Dying Light

Dying Light

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Total secuity mission bs
Anyone else done the total security mission, where the people on the roof OD. Anyone else find this mission laughable, are the devs retarded? so everyone would kill themselves rather then try to kick open the door or maybe use the ♥♥♥♥♥♥♥ zipline?

Originally posted by Depth Stalker:
Originally posted by ☣BlueNinja2ooo☣:
Anyone else done the total security mission, where the people on the roof OD. Anyone else find this mission laughable, are the devs ♥♥♥♥♥♥♥♥? so everyone would kill themselves rather then try to kick open the door or maybe use the ♥♥♥♥ing zipline?


Yeah I saw that as well, but alot of people in the comments already are saying things i agree with but at the same time.. if you look over the ledge you can drop to someone's balcony and keep climbing down. its not like any of them were out if shape and they could have lived, theres survivor safe housing and the tower itself wasnt far. Its cool that they added it but it should have been like at the top of a Really high buildings with no escape ladders or balconys with the door to the roof was REALLY shut off or trapped shut to the point of actually no way out. You gotta at least give it to them for trying, they could have done better tho. As for the story in a whole was pretty pathetic while you could also tell what would happen next. game overall is amazing tho. group up with some friends to make it even better. OK I need to stop typing i dont shut up. PEACE
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Showing 16-30 of 52 comments
mutanteggs Feb 25, 2018 @ 6:29pm 
the door was locked and barricaded
Originally posted by Huge Woman:
the door was locked and barricaded

are you sure it was barricaded and not just locked?
mutanteggs Feb 25, 2018 @ 6:33pm 
Originally posted by ☣BlueNinja2ooo☣:
Originally posted by Huge Woman:
the door was locked and barricaded

are you sure it was barricaded and not just locked?
yeah
Originally posted by ☣BlueNinja2ooo☣:
Your reply was crap and you know it, you only came up with one when i called you out on not giving me an intelligent response.

The door isnt blocked, when you think about it, that is probably what they used to get to the roof since they're not runners. and if they where runners then they would have been able to use the zipline.

i didnt overthink it, my original thought was very simple "why didnt they just bash down the door"

your reply is way over thought and shows you're a hypocrite, i mean just look at it you sensitive snowflake.
You don't need to be a runner to climb the scaffolding, which is all around the building. Something that they could not have done in the first place because the scaffolding was electriified as part of the secruity measure. How about you use that brain of yours instead of complaining.
Originally posted by Punished_Penguini:
Originally posted by ☣BlueNinja2ooo☣:
Your reply was crap and you know it, you only came up with one when i called you out on not giving me an intelligent response.

The door isnt blocked, when you think about it, that is probably what they used to get to the roof since they're not runners. and if they where runners then they would have been able to use the zipline.

i didnt overthink it, my original thought was very simple "why didnt they just bash down the door"

your reply is way over thought and shows you're a hypocrite, i mean just look at it you sensitive snowflake.
You don't need to be a runner to climb the scaffolding, which is all around the building. Something that they could not have done in the first place because the scaffolding was electriified as part of the secruity measure. How about you use that brain of yours instead of complaining.

You still had to do a decent amount of climbing to reach the roof, and if that wasnt an issue then why is using the zipline.

doesnt mean you cant get a few dudes to kick down the door.

maybe you would use your brain and not tell me im overthinking and then post that cluster ♥♥♥♥ of overthought explanation.
Originally posted by ☣BlueNinja2ooo☣:
Originally posted by Punished_Penguini:
You don't need to be a runner to climb the scaffolding, which is all around the building. Something that they could not have done in the first place because the scaffolding was electriified as part of the secruity measure. How about you use that brain of yours instead of complaining.

You still had to do a decent amount of climbing to reach the roof, and if that wasnt an issue then why is using the zipline.

doesnt mean you cant get a few dudes to kick down the door.

