Dying Light

Dying Light

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ProtoRaze Apr 5, 2016 @ 12:19pm
Film Grain, AA, V-Sync and Motion Blur...
Ok first of all Film Grain and Motion Blur are literally the worst thing in this game, the game feels so dizzie i have a headache everytime those things are on, seriously smoother them out a bit otherwise ill just have em on Off

Now apperently AA poors down the preformance while V-Sync doesnt seem to affect it at all, seriously ?
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Showing 1-15 of 31 comments
Watermelons Apr 5, 2016 @ 1:02pm 
One would imagine anti aliasing would be a bit taxing, no? I don't think the AA in this game is FXAA alone, but I think it was a mix of that, SMAA, or some other not Post Processing method. And V-Sync would only kill performance if your machine isn't able to hit your monitor's refresh rate in the first place. If your framerate can easily or on average surpass your monitor's refresh rate ( most likely 60 ), then turning on V-Sync wouldn't kill performance at all. If anything, you'd save on power consumption and overall usage for not letting it work as hard as possible.
Saladien Apr 5, 2016 @ 2:08pm 
Actually that depends on the type of VSync. This game is badly optimized to begin with but the AA is not the Problem here. Most of the annoying features can be disabled. Chromatic abomination, Motion Blur, Dof etc That should increase performance.
ProtoRaze Apr 5, 2016 @ 3:25pm 
Originally posted by A Plethora of Watermelons:
One would imagine anti aliasing would be a bit taxing, no? I don't think the AA in this game is FXAA alone, but I think it was a mix of that, SMAA, or some other not Post Processing method. And V-Sync would only kill performance if your machine isn't able to hit your monitor's refresh rate in the first place. If your framerate can easily or on average surpass your monitor's refresh rate ( most likely 60 ), then turning on V-Sync wouldn't kill performance at all. If anything, you'd save on power consumption and overall usage for not letting it work as hard as possible.

V-Sync can hit my monitor's refresh rate just fine, it stable around 55-60 fps but it drasticly drops btw 60 and 30 if AA is on including the chromatic abomantion and, film grain and motion blur which to be honest ruin the smoothness of game for me due to giving me a headache as this is fast paced game not a puzzle game...
Also when i turn the V-Sync on it makes a game look a lot better, having it off makes the game look like im playing 2D game even tho textures are on high ( Shadows are on normal ) considering making them high makes shadows look as fake as they get on normal they look just like in real life ) but game still looks ♥♥♥♥, only way to fix it is apperently turning V-Sync on and makes it alot more beautiful...but i still dont know whats causing drastic fps drops from 60 to 30 which gets annoying as it buffers every second, should i turn off AA and all other useless stuff ? I have view distance bar set to middle too and Nvidia options are disabled since my GPU isnt Nvidia GPU.


Originally posted by Saladien:
Actually that depends on the type of VSync. This game is badly optimized to begin with but the AA is not the Problem here. Most of the annoying features can be disabled. Chromatic abomination, Motion Blur, Dof etc That should increase performance.

Honestly ? From what i've heard game has great optimization for any medium to high end PC, hell even low end one, best optimization of a game for PC since 2009 ( according to records ). But like i said my PC can run this game on High graphics no problem, its just due to either AA or one of those film grain or chromatic effects drops my fps from 60 to 30, with V-Sync it drops from 60 to 55 on high graphics
Last edited by ProtoRaze; Apr 5, 2016 @ 3:29pm
Watermelons Apr 5, 2016 @ 3:32pm 
You should turn off Chromatic Abberation, Motion Blur, and Film Grain off, then. They're all excessive and unnecessary effects anyways. Your eyes already create some blur, and at least what little there is, it won't make you feel like everything is blurry constantly, Film Grain is just stupid, and so is CA.
ProtoRaze Apr 5, 2016 @ 3:36pm 
Originally posted by A Plethora of Watermelons:
You should turn off Chromatic Abberation, Motion Blur, and Film Grain off, then. They're all excessive and unnecessary effects anyways. Your eyes already create some blur, and at least what little there is, it won't make you feel like everything is blurry constantly, Film Grain is just stupid, and so is CA.

