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unless you have Vsync which acts differently depending on Game vs Windows handling it.
(I got Vsync disabled as i don't want the stutter as i don't have 60fps constantly,
nor do i want the input lag as i use mouse)
i remember i tried all kinds of stuff, i expected a lot from turning off the Nvidia things (Ambient ♥♥♥♥).
That weirdly enough didn't really do much, maybe 5fps where i tried it,
the view distance did a bit, think i turned it all way down (didn't even see any difference lol).
Turned of AA as well, as i guess it's post process which i dislike anyhow.
As for the borderless stuff.
Just making it clear, making a game borderless (aka window mode), does NOT mean it uses less resources.
If anything it should actually be the reverse, cause in Fullscreen the Game got exclusive right to the GPU for displaying (which is why you can get tearing etc, cause if the Games allows it, the GPU doesn't care).
But in Windows, the Game has to tell Windows that it wants to draw something, and then Windows will handle it, and Windows will simply render it when it wants to.
And as Windows is always "with Vsync on" that's why you normally can't get any tearing in Window mode.
(Think there are some exceptions though, don't know when or why though).
So in a nutshell, window mode involves one extra step for displaying the game.
(Now if a game Does improve with this, something is really wrong with the Game, or the GPU driver, cause this should Not be the case as far as i know).
// Now that's a Wall of Text;D
Your cpu and gpu are sufficient for 1080p but how much system ram do you have?
Ps, https://www.techspot.com/review/956-dying-light-benchmarks/page3.html
Even in the early days of DI the 380x is a mid range card and 50ish fps is about all you should expect but you can lower in game settings to bump up your fps a little.
I had the R9 280x which is identical performance of the R9 380x.
Realistically by todays standards the R9 380x is down there with the GTX1050ti more of a MED settings card.
The graphics card is a little on the slow side perhaps.
It'll run fine for sure, and your system is in line with the recommended requirements. 50 fps isn't bad at all. ;)
This guide is a really good place to start, see what settings are worth bothering with.
https://www.geforce.com/whats-new/guides/dying-light-graphics-and-performance-guide
Lower view distance all the way down, it's the biggest performance killer.
After that you can play with textures and shadows at high/max if you want
Maybe even Ambient Occlusion (SSAO, not HBAO+ or HDAO+, I forget which)
Go to
C:\Users\[USERNAME]\Documents\DyingLight\out\settings
video.scr
Open with notepad, in there you can set up a custom resolution
Resolution(960,540)
Fullscreen()
Monitor(0)
TextureQuality("High")
VisRange(1.00, 1.00)
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1536)
NvidiaEffects(0,0,0)
GrassQuality(0)
VSync()
ExtraGameFov(9.00)
AmbientOcclusion(1)
MotionBlur(0)
AntiAliasing(0)
DisableDWM(1)
Just google whatever aspect ratio you have to get a full list of resolution options you can try that won't look too stretched, and try out different ones that will give you whatever performance boost you want.
Remember to set the video.scr file to "read-only" after editing it.
/Users/ {your username} /Library/Application Support/Steam/steamapps/common/Dying Light/DW/out/Settings/Video.scr
also, if you modify the file, you'd better off setting it as read only (no write access) as the game overwrites it otherwise.