Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can see the confusion, since there are many of them, various types, with and without differences, community, personal, repeatable, daily/rotating, special conditions, wide variety of rewards.
Recently, there was the Summer Madness Event, which gave Crane super powers. During the event, there were personal and community Challenges (goals). Achieving certain conditions provide various rewards. There are other similar events, whenever Techland decides to activate them, typically during holiday sales. Read more in the News section on Steam. Various benefits are things like double XP week and docket rewards (weapons, outfit skins, buggy paint jobs).
There are various types of Challenges which are repeatable. For instance, in The Following, there are 35 for the buggy (Horizon, Race, Slammer, Carnage). They, like their counterparts in main campaign, are picked up at various map locations. They are repeatable. Completing them will result in various rewards. Some of the Repeatable Quests, like Bozak Horde may have built in Challenges, in order to unlock the Bozak Bow, elemental arrows, achievements.
There are also the Bounties, which may or may not seem the same as a Challenge. They may provide a unique condition and reward to an existing Challenge/Quest. They are available at the dartboards at safezones, auto-populated within quest list, or at particular NPCs on the maps. They are generally repeatable, except for daily ones which change/rotate. Various rewards are gained, but the important ones are from the 10-in-12 content drops (free update packs). Many of them aren't available until after beating the game during "Extraction" (the final mission). Once the game is completed, just continue into post game and go to a dartboard to activate (unless any auto-populate in the quest list). A high priority choice is "Rise of the Phoenix", which provides the Kuai Dagger (good for mobility effect, not combat).
Repeatable Quests: These should be mentioned in more detail also. They are similar, but instead of being a combat, parkour, or buggy event, they are missions to complete. Going to one, say "Stuffed Turtle" (SF), and repeating them for partial or full completion, will provide various benefits. On the Nightmare diffiuclty, playing at night, Crane will receive XP for participating, which is quite valuable in early Legendary levels. However, he will collect DROPs to trade-in at quarter masters for XP (120,250 each and gain faction points if within The Following, and on Nightmare, if Legendary level; scaling Survivor XP if pre Legendary). Meanwhile, various containers may provide loot, such as GRE chests). The player could just repeat these quests back to back, perpetually. Additonally, there could be a Special Bounty, like "Subterfuge" (special condition, for Subsonic Ammo Blueprint, which is for the silenced pistols). As mentioned above, this includes Bozak Horde, which also provides dockets upon reaching various checkpoints, or Harran Prison which if completed quickly enough, has high level weapons and King weapon mods.
When to do them also varies:
Crane may have an easier time completing them at higher level. For instance, the buggy challenges will be easier with more Driver skills unlocked, high end buggy parts, more supplies. On the other hand, typical rewards are additonal XP and free buggy parts, so it would make sense to complete them earlier.
Weapon types, prefixes, and damage all scale, unlock, or become unavailable as Crane's Survivor level changes. So, it may be beneficial to complete Harran Prison at various levels, or make backup saves of Crane at different levels to farm weapons; however, this requires a friend or second account to trade the items between backup and primary Crane. The same can be said for farming guns (more on that below).
Docket trade-in results are also scaled (type, prefix, damage). Dockets can be farmed and stockpiled at any time. Just trade them in at the desired Survivor level. Except for weapons which become discontinued/exceptions, the best time is Survivor level 25. Keep in mind, the outrageous damage ratings, such as 7k+ for the Last Hope, are including Legendary point modifiers.
Firearms are a special case due to an odd design feature or possibly a bug. Survivor and Power levels matter in this case. One of the most efficient methods for firearms, is to sleep-cycle farm the vendors. To get cash to buy them, do the same at quarter masters once bows are unlocked (Survivor 9?); sell the bows, buy the guns. By the way, quarter masters are also great for lockpicks, medkits, and all but special and some rare crafting supplies. As detailed in the following link, Survivor 24-25 and Power 1-7 are the best times to farm guns. Vendors and quarter masters have stock limitations on Hard difficulty, but not Normal & Nightmare; also, The Following has items that are unavailble in main campaign (landmines, bolts, crafting supplies; revolvers, weapon mods).
Gun Color and Damage
https://steamcommunity.com/app/239140/discussions/0/611701360838460119/