That's what i wanted to know, Dont really know what CA is but i know of MB and FG, Thanks anyway. Ill try running it now along with AA on, if it lags ill turn that off too, then i should have smooth 60 fps beatiful game.
cG.vahnn Apr 5, 2016 @ 3:46pm 
Originally posted by ^1P^3A^2P^4I:
Originally posted by A Plethora of Watermelons:
One would imagine anti aliasing would be a bit taxing, no? I don't think the AA in this game is FXAA alone, but I think it was a mix of that, SMAA, or some other not Post Processing method. And V-Sync would only kill performance if your machine isn't able to hit your monitor's refresh rate in the first place. If your framerate can easily or on average surpass your monitor's refresh rate ( most likely 60 ), then turning on V-Sync wouldn't kill performance at all. If anything, you'd save on power consumption and overall usage for not letting it work as hard as possible.

V-Sync can hit my monitor's refresh rate just fine, it stable around 55-60 fps but it drasticly drops btw 60 and 30 if AA is on including the chromatic abomantion and, film grain and motion blur which to be honest ruin the smoothness of game for me due to giving me a headache as this is fast paced game not a puzzle game...
Also when i turn the V-Sync on it makes a game look a lot better, having it off makes the game look like im playing 2D game even tho textures are on high ( Shadows are on normal ) considering making them high makes shadows look as fake as they get on normal they look just like in real life ) but game still looks ♥♥♥♥, only way to fix it is apperently turning V-Sync on and makes it alot more beautiful...but i still dont know whats causing drastic fps drops from 60 to 30 which gets annoying as it buffers every second, should i turn off AA and all other useless stuff ? I have view distance bar set to middle too and Nvidia options are disabled since my GPU isnt Nvidia GPU.


Originally posted by Saladien:
Actually that depends on the type of VSync. This game is badly optimized to begin with but the AA is not the Problem here. Most of the annoying features can be disabled. Chromatic abomination, Motion Blur, Dof etc That should increase performance.

Honestly ? From what i've heard game has great optimization for any medium to high end PC, hell even low end one, best optimization of a game for PC since 2009 ( according to records ). But like i said my PC can run this game on High graphics no problem, its just due to either AA or one of those film grain or chromatic effects drops my fps from 60 to 30, with V-Sync it drops from 60 to 55 on high graphics

Vsync does literally none of the things you mentioned.

All it does is make sure the game is rendered in timing with the refresh rate of your monitor. Say you normally render at 100 fps, but your monitor is 60hz (or it displays 60 frames every second). If you have Vsync off, then this can cause some discrepencies with what is trying to be displayed on your screen, and it can result in fragmenting, or "tearing," of the image on your screen. Turning Vsync on will limit the frame rate to 60 per second, in tandem with what your monitor can display, "syncing" them, so it eliminates tearing and makes the image smoother.

This works great if your machine can constantly render the game over 60 fps, but if it drops below that, you start running into issues. There can be some latency between your input and what appears on your screen, or more commonly, your frame rate will take a severe hit in an attempt to make sure the frames are rendered in sync. If it can't do it at 60hz, it will do it at a lower target frame rate that will still allow them to be synced. It can be constant, or it can drop down temporarily from time to time depending on the scene being rendered.

That's a very basic explanation of it, but that's about how it works.

And the AA in this game is just a basic FXAA effect, which basically just blurs the entire image. FXAA is a post-process effect, meaning the scene is rendered, and then the entire image is blurred uniformly. It's not very performance-intensive, so doesn't usually make a difference in framerate if you turn it on or off.
Watermelons Apr 5, 2016 @ 4:30pm 
Originally posted by cG.vahnn:

Vsync does literally none of the things you mentioned.

All it does is make sure the game is rendered in timing with the refresh rate of your monitor. Say you normally render at 100 fps, but your monitor is 60hz (or it displays 60 frames every second). If you have Vsync off, then this can cause some discrepencies with what is trying to be displayed on your screen, and it can result in fragmenting, or "tearing," of the image on your screen. Turning Vsync on will limit the frame rate to 60 per second, in tandem with what your monitor can display, "syncing" them, so it eliminates tearing and makes the image smoother.

This works great if your machine can constantly render the game over 60 fps, but if it drops below that, you start running into issues. There can be some latency between your input and what appears on your screen, or more commonly, your frame rate will take a severe hit in an attempt to make sure the frames are rendered in sync. If it can't do it at 60hz, it will do it at a lower target frame rate that will still allow them to be synced. It can be constant, or it can drop down temporarily from time to time depending on the scene being rendered.

That's a very basic explanation of it, but that's about how it works.