maybe you would use your brain and not tell me im overthinking and then post that cluster ♥♥♥♥ of overthought explanation.
I only overthought it because you are crying for a overthought explaination instead of just leaving it at gameplay and story segreation. And really it is not overthinking at all. It is all information the game gives you. Not my fault you are too stupid to figure it out. And as for the zipline? It is simple why that is an issue from a realism point of view. Unless you have specialized gear, the friction from sliding down a rope at high speed would break whatever it is that you are using.Are you suggesting the dudes on the Slab use their bare hands? Or use their clothing? Stuff that will break due to the friction? Even if it did not, you are assuming that a regular joe can hang on to the zipeline for the full duration of the fall. Ziplining in real life is done with a full body harness, not just a stick like in the movies. You are complaining about realism, yet your alterantives are even more unrealistic. Then there is the fact that in real life, many people choose to take no action even when taking action could have saved their life because of the possiblity of rescue. there are plenty of explains of people not leaving the site of an accident, even when doing so would increase their chances of survival, because they know the site of the accident is the first place rescuers will look. Having the people on the Slab stay where they are is a perfectly realistic reaction to their sitcuation. As for the door? There is really nothing to prove the door is barricaded or that it is not. For that issue I refer you to the anthropic Principle, but even aside from that, is it a strech that they would barricade the door? They don't need it to get down, they got the scaffolding, and buildings like the Slab are implied in game to be gathering places for infected so they got no real reason to keep the door to the roof open. If the door was so easy as to be opened by just some guys, then how the ♥♥♥♥ is it gonna keep the bitters out? Really even aside from chalking it all to gameplay and story segregation, the game still offers enough info for you to form a plasuible explaination as to why they were stuck up their . Maybe YOU would rather risk death by falling instead of starvation and risk the zipline, but not all humans are the same.

http://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropicPrinciple
The only information the game gives you is that the people couldnt get down. the game doesn't tell you that they're all average joes, or that they where suffering from dehydration ect.

it does not take extreme training to use a zipline, just something to not burn your hands, the distance isn't that far either, a t-shirt or belt would suffice especially if the other alternative is suicide.

you talk about waiting it out, but they took cyanide, so how could they refrain from using other alternatives by waiting? they obviously thought there wasn't any.

"is it a strech that they would barricade the door" , no of course not but then, smart ass, how did they manage to barricade the door from the other side? they would be able to remove the barricade because it would've had to been on the roof side.

stop being so triggered. im using what the game tells you, you are hypothisising, and from what the game tells you, there is no reason why about 8 gully grown adult people wouldnt come to an idea (like kicking down the door) to get off the building. they all agreed to commiting suicide so every one of them must have felt like there was no alternative.

You forget that the game is very cliche and has some stupid quests.
its possible it is that this is an example of lazyness by the devs if you like the game or not.

i did.

i dont really care anymore, you clearly overthought more then i did.

you can get the key of the dude who fell and open the door. idk if thats the only door but it was not barricaded from the otherside, and i got stuff there.
Originally posted by Huge Woman:
Originally posted by ☣BlueNinja2ooo☣:

are you sure it was barricaded and not just locked?
yeah

if you're talking about the grey door with the recorder next to it, you can find a key for the door and theres chests inside.
Originally posted by ☣BlueNinja2ooo☣:
Originally posted by Huge Woman:
yeah

if you're talking about the grey door with the recorder next to it, you can find a key for the door and theres chests inside.
and is there a way down?
Originally posted by ☣BlueNinja2ooo☣:
The only information the game gives you is that the people couldnt get down. the game doesn't tell you that they're all average joes, or that they where suffering from dehydration ect.

it does not take extreme training to use a zipline, just something to not burn your hands, the distance isn't that far either, a t-shirt or belt would suffice especially if the other alternative is suicide.

you talk about waiting it out, but they took cyanide, so how could they refrain from using other alternatives by waiting? they obviously thought there wasn't any.

"is it a strech that they would barricade the door" , no of course not but then, smart ass, how did they manage to barricade the door from the other side? they would be able to remove the barricade because it would've had to been on the roof side.

stop being so triggered. im using what the game tells you, you are hypothisising, and from what the game tells you, there is no reason why about 8 gully grown adult people wouldnt come to an idea (like kicking down the door) to get off the building. they all agreed to commiting suicide so every one of them must have felt like there was no alternative.

You forget that the game is very cliche and has some stupid quests.
its possible it is that this is an example of lazyness by the devs if you like the game or not.

i did.

i dont really care anymore, you clearly overthought more then i did.

you can get the key of the dude who fell and open the door. idk if thats the only door but it was not barricaded from the otherside, and i got stuff there.
he fell, as in he was not on the roof top. Not to mention you said it yourself, the door lead to chests not a way down.
jasnxl Feb 25, 2018 @ 8:12pm 
I didn't find the Total Security story that hard to believe, for a game story.

Both doors on the roof led to roof top storerooms only, not into the building itself. The scaffolding was electrified, and in terms of the ziplines, they're not installed until after you get Tolga and Fatin their hooks, and they tell you they will leave up some ziplines in the Slums. So one can assume that all of Hanson's people were dead by then.

Of course no one explains why Tolga and Fatin would turn off the electricity, climb the building, install the ziplines, and then turn the electricity back on, but then again no one really ever explains how come Crane can fall from almost any distance and as long as he lands on a car, he survives without injury.

