Dying Light

Dying Light

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Neo2266 Jun 20, 2021 @ 10:50am
Unbalanced, Losing XP upon death and Rust Scientists
Let's talk about the XP loss upon death first

What a completely retarded mechanic, utter ♥♥♥♥♥♥♥♥.

I'm playing in the hardest dif, of course, and every time I get grabbed by some random ♥♥♥♥ and die, I lose a ♥♥♥♥♥♥♥ of points. It started around a thousand but now, at level 5, it's 2500 points down per death.

I'm sure the number will be higher the more I play, and I hate it.

First of all, it's absolutely inconsistent. You can loose points after getting a new level, which is not punishing at all. but you can also lose it anytime you're close to a new one, and roll all the way back to 0 points with less than 10 deaths.

Secondly, the idea of punishing players by taking a finite resource is insane. Dark Souls works because you can get back your XP, or Souls, from any enemy in the game. But here, the only way to earn XP is to complete missions, or wait for a random event.

Speaking of random events, ♥♥♥♥ that. Don't you dare tell me to just farm air drops or wait for survivors to get attacked, that's not a concrete way to fix the issue.

This issue is also ♥♥♥♥♥♥♥ exaggerated when, for some bizarre reason, Rust Hazmat ♥♥♥♥♥♥♥ are patrolling the streets with ♥♥♥♥♥♥♥ ARs as soon as the game starts, because of some ♥♥♥♥♥♥♥♥ crossover event. I just started playing this game, I had no idea those aren't regular enemies. So when a blue ♥♥♥♥♥♥ camped outside the first safehouse and always sniped me through the chainlinked fence, that was also a great experience. What brainiac decided to have this ♥♥♥♥ turned ON by default.
And the option to turn it off is only available through the main menu, not the in-game menu. What a ♥♥♥♥♥♥♥ joke
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Showing 1-15 of 33 comments
carl Jun 20, 2021 @ 10:56am 
yeesh man take a break already and do something else
it's barely any XP anyway usually only like 2000 to 10000 survivor points
Neo2266 Jun 20, 2021 @ 10:58am 
Originally posted by carl:
yeesh man take a break already and do something else
it's barely any XP anyway usually only like 2000 to 10000 survivor points
10000XP would be 2/5ths of my next level, that's not "barely any XP"
carl Jun 20, 2021 @ 10:59am 
Originally posted by Neo2266:
Originally posted by carl:
yeesh man take a break already and do something else
it's barely any XP anyway usually only like 2000 to 10000 survivor points
10000XP would be 2/5ths of my next level, that's not "barely any XP"
jus don die
simple as
carl Jun 20, 2021 @ 10:59am 
or yknow git gud
 nutsguy_23  Jun 20, 2021 @ 11:04am 
if u cant handle nightmare mode why play it
Neo2266 Jun 20, 2021 @ 12:02pm 
Originally posted by carl:
Originally posted by Neo2266:
10000XP would be 2/5ths of my next level, that's not "barely any XP"
jus don die
simple as
Wow, what a useless advice, so when a mission has me kill 7 random thugs in an enclosed space and I can barely hack away at one, even after burning them and throwing explosive stars at them, that's not a problem with the game's balancing at all, that's just me not "gitting gut"
Neo2266 Jun 20, 2021 @ 12:03pm 
Originally posted by Father Grigori:
if u cant handle nightmare mode why play it
Not a point I was making, Nightmare is unbalanced
Neo2266 Jun 20, 2021 @ 12:03pm 
Originally posted by lShadow:
iS tHiS lIkE DaRk SoUlS?!?!?!?!
I never said that, I compared the punishing mechanics of Dark Souls and this game and explained why one is objectively better than the other
Neo2266 Jun 20, 2021 @ 12:12pm 
Originally posted by 🌴Bauddy Latex🌴:
git good

also rust scientists are easy to avoid. not sure what your problem is.

interesting you bring up dark souls btw, as games like demon souls also punished you for dying. nothing new with this game. speaking of farming drops, isn't that what you do in dark souls? :bo3smile:

nightmare mode greatly changes the game into "risk-reward" and is intended for hardcore players who know what they're doing. doesn't matter how close to the next level you are. you die, you try again till you get it right (like dark souls) better get use to it if you wish to continue playing on nightmare

Wow, did you read a word of what I said? I was comparing a dark souls' punishing mechanic, and using that example to explain why this one doesn't work and is extremely unbalanced.

You don't "Farm drops" in Dark Souls, You farm enemies, enemies that consistently appear in the locations where they belong. Also, you usually don't need to farm at all in Dark Souls, since killing a Boss yields more than enough Souls for a level up or two. But here, completing a side mission yields around 5000XP on average, I currently need 25K to level up and I can loose those 5K by dying twice.

Compare that consistent enemy farming to the inconsistent farming of an aridrop that can appear at any random location in the entire city only about twice per in-game day.

Also, you can get your XP back in Dark Souls by simply finding it on the ground where you died. No such thing can happen in this game.

My response to your second paragraph would be the basically the same, Dying Light is not like Dark Souls, it's badly designed. And the point of my comment wasn't to say that I am unable to play on the hardest dif. It's to point out how unbalanced it is.
carl Jun 20, 2021 @ 12:23pm 
yadayadayada
you do realize you can just turn off the events right? and besides once you kill one and take their gun it's ez pz
just git gud noob
Neo2266 Jun 20, 2021 @ 1:11pm 
Originally posted by carl:
yadayadayada
you do realize you can just turn off the events right? and besides once you kill one and take their gun it's ez pz
just git gud noob
I do and I did. It also took a few searches and ♥♥♥♥♥♥♥♥♥ is the setting to turn that off not intuitively placed in the menu. Again, that was my whole complaint, terrible menu design. having those events turned on by default, not even telling the player that that's an event thing. And them appearing straight after you leave the tower.
I mean, how many people that have never even heard of Rust do you think figured out that those guys can be turned off?

Also, ♥♥♥♥♥♥♥♥♥ are you a useless ♥♥♥♥♥♥♥ person to chat with, your attitude to criticism is abysmal. Your input useless and off topic. I never complained that this is something I struggle with, I'm talking about objective flaws here.
Sevrojin Jun 20, 2021 @ 3:41pm 
your main source of survivor exp isnt missions. its airplane drops. 10 of those is 50000exp and they happen like every 15-30min. also at night you dont have to worry about rais goons
Last edited by Sevrojin; Jun 20, 2021 @ 3:43pm
BrunetteBird Jun 21, 2021 @ 3:43am 
Or maybe just don't die? You have to be really awful in order to die to the zombies at level 5.

I understand dying cause of falls, but of the zombies? That's just sad man. Just like comparing this game to Dark Souls is: Dying Light gives you all the tools you might ever need and you are op as ♥♥♥♥ if you can handle being so. Dark Souls meanwhile has you being extremely limited, weak, and makes you play around that.
Last edited by BrunetteBird; Jun 21, 2021 @ 3:44am
BimboGooch Jun 21, 2021 @ 9:23am 
I dont have an issue with this o.o Sounds like you need to get good... My girl friend isnt that great and we are playing, she dies oftenish but she doesnt have too much of an issue. You get more exp than you lose over all Unless youre like REAAAAAAALLLLY bad, if that is the case... Then turn down the difficulty
carl Jun 21, 2021 @ 9:54am 
it's becoming more apparent that this is a skill issue
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Date Posted: Jun 20, 2021 @ 10:50am
Posts: 33