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The blueprints are 'Green' rarity and listed in the 'Weapons' section of the blueprints instead of 'White' rarity which is what the basic bolt blueprint is.
Check your 'Green' rarity blueprints of your Weapons section to see if they are listed there for you.
I can't think of a scenario that could come about where the outfit could be unlocked and the blueprints not learned due to them being given to you in sequence and immediately one after the other in the code of that reputation quest chain.
It may be an odd bug and maybe related to what you were doing at the time that you reached that trust level. Perhaps there was something that interrupted the code being parsed like an oddly timed loading screen by exiting an instanced area, or even dying right when it was giving you the outfit and bundle of blueprints.
As you are beyond level 3 trust reputation, the acquisition of those blueprints is passed. There wouldn't be a way to correct it naturally such as losing reputation to go back down and then regaining that reputation level to get them given to you again.
To get those blueprints learned on your save game, you would likely need to acquire them manually via using a mod temporarily to get them to be learned.
If you are interested in correcting it via mod, I have a mod on NexusMods that would provide you with exactly this. If you install the mod's Data3.pak file to your game installation's 'DW' folder, all of the blueprints for the bolts will be available for you to take individually from any quartermaster. Other bow/crossbow related items and blueprints are added as well that you can take, but you can just ignore them if you would like and only take the three elemental bolt blueprints to manually have them learned on your save game. After you take the blueprints, you can leave the game and remove the mod's Data3.pak file again if you would like to no longer have the mod active on your game.
Quartermaster Bows Mod
https://www.nexusmods.com/dyinglight/mods/143