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Segnala un problema nella traduzione
HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
HandRot(HandModification_Normal, [0.0,0.0,0.0]);
HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
Rifle Type B is the "Military Rifle" mesh style and its aim-down-sight is adjusted downward slightly (the negative .0041 value is vertical position shifted downward slightly):
HandOffset(HandModification_Normal, [0.0,-0.0041,0.0]);
HandRot(HandModification_Normal, [0.0,0.0,0.0]);
HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
The "Sharpshooter Rifle" with the red dot sight uses the Rifle Type B mesh style and has its aim-down-sight adjusted downward slightly as it should.
This Volkatronix rifle is a unique mesh, but it appears to be a modified version of the Rifle Type B mesh and should also have the aim-down-sight adjusted down slightly just as the Sharpshooter Rifle does. It does not:
HandOffset(HandModification_Normal, [0.0,0.0,0.0]);
HandRot(HandModification_Normal, [0.0,0.0,0.0]);
HandOffset(HandModification_Custom, [0.0,0.0,0.0]);
I believe you are correct. The Volkatronix rifle appears to be incorrectly configured to use the aim-down-sight positioning of the Rifle Type A mesh instead of the Rifle Type B mesh. Other recent DLC releases that included a rifle -the Harran Inmate Rifle and Alpha (Rais Elite Rifle)- were Rifle Type A mesh style rifles. It is possible that they used the item definition block from one of them as a base when they configured this rifle instead of a Rifle Type B definition block and mistakenly left the Type A aim-down-sight unaltered instead of changing it to Type B's positioning.
This can be adjusted for your personal game via modifying the rifle's inventory file and including it in Data3.pak as a mod. I can reply again with precise steps if this is something that you would like to do if Techland does not alter it officially.
Techland's 1.25.0 game version update included this issue of the Volkatronix sight using the wrong aim offset being corrected.
I forgot to note this having been fixed when that update released as I saw the update only noted "Minor bug fixes" in the changelog. This was one of them.
A mod to fix this issue is no longer required as they fixed it in the vanilla game file, though they changed it to a -0.0011 value instead of to a -0.0041 value.