Dying Light

Dying Light

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mrbot Mar 29, 2016 @ 2:25pm
Why parkour challenges are (mostly) absurd
(This is from the perspective of someone who mostly loves Dying Light and wants to offer honest criticism.)

After many hours, my parkouring skills are very good. I rarely make any mistakes anymore. So after putting off the parkour challenges for a while, I decided to try them, and I find them bordering on impossible. They're more about perfect memorization of a path of checkpoints than parkouring. One false move, one missed climb and you've lost--and these are on "medium" difficulty challenges!

I've found the "hard" non-parkour challenges to be much easier to complete than the "medium" parkour ones. For example, I completed "Find the Flares", a "hard" challenge, on the first try with several seconds to spare. "First Assignment" (this is supposed to be the easiest parkour challenge??) by contrast has 26 checkpoints, and after 10+ tries I haven't hit more than 23 or 24 in the alotted time.

Maybe I'm just not parkoury enough to bother with these.
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Showing 1-15 of 26 comments
I'm going to try the parkour challenges after I get about 30 Speed boosters to chug <<
Nobody Dec 5, 2016 @ 6:01am 
Dude I feel the exact same way. Especially because the system isn't very intuitive sometimes. Maybe i'm worse than you. But sometimes i'll be on a ledge trying to jump up and over to another hand/foothold but instead of grabbing it he just decides not to and I fall to my death. Or I'll be slightly to the left or right on a ledge with a central opening and instead of jumping over to the top where I'm looking he'll just hang on and look at it like a jackass.
Nobody Dec 5, 2016 @ 6:03am 
Mainly I have this feeling because I can complete the power challenges with relative ease where meanwhile parkour challenges I fail 10-20 times before completing, assuming I don't just give up because at that point I could have just been running around to missions and have gotten the same agility experience. If they allowed the use of the grappling hook (which is weird it is disabled because it becomes such second hand nature for navigation outside challenges) I think it would work fine.
PointBlank Dec 5, 2016 @ 11:21am 
Yep, I always have those exact same thoughts while trying to complete one them.
Yesterday I did the "end of the tunnel" challenge, and it was refreshing in the sense I could at least see where the hell I should be going..
Xpliciit Dec 5, 2016 @ 5:03pm 
I did them all at night and never bothered to do them during the day. I found them relatively easy honestly.

The hardest part was learning the path as you mentioned since some checkpoints are far away or obscured by buildings or height differences.

I think being chased by night hunters really helps to add to the sense of urgency when completing them :D
Hong Kong Phooey Dec 7, 2016 @ 10:55am 
I couldn't even do the easy time trial ones in the starting zone. I gave up. I can do all the other challenges though and had fun with them but the jump through hoops ones I'm pretending don't exist.

The ones you where you're timed to pick up stuff were easy too, even the hard but the low level easy just running and jumping ones are a nightmare.
Last edited by Hong Kong Phooey; Dec 7, 2016 @ 10:56am
Tehrock Oct 5, 2017 @ 11:37pm 
Yeah, these are stupid. I've tried two different ones now and 20+ tries in and I've barely even made it half way before the time runs out. The whole parkour system isn't precise enough for this.
Poppi !! Oct 6, 2017 @ 12:46am 
I made coffee and just stubbornly hammered away till I finished that s**t ~ they were there, had to be done. I most definitely will not be doing them again.
Nadder Feb 3, 2018 @ 1:46pm 
All the challenges are like this bs. Push zombies into spike traps? Sure as they pound you to dealth in a mob
Ed Fire Feb 3, 2018 @ 2:55pm 
My only criticism of them is that they're almost impossible to complete without a very high agility level. I've completed all of them on this run through (only in the day), but remember trying the very first Parkour Fever challenge SO MANY times early doors, and just being frustrated beyond belief.

If it's not possible to complete them below a certain agility level, they shouldn't be available until you hit it.
TheJebblue Feb 3, 2018 @ 4:06pm 
I've played on and off for over a year, still not good enough for those challenges.

Edit: typo good not food.
Last edited by TheJebblue; Feb 4, 2018 @ 8:38am
Meredith Feb 4, 2018 @ 1:56am 
I find the problem with them to be that they're checkpoint oriented. So, when you hit one checkpoint, you don't know where the next is going to be, which just disorients you and almost always means that you need to play it multiple times to memorise the locations.

If there was like a holographic line or something you could follow it'd be better, or SOME kind of prompt. I get that they were trying to implement the whole "Freedom of Movement" thing that parkour is based around but that doesn't really count when there's only really one way to succeed at these challenges, and that's by perfectly following the non-defined path.
Poppi !! Feb 4, 2018 @ 10:02am 
Their designed ( most ) to take multiple attempts. They can be done, but it just takes a bit of work. Sort of " mini - games " hinged on progression. You either like them or don't ~ doesn't seem to be much of a middle ground.
Lar Dass Feb 4, 2018 @ 10:26am 
Get the kuai dagger, one slide means a speed boost and more slides means longer speed boosts so get that first
Balthazar Feb 4, 2018 @ 11:19am 
These challenges generally give you speed boosts for doing agility related moves. So when you do these challenges, try to vault over obstacles, jump, do short climbs, slide, vault enemies, etc, to rack up that speed boost and keep it at 10.
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Date Posted: Mar 29, 2016 @ 2:25pm
Posts: 26