Dying Light

Dying Light

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Andreas Jul 2, 2018 @ 2:58am
Disable automatic jump correction
I couldn't find this question anywhere, so i'll ask myself:

Is there any way to disable the automatic landing correction? E.g. when you're landing on trash or cars. At this point in the game it doesn't help me at all, and sometimes, especially in the Old City, it can really hinder parcouring, when you try to land on another house, and instead the game thinks you want to dive in the trash beneath it. Things like that often resulted in my death, and i'd rather prefer dying of my own fault... any suggestions?
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Showing 1-8 of 8 comments
Blade Master Jul 2, 2018 @ 3:06am 
No way.
𝔇ave Jul 2, 2018 @ 3:20am 
there is no way to disable it without mods.. afaik there are no mods that do this so you either mod it yourself or learn to live with it.. trust me i know its a pain.. during invasions i often get funneled to a trash pile or one of those tarp roofs instead of following my fall path when i try to dfa.. its a sometimes helpful but often stupid mechanic
Andreas Jul 2, 2018 @ 3:35am 
Well, that's what I thought. Thanks guys!
Migel Jul 2, 2018 @ 3:40am 
I think it's more useful than you actually notice, especially because its a similar system to that that lets you balance on fences and thin rebars. Not sure if you could ever land a higher jump safely without it. I believe it can be disabled in the game files though. Not sure where.

Rule of thumb for parcouring in this game, always look at where you want to go, it's not as elegant as checking the sorroundings while in midair, but it will more ofetn lock on to what you intend.
Migel Jul 2, 2018 @ 3:40am 
Originally posted by Meister Lurch-Daddy:
Well, that's what I thought. Thanks guys!
Adorable-ass hedgehog u got there.
Andreas Jul 2, 2018 @ 3:56am 
Originally posted by VSF Migel the sloth:
I think it's more useful than you actually notice, especially because its a similar system to that that lets you balance on fences and thin rebars. Not sure if you could ever land a higher jump safely without it. I believe it can be disabled in the game files though. Not sure where.

Rule of thumb for parcouring in this game, always look at where you want to go, it's not as elegant as checking the sorroundings while in midair, but it will more ofetn lock on to what you intend.

Thanks, the balancing part is interesting to know! And I'll take a look at the game files.

I do think that the parcouring system is well made, but still, once you've played for a longer time, I do believe you'd manage to do the higher jumps on your own.

Thanks for your response :)

Bub Jul 2, 2018 @ 5:18am 
If you play SP you can edit default_levels.scr in Data0 and simply change EnableFallHelperModule=1 to 0.

Its shame indeed that they didnt make legit way to disable magnets. Imo they are annoying af especially during btz.

Originally posted by VSF Migel the sloth:
I think it's more useful than you actually notice, especially because its a similar system to that that lets you balance on fences and thin rebars.

Theres really no any helping balancing going on when character stands on narrow surfaces like fences, its just animation which sole purpose is to create immersion.
Last edited by Bub; Jul 2, 2018 @ 6:29am
Jul 2, 2018 @ 6:39am 
Just gonna leave a message here incase I'd want realism mode on falling.
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Date Posted: Jul 2, 2018 @ 2:58am
Posts: 8