Dying Light

Dying Light

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I can't secure house, why?
Hi all,

I turned on the power, there're no zombies nor doors around either, so I don't know what I'm missing. There's an antenna tower though. Am I supposed to turn it on too?
Thanks guys!

Have a look at the screenshots:
Map
http://pasteall.org/pic/show.php?id=6c05d670e602f3ae70cfa238675b5ffa

View 1
http://pasteall.org/pic/6118c72a25411acf0f1181b980c8c07b

View 2
http://pasteall.org/pic/00a93bd2e42016b8b54d98d57b6fd879

View 3
http://pasteall.org/pic/29169ad4f056d0718f789949d6c5b847
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Showing 1-11 of 11 comments
If I'm not mistaken, that safe house only becomes usable when you do the quests related to that place.
DedZedNub Jun 20, 2018 @ 9:12am 
I don't know the specifics on this one, didn't look at the pictures either.

Several places that seem like they would make good safe houses are either part of later quests or require you to talk to someone.

There is one that does become a safe house where there are TWO different power connections, but the quest gets you confused by not making it clear.

One power is up higher on the antenna, the other is lower in the brick shed. That may be the one here.
DedZedNub Jun 20, 2018 @ 9:14am 
Yeah, this has a quest. It also is the one, per your map pic, that has the two power sources.

One is in the brick shed. You may also have to talk to a guy up on the medium level of the Antenna to get it going right, either the quest or the second stage of power.

I believe the second power source may require a bit of work. This is also where the quest to turn on the Antenna is, it's a major story quest. That requires quite a bit of fancy climbing and jumping. You may require several tries, aka deaths, to get it done. But once you do achieve it you will pretty much be a master at it and be set for any Bridge Quests.

In some Safe Houses, you also have to close an entry point, like a gate, or move a shelf or dresser to close the hole to secure it.
Last edited by DedZedNub; Jun 20, 2018 @ 9:16am
Disguised Poison Jun 20, 2018 @ 9:16am 
Originally posted by DedZedNub:
...
There is one that does become a safe house where there are TWO different power connections, but the quest gets you confused by not making it clear.

One power is up higher on the antenna, the other is lower in the brick shed. That may be the one here.

Exactly! This is that one DedZedNub :)

Thank you guys!
Disguised Poison Jun 20, 2018 @ 9:21am 
For this one I didn't need to speak to anyone, but I had to kill that big guy in orange with the Heavy Rebar weapon. I tossed about 10 malee wepons, including an axe I had found just earlier.
Just as he died, 3 zombies appeared from thin air. I was lucky I didn't have to die for this.
Btw, I did try the Dropkick Bomb on him but he still got me on the ground. I barely got away! LOL
Disguised Poison Jun 20, 2018 @ 9:30am 
It's interesting, for this one, although there is a shed, with a power-switch inside, the actual Safe Zone (with the sleeping bag) is in the antenna tower next to it. Not in the shed itself.
Last edited by Disguised Poison; Jun 20, 2018 @ 9:31am
DedZedNub Jun 20, 2018 @ 9:35am 
Yeah, you have to clear out all enemies. I had a similar issue with this place. It is so spread out, and it is not really secure, respawns will happen in the area, or others get easily in the poor fencing, there are holes in the fencing. I don't know if it is the respawn being weird of the slopes near some of the fencing, but I missed a Goon also.

So by the time you get to the antenna for the second power source, usually some other zombie idiot (okay so that's double-stating the case) gets in, requiring some extra cleaning up.

This particular base had issues for me also just getting the second power source located and then activated. I must have tried that 4-5 times, not counting the additional clear outs. So I feel your pain.

On Normal Difficulty, usually the Drop Kick and Drop Kick Bomb will stagger the Goon enough to swipe twice and escape for another try. I see you must have also been using some Boosters. Stick around too long and they may hand swipe you -- I just had that happen on Hard Mode Clean Start I'm doing. That used to be the same possibility with the Thug in Dead Island (and the Goon is based on the old DI Thug).

It's funny how many thrown melee weapons those Goons can take. One thing I used to do to help out, is throw a Flammable Liquid on them to make fire weapons start working, or a Conducting Liquid, which is a better choice, if you have some electricity on your weapons. The Goons tend to be weak to electricity but strong versus fire, so that can help. But Molotovs work better with the flammable liquid preparation beforehand.

Nothing beats Firearms aimed at the head though. The Heavy Rebar isn't a bad choice at all, thrown. Good move there. Propane tanks if you find some are good to explode near him also.

One guy once recommended, but I never tried this as it sounded risky, hitting a propane tank first, then throwing it at the Goon. You'd have to be fast, and I don't trust them to take always the same amount of time to explode, but it would be very accurate if you could pull it off. I may experiment in future doing that. Your situation reminded me of that suggestion again.
Last edited by DedZedNub; Jun 20, 2018 @ 9:37am
Disguised Poison Jun 20, 2018 @ 7:23pm 
DZN, I like your idea of tossing a propane tank, then hit it. What do you hit it with though?
Deadeye Jun 20, 2018 @ 9:57pm 
Originally posted by drpeppercan:
DZN, I like your idea of tossing a propane tank, then hit it. What do you hit it with though?
You can hit it with anything. If you hit it with a firearm, it will explode instantly. If you hit it with a melee weapon, it will take a small time to explode, so you can escape.
Poppi !! Jun 20, 2018 @ 11:10pm 
Arrows to the head are #1 for these guys.
PS - nevermind trying to dropkick Goons, it just pi**es them off.
DedZedNub Jun 21, 2018 @ 1:30am 
Usually, I run past it and hit it with a melee weapon. You can also throw a melee weapon at it, if you aim is good. You can use throwing stars, but they are sometimes iffy. At full range or with a throw off center, sometimes it will not cause the propane tank to even leak -- so you have to repeat. It is possible that maybe the bigger the barrel, etc, the more damaging the strike must be to cause a leak and get it to slowly explode.

On a good day, you throw the propane tank, knocking down the incoming enemies. Then run in or tag it at range, and boom -- there goes the neigborhood.

Firearms and Bows firing any arrow, will detonate it on contact, where the other methods above will give you some time before they explode. Hmm, actually I never did try the freezing arrow on a propane tank. Wonder if it still causes it to explode. Same with Freezing Stars, maybe not.

Blunt melee weapons will also trigger it.

Now, I've never tried a two-handed melee strike -- maybe a heavy damage weapon might get it to explode earlier. But it doesn't seem to do so on thrown melee weapons, so I doubt it. Just warning you that it might happen with a high tier two hander.

So far not happening with things like high damage green or below machetes that otherwise hit with 900 plus damage, so I think you won't trigger the Propane Tank immediately.

You can use the Hazmat Suit enemies, nicknamed Gas Tanks, the same way. Sometimes they go flying wildly like on a jet pack, they can even fly and explode near you -- so might want to give some distance.
Last edited by DedZedNub; Jun 21, 2018 @ 1:34am
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Date Posted: Jun 20, 2018 @ 9:08am
Posts: 11