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it's barely any XP anyway usually only like 2000 to 10000 survivor points
simple as
Wow, did you read a word of what I said? I was comparing a dark souls' punishing mechanic, and using that example to explain why this one doesn't work and is extremely unbalanced.
You don't "Farm drops" in Dark Souls, You farm enemies, enemies that consistently appear in the locations where they belong. Also, you usually don't need to farm at all in Dark Souls, since killing a Boss yields more than enough Souls for a level up or two. But here, completing a side mission yields around 5000XP on average, I currently need 25K to level up and I can loose those 5K by dying twice.
Compare that consistent enemy farming to the inconsistent farming of an aridrop that can appear at any random location in the entire city only about twice per in-game day.
Also, you can get your XP back in Dark Souls by simply finding it on the ground where you died. No such thing can happen in this game.
My response to your second paragraph would be the basically the same, Dying Light is not like Dark Souls, it's badly designed. And the point of my comment wasn't to say that I am unable to play on the hardest dif. It's to point out how unbalanced it is.
you do realize you can just turn off the events right? and besides once you kill one and take their gun it's ez pz
just git gud noob
I mean, how many people that have never even heard of Rust do you think figured out that those guys can be turned off?
Also, ♥♥♥♥♥♥♥♥♥ are you a useless ♥♥♥♥♥♥♥ person to chat with, your attitude to criticism is abysmal. Your input useless and off topic. I never complained that this is something I struggle with, I'm talking about objective flaws here.
I understand dying cause of falls, but of the zombies? That's just sad man. Just like comparing this game to Dark Souls is: Dying Light gives you all the tools you might ever need and you are op as ♥♥♥♥ if you can handle being so. Dark Souls meanwhile has you being extremely limited, weak, and makes you play around that.