And the AA in this game is just a basic FXAA effect, which basically just blurs the entire image. FXAA is a post-process effect, meaning the scene is rendered, and then the entire image is blurred uniformly. It's not very performance-intensive, so doesn't usually make a difference in framerate if you turn it on or off.
Also this, OP. I didn't actually read the part of your post where you said V-sync makes your game look better. It has 0% effect on how your game looks, per say. If you can handle seeing some screen tearing for having an FPS higher than your refresh rate, then it has absolutely nothing to offer you besides some form of framerate cap, if there isn't an option natively supported by the game or turned on in your computer's settings.

Oh and CA, or Chromatic Abberation, is a special effect used to create an odd blurry picture, like you're looking at the scene through like some CCTV camera. Adds a filter of sorts that creates a double/triple image, with those alternate images being tinted red and cyan. God knows why developers started using this stupid ♥♥♥♥ for so many games, along with other effects like film grain, lens flare/dirt, etc. "Cinematic effect", though it looks nonsensical in first person games and excessive in some.
http://steamcommunity.com/sharedfiles/filedetails/?id=651467444
http://steamcommunity.com/sharedfiles/filedetails/?id=651467429
If you look closely at hard lines and where objects overlap each other, like the holes in the grating I'm standing on, or those green domes on the buildings in the distance, you can see discoloration and a distinct blurriness to the picture when Chromatic Abberation is turned on.


Also, really? I could have sworn the AA in this game was a mix of some different techniques, but oh well.
Last edited by Watermelons; Apr 5, 2016 @ 4:37pm
ProtoRaze Apr 5, 2016 @ 5:28pm 
Originally posted by cG.vahnn:
Originally posted by ^1P^3A^2P^4I:

V-Sync can hit my monitor's refresh rate just fine, it stable around 55-60 fps but it drasticly drops btw 60 and 30 if AA is on including the chromatic abomantion and, film grain and motion blur which to be honest ruin the smoothness of game for me due to giving me a headache as this is fast paced game not a puzzle game...
Also when i turn the V-Sync on it makes a game look a lot better, having it off makes the game look like im playing 2D game even tho textures are on high ( Shadows are on normal ) considering making them high makes shadows look as fake as they get on normal they look just like in real life ) but game still looks ♥♥♥♥, only way to fix it is apperently turning V-Sync on and makes it alot more beautiful...but i still dont know whats causing drastic fps drops from 60 to 30 which gets annoying as it buffers every second, should i turn off AA and all other useless stuff ? I have view distance bar set to middle too and Nvidia options are disabled since my GPU isnt Nvidia GPU.




Honestly ? From what i've heard game has great optimization for any medium to high end PC, hell even low end one, best optimization of a game for PC since 2009 ( according to records ). But like i said my PC can run this game on High graphics no problem, its just due to either AA or one of those film grain or chromatic effects drops my fps from 60 to 30, with V-Sync it drops from 60 to 55 on high graphics

Vsync does literally none of the things you mentioned.

All it does is make sure the game is rendered in timing with the refresh rate of your monitor. Say you normally render at 100 fps, but your monitor is 60hz (or it displays 60 frames every second). If you have Vsync off, then this can cause some discrepencies with what is trying to be displayed on your screen, and it can result in fragmenting, or "tearing," of the image on your screen. Turning Vsync on will limit the frame rate to 60 per second, in tandem with what your monitor can display, "syncing" them, so it eliminates tearing and makes the image smoother.

This works great if your machine can constantly render the game over 60 fps, but if it drops below that, you start running into issues. There can be some latency between your input and what appears on your screen, or more commonly, your frame rate will take a severe hit in an attempt to make sure the frames are rendered in sync. If it can't do it at 60hz, it will do it at a lower target frame rate that will still allow them to be synced. It can be constant, or it can drop down temporarily from time to time depending on the scene being rendered.

That's a very basic explanation of it, but that's about how it works.

And the AA in this game is just a basic FXAA effect, which basically just blurs the entire image. FXAA is a post-process effect, meaning the scene is rendered, and then the entire image is blurred uniformly. It's not very performance-intensive, so doesn't usually make a difference in framerate if you turn it on or off.

I didnt say anything past that when i have v-sync on my game looks alot better or maybe im just eye blind but i can see some difference in effect of the sun while my v-sync is on it looks brighter while with v-sync off it looks darker, or i might be just wrong and its what you said.



Originally posted by A Plethora of Watermelons:
Originally posted by cG.vahnn:

Vsync does literally none of the things you mentioned.

