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This issue is also in Dying Light 2 (although it seems to happen less in DL2).
I've looked around, and the only solution I found was to use software that allows you to lock your mouse to the window it's in. I did this with the "use mouse lock hotkey setting" from the "Borderless Gaming" application (I'm sure there are others that do this too, but I already had that installed).
It seems to work ok, but acts kinda janky sometimes (I think after alt tabbing, but I'm not sure).
As for the cause? Not exactly sure, but look what happens when I press CTRL to see where my mouse cursor is, and compare that to where the game thinks my mouse cursor is:
https://i.imgur.com/ZEGm5aF.jpg
Thanks for that, after doing a bit more investigation it seems either their Game Engine does not support or they neglected to add the feature that locks the mouse to the game window, I noticed (even when the mouse is not visible) that if I mimic the movement of moving my mouse to the secondary monitor, it will then scroll (if the invisible mouse is technically on the second monitor) the content on the secondary monitor, though if I move the invisible mouse back towards the DL window, it then doesn't scroll on the secondary monitor. I mean c'mon Techland this was one of the first things I learnt when using unity was to Lock/Unlock the Mouse to the Game Window as well as making it Visible or Not Visible at certain points in the game XD
Doesn't work.