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The colour of the blueprint is just a general indication of its rarity and power.
There are a lot of different types of blueprints in the game (you can sort them by pressing "F" if you want).
About weapons.
There are three major types of weapon blueprints:
1. simple blueprints that just improve one of your weapons (they are based on some weapon and can't be used without one);
2. a blueprint that can be used on a weapon to change it -- from changing just a skin to changing some numbers (damage, durability, speed; some different specs for firearms etc.);
3. standalone blueprints that allow you to create a new weapon from different components.
As I noticed, you asked about first type of blueprint. There is a lot of them, but their main difference are the applied effects. There are freeze, fire, shock, poison, bleeding and contusion effects.
Once you used it on your weapon, it will have a chance to deal a critical attack, when the attacked enemy will be affected by one of those. These effects (if we are talking about melee weapons only) can work only on hits and only with this weapon.
For example, you have a pipe and you added some juicy bleeding effect to it. It will make your enemies bleed and receive damage over time, but only if you use this weapon (you can't hit them with another weapon without this effect and get bleeding).
Yes, blueprints from each category are mostly the same in the way you use them, the only different things are variety and power of the effects (green <blue <purple <orange <yellow).
I can tell you more info about each effect if you want.
Then we have a lot of blueprints for items.
The situation here is a bit different, because each item is most-likely unique and has it's own good sides and good situations to use. Rarity doesn't matter that much here, because usually items with different rarity are just different items at all (with some exceptions, though).
Also, all items blueprints are like third part of weapons blueprints -- they need only components.
How many blueprints can I put in a single weapon?
Bleeding.
Simply apply on enemy damage-over-time effect.
Fire.
Set enemy on fire, after what his behavior can be different: he can be burned to his death (if it dealt enough damage to him), can stand in one place and try to escape from fire or he can just ignore the fire and attack you.
Freeze.
Has a chance to turn your enemy in an ice statue for a couple of seconds, while you are able to do what you want with him.
Impact.
It can throw your enemy from you.
Toxic.
Can force enemies to become poisoned and vommit for a short period of time, while you are able to do anything with them.
Shock.
Imo, the best effect. Has a chance to stun your enemies and deal damage over time at the same time. Also, it can throw them away from you, like an impact, but has a little chance of doing so.
Bows can't be modified with any blueprints, but you are able to use different arrows -- usual, explosive, fire and shock.
However, you are able to apply different blueprints to guns to change their skin or some numbers.
You can apply only one blueprint to your weapon, after that you will not be able to dismantle it or use another blueprint on it.
BUT. If you crafted a different weapon from your first one, you will be able to apply blueprint with effects on it.
Think I can keep going now.
Thanks again.
Damage from Firearms is generally pretty weak...be nice to get a secondary effect, like in Dead Island. Shock damage would be great!!
buying them is funding dying light 2 i believe
This system has always kept me far away from crafting any mods. Hopefully in Dying Light 2 you can fix weapons infinitely, at least at normal difficulty and less.
Pretty much nothing you have said here is true:
- weapon durability gets better and better as you find more weapons, increase your skills, and apply mods and blueprints; I have weapons I have used for over 40 hours in-game before I run out of repair slots - it doesn't even take that long to finish the story
- the game is very generous with mods and crafting materials, so even if you use items to improve a weapon that eventually fails, it's not like there are not a bunch more materials to just use blueprints all over again
- blue shield missions enable you to repair weapons infinitely