All it does is make sure the game is rendered in timing with the refresh rate of your monitor. Say you normally render at 100 fps, but your monitor is 60hz (or it displays 60 frames every second). If you have Vsync off, then this can cause some discrepencies with what is trying to be displayed on your screen, and it can result in fragmenting, or "tearing," of the image on your screen. Turning Vsync on will limit the frame rate to 60 per second, in tandem with what your monitor can display, "syncing" them, so it eliminates tearing and makes the image smoother.

This works great if your machine can constantly render the game over 60 fps, but if it drops below that, you start running into issues. There can be some latency between your input and what appears on your screen, or more commonly, your frame rate will take a severe hit in an attempt to make sure the frames are rendered in sync. If it can't do it at 60hz, it will do it at a lower target frame rate that will still allow them to be synced. It can be constant, or it can drop down temporarily from time to time depending on the scene being rendered.

That's a very basic explanation of it, but that's about how it works.

And the AA in this game is just a basic FXAA effect, which basically just blurs the entire image. FXAA is a post-process effect, meaning the scene is rendered, and then the entire image is blurred uniformly. It's not very performance-intensive, so doesn't usually make a difference in framerate if you turn it on or off.
Also this, OP. I didn't actually read the part of your post where you said V-sync makes your game look better. It has 0% effect on how your game looks, per say. If you can handle seeing some screen tearing for having an FPS higher than your refresh rate, then it has absolutely nothing to offer you besides some form of framerate cap, if there isn't an option natively supported by the game or turned on in your computer's settings.

Oh and CA, or Chromatic Abberation, is a special effect used to create an odd blurry picture, like you're looking at the scene through like some CCTV camera. Adds a filter of sorts that creates a double/triple image, with those alternate images being tinted red and cyan. God knows why developers started using this stupid ♥♥♥♥ for so many games, along with other effects like film grain, lens flare/dirt, etc. "Cinematic effect", though it looks nonsensical in first person games and excessive in some.
http://steamcommunity.com/sharedfiles/filedetails/?id=651467444
http://steamcommunity.com/sharedfiles/filedetails/?id=651467429
If you look closely at hard lines and where objects overlap each other, like the holes in the grating I'm standing on, or those green domes on the buildings in the distance, you can see discoloration and a distinct blurriness to the picture when Chromatic Abberation is turned on.


Also, really? I could have sworn the AA in this game was a mix of some different techniques, but oh well.

So thats what Chromatic Abberation is ? I dont really get why this is even a thing in video games....
EAiscool Apr 5, 2016 @ 5:48pm 
Originally posted by ^1P^3A^2P^4I:
So thats what Chromatic Abberation is ? I dont really get why this is even a thing in video games....
Because for some reason devs want to turn video games into movies, so they keep putting in effects to simulate a camera of some kind.
See: chromatic abberation, motion blur, film grain, lens flares etc.

It's stupid. If a game is first person it shouldn't have any of those things. We're seeing the world through the characters eyes, not through a camera.
Last edited by EAiscool; Apr 5, 2016 @ 5:51pm
cG.vahnn Apr 5, 2016 @ 6:57pm 
I don't think CA is something that's just on constantly. I thought it was an effect that's applied in situations where you're character is under strain, like when you get hit, or start falling a long distance, or running fast, or run out of stamina, then it applies that effect along with some blurring to simulate an effect of exhaustion.

I maximzed both those images and full screened them and rapidly switched back and forth, and the difference is absolutely minimal. It actually just looks like someone toggled Depth of Field on/off, and besides the green dome on the right and a couple textures here and there, it's barely noticeable.
Watermelons Apr 5, 2016 @ 10:11pm 
Originally posted by cG.vahnn:
I don't think CA is something that's just on constantly. I thought it was an effect that's applied in situations where you're character is under strain, like when you get hit, or start falling a long distance, or running fast, or run out of stamina, then it applies that effect along with some blurring to simulate an effect of exhaustion.

I maximzed both those images and full screened them and rapidly switched back and forth, and the difference is absolutely minimal. It actually just looks like someone toggled Depth of Field on/off, and besides the green dome on the right and a couple textures here and there, it's barely noticeable.
There are honestly better places to showcase it, I just did those pictures after they updated the CA toggle and I loaded into Old Town. CA is actually unremovable in those cases you pointed, like getting hit, falling, etc. The constant effect though, while moderately subtle in most cases, still causes a faint fuzzy image which for a lot of people is almost intolerable.
ProtoRaze Apr 6, 2016 @ 1:38am 
Originally posted by cG.vahnn:
I don't think CA is something that's just on constantly. I thought it was an effect that's applied in situations where you're character is under strain, like when you get hit, or start falling a long distance, or running fast, or run out of stamina, then it applies that effect along with some blurring to simulate an effect of exhaustion.

