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are you sure it was barricaded and not just locked?
You still had to do a decent amount of climbing to reach the roof, and if that wasnt an issue then why is using the zipline.
doesnt mean you cant get a few dudes to kick down the door.
maybe you would use your brain and not tell me im overthinking and then post that cluster ♥♥♥♥ of overthought explanation.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropicPrinciple
it does not take extreme training to use a zipline, just something to not burn your hands, the distance isn't that far either, a t-shirt or belt would suffice especially if the other alternative is suicide.
you talk about waiting it out, but they took cyanide, so how could they refrain from using other alternatives by waiting? they obviously thought there wasn't any.
"is it a strech that they would barricade the door" , no of course not but then, smart ass, how did they manage to barricade the door from the other side? they would be able to remove the barricade because it would've had to been on the roof side.
stop being so triggered. im using what the game tells you, you are hypothisising, and from what the game tells you, there is no reason why about 8 gully grown adult people wouldnt come to an idea (like kicking down the door) to get off the building. they all agreed to commiting suicide so every one of them must have felt like there was no alternative.
You forget that the game is very cliche and has some stupid quests.
its possible it is that this is an example of lazyness by the devs if you like the game or not.
i did.
i dont really care anymore, you clearly overthought more then i did.
you can get the key of the dude who fell and open the door. idk if thats the only door but it was not barricaded from the otherside, and i got stuff there.
if you're talking about the grey door with the recorder next to it, you can find a key for the door and theres chests inside.
Both doors on the roof led to roof top storerooms only, not into the building itself. The scaffolding was electrified, and in terms of the ziplines, they're not installed until after you get Tolga and Fatin their hooks, and they tell you they will leave up some ziplines in the Slums. So one can assume that all of Hanson's people were dead by then.
Of course no one explains why Tolga and Fatin would turn off the electricity, climb the building, install the ziplines, and then turn the electricity back on, but then again no one really ever explains how come Crane can fall from almost any distance and as long as he lands on a car, he survives without injury.
I suppose if I had been one of the people on the roof, I would have tried to break through the roof somehow, and work my way down through the apartment building to either get out, or to at least look for more food and water, but overall, for a game, I was able to buy the story with their setup.
I think most game stories rely on a certain amount of suspended belief to work. I never really think too much about the rationality of pretty much anything in the Fallout 4 world. I just go with it.
the dude on the radio points out that they couldnt get through the door because the party leader took the key with him, thats what made me think "why couldnt they just kick it down"
honestly if it wasnt for that dialogue i probably wouldnt have thought about it.
i dont think the devs thought to leave the ziplines in because of game antics, i mean the point of the zipline is to literaly get off the roof, i think it was a design flaw or something which went over their heads.
True, but i dont question how assassins in assassins creed can climb so well, or how crane can heal over and over by pressing H, or how you can respawn everytime after death.
but in this case i thought it was worth the call out.
its nothing to do with suspension of disbelief really, its just story telling.