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progress does save between both players, if you're joins you and you play a mission he has not done it will save wehn he leaves, he will also have completed that mission when he goes back to single player.
I'm not sure if difficulty scales per player, I think that's why they have multiple difficulty settings to choose.
Every single thing is playable coop besides the tutorial and final mission.
I hope this answers your questions fully.
The difficulty doesn't scale to your levels and neither number of people in lobby. Difficulty only scales to:
1. Story percentage.
2. Difficutly.
3. NG+.
Dying Light was probably the best coop experience I ever had, but the forced solo end missions are beyond stupid. Really.
This happens when you actually rush the story while ignoring literally everything else in the game, which by no means I'd recommend anyone doing. If you take a small time actually exploring and driving around, accumulating driver skill-tree ranks are quite easy.
Also, each player in The Following's lobby can spawn, refuel, customize use and drive their own vehicle.