I maximzed both those images and full screened them and rapidly switched back and forth, and the difference is absolutely minimal. It actually just looks like someone toggled Depth of Field on/off, and besides the green dome on the right and a couple textures here and there, it's barely noticeable.

For me it was honestly really hard to notice until A Plethora showed me the pics, and now like he said that it causes faint fuzzy image is actually quite true, and i hate when devs try to make game looks as fuzzier and blurries as it can be which literally destroys the beautiful look of the game itself. Good thing PC has option to remove those features on and off while consoles can't cause they are really not needed but devs just keep pushing with them anyway
Revelene Apr 6, 2016 @ 3:08am 
If you don't like film grain and motion blur, then just turn them off? Not sure why you are posting about that when you clearly have an option.

AA is rather taxing in all games that use any kind of sampling. It is the nature of the process.

Vsync is only a poor choice when you cannot maintain frame rate over your refresh rate. Not an issue with the game, but rather not enough power on your end. You can try adaptive vsync or similar, which turns off vsync when you cannot maintain your refresh rate.
ProtoRaze Apr 6, 2016 @ 9:25am 
Originally posted by Revelene:
If you don't like film grain and motion blur, then just turn them off? Not sure why you are posting about that when you clearly have an option.

AA is rather taxing in all games that use any kind of sampling. It is the nature of the process.

Vsync is only a poor choice when you cannot maintain frame rate over your refresh rate. Not an issue with the game, but rather not enough power on your end. You can try adaptive vsync or similar, which turns off vsync when you cannot maintain your refresh rate.

1. Because i want techland to know that their motion blur and film grain ar god awful and they should smoother em out.

2. You clearly didnt even bother reading what i said in a reply somewhere above...V-Sync is not a problem to me, rather was the CA and Film grain due to bad optimization, atleast a bit better then any other game nowdays however, and ofc motion blur which is poorly made with awful blurry images and AA ( ive read AA doesnt really affect ur fps here, i doubt that ) im running game with all that off including Nvidia options since i dont have their brand GPU, view distance in btw, medium shadows foliage quality and textures on high, 1920x1080p v-sync on and it runs btw 60 to 50 fps drops down for 10 frames but thats normal considering you can move around extremely fast and thats main reason Bethesda makes their game characters slow as ♥♥♥♥ so that people can actually get a good framerate which you cant get in a fast paced game like Dying Light without ultra beast 1000$ PC. ( Ok im wrong about 1k PC but you get the idea ) ...
cG.vahnn Apr 6, 2016 @ 3:07pm 
Originally posted by ^1P^3A^2P^4I:
Originally posted by Revelene:
If you don't like film grain and motion blur, then just turn them off? Not sure why you are posting about that when you clearly have an option.

AA is rather taxing in all games that use any kind of sampling. It is the nature of the process.

Vsync is only a poor choice when you cannot maintain frame rate over your refresh rate. Not an issue with the game, but rather not enough power on your end. You can try adaptive vsync or similar, which turns off vsync when you cannot maintain your refresh rate.

1. Because i want techland to know that their motion blur and film grain ar god awful and they should smoother em out.

2. You clearly didnt even bother reading what i said in a reply somewhere above...V-Sync is not a problem to me, rather was the CA and Film grain due to bad optimization, atleast a bit better then any other game nowdays however, and ofc motion blur which is poorly made with awful blurry images and AA ( ive read AA doesnt really affect ur fps here, i doubt that ) im running game with all that off including Nvidia options since i dont have their brand GPU, view distance in btw, medium shadows foliage quality and textures on high, 1920x1080p v-sync on and it runs btw 60 to 50 fps drops down for 10 frames but thats normal considering you can move around extremely fast and thats main reason Bethesda makes their game characters slow as ♥♥♥♥ so that people can actually get a good framerate which you cant get in a fast paced game like Dying Light without ultra beast 1000$ PC. ( Ok im wrong about 1k PC but you get the idea ) ...

1. Techland doesn't read the Steam forums, try posting on their official forums.

2. Have you tried reading the stuff you write? It's a nightmare. ;)
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Date Posted: Apr 5, 2016 @ 12:19pm
Posts: 31