I suppose if I had been one of the people on the roof, I would have tried to break through the roof somehow, and work my way down through the apartment building to either get out, or to at least look for more food and water, but overall, for a game, I was able to buy the story with their setup.

I think most game stories rely on a certain amount of suspended belief to work. I never really think too much about the rationality of pretty much anything in the Fallout 4 world. I just go with it.
Last edited by jasnxl; Feb 25, 2018 @ 8:13pm
Originally posted by jasnxl:
I didn't find the Total Security story that hard to believe, for a game story.

Both doors on the roof led to roof top storerooms only, not into the building itself. The scaffolding was electrified, and in terms of the ziplines, they're not installed until after you get Tolga and Fatin their hooks, and they tell you they will leave up some ziplines in the Slums. So one can assume that all of Hanson's people were dead by then.

Of course no one explains why Tolga and Fatin would turn off the electricity, climb the building, install the ziplines, and then turn the electricity back on, but then again no one really ever explains how come Crane can fall from almost any distance and as long as he lands on a car, he survives. Or how he can kick a human being in the head and fully smash their skull in one kick.

I suppose if I had been one of the people on the roof, I would have tried to break through the roof somehow, and work my way down through the apartment building to either get out, or to at least look for more food and water, but overall, for a game, I was able to buy the story with the setup given.

I think most game stories rely on a certain amount of suspended belief to work. I never really think too much about the rationality of pretty much anything in the Fallout 4 world. I just go with it.
and how would you break the roof with no tools? With your fists of steel perhaps? But anyways, you nailed it on the head. Suspension of disbelief is needed for a lot of works of media.
Originally posted by jasnxl:
I didn't find the Total Security story that hard to believe, for a game story.

Both doors on the roof led to roof top storerooms only, not into the building itself. The scaffolding was electrified, and in terms of the ziplines, they're not installed until after you get Tolga and Fatin their hooks, and they tell you they will leave up some ziplines in the Slums. So one can assume that all of Hanson's people were dead by then.

Of course no one explains why Tolga and Fatin would turn off the electricity, climb the building, install the ziplines, and then turn the electricity back on, but then again no one really ever explains how come Crane can fall from almost any distance and as long as he lands on a car, he survives without injury.

I suppose if I had been one of the people on the roof, I would have tried to break through the roof somehow, and work my way down through the apartment building to either get out, or to at least look for more food and water, but overall, for a game, I was able to buy the story with their setup.

I think most game stories rely on a certain amount of suspended belief to work. I never really think too much about the rationality of pretty much anything in the Fallout 4 world. I just go with it.

the dude on the radio points out that they couldnt get through the door because the party leader took the key with him, thats what made me think "why couldnt they just kick it down"
honestly if it wasnt for that dialogue i probably wouldnt have thought about it.

i dont think the devs thought to leave the ziplines in because of game antics, i mean the point of the zipline is to literaly get off the roof, i think it was a design flaw or something which went over their heads.

Originally posted by Punished_Penguini:
Originally posted by jasnxl:
I didn't find the Total Security story that hard to believe, for a game story.

Both doors on the roof led to roof top storerooms only, not into the building itself. The scaffolding was electrified, and in terms of the ziplines, they're not installed until after you get Tolga and Fatin their hooks, and they tell you they will leave up some ziplines in the Slums. So one can assume that all of Hanson's people were dead by then.

Of course no one explains why Tolga and Fatin would turn off the electricity, climb the building, install the ziplines, and then turn the electricity back on, but then again no one really ever explains how come Crane can fall from almost any distance and as long as he lands on a car, he survives. Or how he can kick a human being in the head and fully smash their skull in one kick.

I suppose if I had been one of the people on the roof, I would have tried to break through the roof somehow, and work my way down through the apartment building to either get out, or to at least look for more food and water, but overall, for a game, I was able to buy the story with the setup given.

I think most game stories rely on a certain amount of suspended belief to work. I never really think too much about the rationality of pretty much anything in the Fallout 4 world. I just go with it.
and how would you break the roof with no tools? With your fists of steel perhaps? But anyways, you nailed it on the head. Suspension of disbelief is needed for a lot of works of media.

True, but i dont question how assassins in assassins creed can climb so well, or how crane can heal over and over by pressing H, or how you can respawn everytime after death.

but in this case i thought it was worth the call out.

its nothing to do with suspension of disbelief really, its just story telling.
Wilson264 Feb 25, 2018 @ 9:13pm 
If this irked you wait till you get to the endings of the following!
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Date Posted: Feb 25, 2018 @ 12:23pm
Posts: 52