Dying Light

Dying Light

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What is the best weapon modification and best weapon upgrade?
I was told that angel sword was the best for machetes/swords, but I want to know if that is still true and same with the kind upgrade.

P.S. What is the best modification for heavy weapons such as sledge hammers?
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DELTA Jun 11, 2016 @ 3:17am 
Imcapt is the best for hammers and all blunt weapons
Originally posted by DELTA FORCE:
Imcapt is the best for hammers and all blunt weapons
''imcapt'' ?
Best modification,( can't remember by name,going check soon inside the game ),but anything that add 2x electricity and 2x of damage boost or bleeding is good,fire and toxic aren't that much since it cause the undead to stink causing nearby deterioration or poison to players,making you lose some health and it always...always attract more virals to your position.
P.S.About the second question you had,there isn't many blueprints strong enough for blunt two handed-weapons,they usually add 180 to +200 to 390 extra damage but the strongest would be God Hammer that add 2x electricity + 2x fire of effect impact to your blunt two-handed weapon,be aware it add fire effect so watch out for virals coming to you and the toxin that will cause in the undead,wait couple seconds till the gas vanish and then you can loot them.

A trick to stop the undead from vomitting (can only be done when using takedowns),simply walk or run into their position and push them,tackle perk or kick won't help,you just need to walk and push them to stop them from vomitting their guts before they call for more virals into your actual position.
Last edited by Lil C]-[ew C]-[ew is ☂д☂; Jun 11, 2016 @ 5:31am
Fab Jun 11, 2016 @ 7:17am 
The Buzzkill/Buzzkiller (can't remember the exact name) mod for sledgehammers is good as it essentially turns it into a bladed weapon capable of shredding through several biters in one go. It's descriptive text suggests you try it on those muscly-armoured cuddle machines we all know and love - The Demolishers. I tried this and have to say that while it's satisfying to land a few blows It doesn't seem overpowered as such.

The angel mod (and actually any shock or fire mod) personally seems silly to me and breaks the immersion, what I do enjoy using are poison/toxic mods as I like the effort the development team put into it to show a little bottle strapped to the weapon dripping the venom onto the blade edge. There are a few mods you can get to add additional toxic damage to heavy weapons but unless you go up against goons, volatiles or demolishers you won't even be able to utilise the poison effect as one hit evicerates most biters.
In the following I believe there are several mods (including at least one for two-handed weapons - but I think it might be axes) that add the chance to freeze your enemies on contact (again a little silly but fun). They can be useful for incapacitating either beefy zombies or even hostile humans. Note that the freeze chance does seem rather low compared to other weapon's elemental chance - even with the skill point that doubles the chance.
The best weapon upgrade is no doubt the 'King' weapon upgrade. It raises the handling, durability AND the damage per swing of a weapon and can even be applied to the bow (but not the crossbow). Up to three can be added to the same weapon which can essentially more than double it's original stats.
It is an orange upgrade though which means it may be hard to gather a lot of them. Saying that though, they can be found easily enough in hard to very hard locked chests/lockers and commonly drop from demolishers.
Last edited by Fab; Jun 11, 2016 @ 7:19am
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Date Posted: Jun 10, 2016 @ 6:44pm
Posts: 3