13일 오후 8시 05분
Dying Light: The Following Ending(s)
Okay so before I start my rant, I would like to say: SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
And therefore, we begin:
Dying Light was (and still is) a very fun game to play; it had a great story, the gameplay was so much fun, and the multiplayer was amazing. Those aspects are the same for The Following: All accept one. The story. Dying Light '1', as I will call it, had a decent story mixed with great gameplay. The ending left me satisfied enough with Rais's fate, and left us with a decent cliff hanger. So when we learned that there would be a map four times bigger than the slums and old town put together, we were so excited.
However, when I finally put in the fifteen hours of gameplay to beat The Following, I was left unsatisfied and disappointed. Don't get me wrong, I loved the gameplay. Driving was so much fun, as was the new Nightmare mode- but the ending(s)!
Okay, so for option 1, we have the option where you sacrifice yourself for 'The better good' in which all your friends in The Tower and in The Following expansion die (you set off a nuke). This means that the player dies along with the Mother who you only really met just then for real. No. The player MUST live out their days: cripple them but don't kill them! That's what we have The Walking Dead for! So on this situation: You die and everyone dies. Fantastic.
Option 2 gives us the ability to fight the Mother. Satisfying fight? Pretty good, but before then, she gives you the vial, which- you'll never guess- turns you into a Volatile or something like that, still not sure. As you fight, you gain more abilities, like health regeneration, faster running, and then, using your hands to kill the Mother in a 1v1. Cool, but still, now the player is a zombie, and the developers decided to keep it that way. Really? Everyone dies and you're now a monster? Great ending. Thanks so much for those 15 hours I'll never get back.
Again I loved the previous game, it was a lot of fun and I'll never regret playing the original. The Following, however, left me hating the developers for their crap.
Any of you have your own views? Please comment below and we can chat. Have a dandy day.
첫 게시자: .mcalien:
As I get it, the "Volatile" ending kind of makes sense.

There seems to be this prophecy that The Mother apparently wants to be fulfilled, which talks about someone "going through the gates of death" or something like this. The doctor who sends you to inspect the old paintings and to get the mask apparently thought that this "chosen" person would have to die and it is mentioned that "he got it wrong".

Well, maybe the "gates of death" do not mean that you have to die, but that you are REBORN in a way. I mean, just try to think "Blade" or "Resident Evil", where a victim of the vampire/zombie virus is able to somehow adapt to the virus and maybe even changes the virus itself.

So, what if Kyle gets infected and "saving the world" actually means spreading a version of the virus that does not turn humans into mindless predators, but actually brings them onto a new level of evolution?

This would even make sense in a sequel, since you still have reasons enough to fight both undead and human enemies. There could be an enemy who sends a ton of mutants after you - either another infected or maybe governmental organisation.

For some reason this reminds me of "Prototype", where basically a similar thing happens. Granted, the actual Mercer (kind of) dies in the beginning, but you play as a strange mix of a sentient virus and what is left of Mercers memories and his personality - and this being is actually not evil. Which is why Prototype 2 actually makes not that much sense - I am STILL hoping for a part 3 that brings "good" Mercer back. Maybe he could have split into an evil and a good version, which could ALSO happen to infected Kyle Krane and thus creates a formitable enemy.

Each version of Krane could try to spread "his" version of the virus, you could even the player a choice somewhere in the game, thus opening two different paths with different abilitites and such.
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Sammy 2016년 2월 13일 오후 8시 12분 
I'm sure you didn't spend 15 hours in the main quests only, the rest was fun.

TBH the ending 1 was ♥♥♥♥. Why would kyle sacrifice for a woman's religion she just met.
i picked ending 2, then I watched ending 1 and was like.. ohh.. that's why..they will nuke the city.

But that contradicts the base game which kyle has to climb a tower while its raining to prevent aircrafts from bombing the city.

He risks his life to save Dr Zere's research and fights off rais...

ending 1 ♥♥♥♥♥ on the base game.


Ending 2. He turns into the nighthunter and somehow escapes from the quarantine (maybe escaped from the hole fatin and tolga made? )

Or was it just an hallucination since there is no way out of the quarantine..
plus he was heading to the slums while still on his right mind. (daylight)
Ant0n0vich 2016년 2월 13일 오후 8시 13분 
After experiencing the original's ending, I'm not really surprised that the dev's ♥♥♥♥♥♥ up the ending again. Unlike you I actually thought the ending of the original game was one of the worst endings ever in a video game. It's that ending which led me to stop playing the game afterwards. The final fight with pathetic quick time button presses was horrible. The end story was horrible. The dialog was horrible. The cutscenes was horrible. The only ending that I can think of that was actually worse than original Dying Light's was Mass Effect 3.

Thanks for the heads up. Guess I'll pass on that last mission. What is the mission called by the way?
Sammy 2016년 2월 13일 오후 8시 18분 
why would you look for spoilers before finishing the game LOL

anyway, it's the last mission, you'll know which one it is because game will warn you it's the finale. play it anyway.
Sammy 님이 마지막으로 수정; 2016년 2월 13일 오후 8시 18분
Mandrake109 2016년 2월 13일 오후 8시 30분 
ÃiÐen_님이 먼저 게시:
Actually both endings are good for a Zombie Horror Survival

They show what you would do in the situation of Kyle Crane obviusly This is not real life but still pretty good Surprise endings by the developers

Don't get me wrong everybody hates to see how the Protagonist dies or becomes a zombie or the bad guy but still its a Zombie Game, this is not a fairy tale with happy ending
If you ask me a Nuke should never be the "good" ending but for this it is the lesser of two evils I guess. Still Sucks.:steamsad:
GrumpyTanky 2016년 2월 13일 오후 8시 36분 
Finished it too... So, your a WereVolitile? I was hoping they couldhave expanded and made it so after you restart you turn every night and all humans look like zeds and all zeds look like humans... Thus you kill the 'innocent'... Would have been pretty good writting... Oh shwell... They probably had oodles of planned stuff only to be abused by the investors, like usual... Thus massive time contraints... And an ending of sorts... :steamhappy:
Mandrake109 2016년 2월 13일 오후 8시 52분 
VonLuck님이 먼저 게시:
Finished it too... So, your a WereVolitile? I was hoping they couldhave expanded and made it so after you restart you turn every night and all humans look like zeds and all zeds look like humans... Thus you kill the 'innocent'... Would have been pretty good writting... Oh shwell... They probably had oodles of planned stuff only to be abused by the investors, like usual... Thus massive time contraints... And an ending of sorts... :steamhappy:
Well unless you are forced to fight at night you will never kill a civilian unless you have no idea who is who which breaks lore since the infected never or extremly rarely attack each other.
Input Circuit 2016년 2월 13일 오후 9시 15분 
JTL2+3님이 먼저 게시:
ÃiÐen_님이 먼저 게시:
Actually both endings are good for a Zombie Horror Survival

They show what you would do in the situation of Kyle Crane obviusly This is not real life but still pretty good Surprise endings by the developers

Don't get me wrong everybody hates to see how the Protagonist dies or becomes a zombie or the bad guy but still its a Zombie Game, this is not a fairy tale with happy ending
If you ask me a Nuke should never be the "good" ending but for this it is the lesser of two evils I guess. Still Sucks.:steamsad:

I think Everyone forgets that there is still a real world. Harran and the countryside take place in a quarentined part of a country. The rest of the world is still fine. To keep the virus from spreading and taking the whole world, you nuke the quarentine zone, destroying the virus for good.
The dark ending #2 is where Crane manages to escape the quarentine and bring the virus to the rest of the world, ending it.
Ben 2016년 2월 13일 오후 10시 33분 
Input Circuit님이 먼저 게시:
JTL2+3님이 먼저 게시:
If you ask me a Nuke should never be the "good" ending but for this it is the lesser of two evils I guess. Still Sucks.:steamsad:

I think Everyone forgets that there is still a real world. Harran and the countryside take place in a quarentined part of a country. The rest of the world is still fine. To keep the virus from spreading and taking the whole world, you nuke the quarentine zone, destroying the virus for good.
The dark ending #2 is where Crane manages to escape the quarentine and bring the virus to the rest of the world, ending it.
That's actually a really good reason... Not how I thought of it at all. Thank you for the input, I enjoyed putting that to rest in my mind. :steamhappy:
Scorpion 2016년 2월 13일 오후 10시 35분 
а там можно после концовок просто походить и поездить
KlaudGrave 2016년 2월 14일 오전 4시 07분 
skorpion님이 먼저 게시:
а там можно после концовок просто походить и поездить
да
Sammy 2016년 2월 14일 오전 8시 29분 
Input Circuit님이 먼저 게시:
JTL2+3님이 먼저 게시:
If you ask me a Nuke should never be the "good" ending but for this it is the lesser of two evils I guess. Still Sucks.:steamsad:

I think Everyone forgets that there is still a real world. Harran and the countryside take place in a quarentined part of a country. The rest of the world is still fine. To keep the virus from spreading and taking the whole world, you nuke the quarentine zone, destroying the virus for good.
The dark ending #2 is where Crane manages to escape the quarentine and bring the virus to the rest of the world, ending it.


the thing is that the ending contradict the base game, Dr Camden or whatever its spelled, was working on a cure, that needed samples that you risked your ass to save..
Mandrake109 2016년 2월 14일 오전 10시 29분 
Sammy님이 먼저 게시:
Input Circuit님이 먼저 게시:

I think Everyone forgets that there is still a real world. Harran and the countryside take place in a quarentined part of a country. The rest of the world is still fine. To keep the virus from spreading and taking the whole world, you nuke the quarentine zone, destroying the virus for good.
The dark ending #2 is where Crane manages to escape the quarentine and bring the virus to the rest of the world, ending it.


the thing is that the ending contradict the base game, Dr Camden or whatever its spelled, was working on a cure, that needed samples that you risked your ass to save..
The problem is cures are not made in a day or even a few weeks my problem is why are there air drops in the following if the GRE is not doing them then who is and why are they not dropping the wonder drug to help the unturned infected.
GamerDog88 2016년 2월 17일 오후 7시 23분 
I'm glad I piret that game. I removed it because I had to make space and I didnt felt confotable with the first person. With a 3rd person option and a better ending on The following I might would have bought it. (and more weponds like a sniper)
Holly_Baloo 2016년 2월 19일 오전 4시 55분 
Personally I thought both endings were great. The only logical solution to this whole zombie business is the nuclear option. We don't really want that ♥♥♥♥ getting out. Using the nuke to destroy everything is an acceptance of the inevitable. Nothing can save the survivors. Eventually either all the supplies will be exhausted, or Camden will complete the cure, at which time the survivors will have to hand said cure over to the GRE or other military forces in exchange for safe passage out of Harran. Given the cartoonishly evil temperament of governmental figures within the Dying Light universe, safe passage would end with life internment in a lab, or execution to cover up shady dealings.

On the other hand, the Crane the Volatile ending opens up some interesting possibilities for the future. Firstly this means we're most likely free of the boring yes-man protagonist of Kyle Crane. Perhaps now we can play as a character with some personality. Alternatively, the next DLC will have some wildly diverging mechanics and story development, wherein our good friend Kyle is a psychic, nyctophobic zombie man. Perhaps attempting to convert his old friends into a new world order of horrible monsters. This is clearly the canonical ending, as it provides the greatest possibilities for the story to continue and evolve, while also following story elements built throughout the Following DLC.

I'd like to stress that these endings weren't trotted out on a whim. Throughout the countryside there were notes and signs pointing to these outcomes, the second ending especially. The Doctor's Note collectibles reveal that the military have been researching the Harran Virus, particularly the "special" infected. The notes speculate on the nature of the virus, theorizing that certain traits determine what type of zombie will be created. This is then reinforced by the new positioning of some of the special infected. If you look at the positioning of the Toads, you'll notice that they are found most commonly near water, implying a link to drowning.

The blue mist is a mutagenic catalyst. Which could explain where the new "super" versions of the special infected came from. The existence of the blue mist compound supports the theory that there's no hope for Harran. Any group willing to create a chemical that mutates infected even further than usual will not allow survivors, cure or no cure. Therefore the only way to continue the story is to engineer a quarantine breach and up the ante, or clean the slate with a nuke and contrive a reason for it all to happen again.

By the way, is anyone else suspicious that a virus that mutates the host based on exceptional strengths would suddenly show up in a city hosting an Olympics style event?
MrMeh 2016년 2월 29일 오전 7시 59분 
If anything i would have liked a ending where you could just turn around from the start of the following and as soon as you got back the cure at the lab was finished, the end.

Pretty anti-climatic but amusing from a "**** this" perspective.
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