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A common bow is another reasonable silent ranged option and you can even retrieve your ammo later.
maybe they will eventually patch it later for ammunition to be less rare, let's hope.
i already made the gun, it had one bullet, which i missed with [doh]!
U don't need new type of ammo if u attach a custom made silencer 2 a gun.
Whoever came up with this idea is a noob.
If there was a ton of this subsonic ammo available, then the whole game changes. Next thing some players are going to want is an automatic large clip variant of the silenced pistol. Notice the feature creep this causes. In order to make the game difficult enough, the AI would have to be severely adjusted so that you'd almost have to use a silencer or silent methods of attack to succeed.
I'm starting to think this is why Blademaster and others found these almost teleporting invisible bombers attacking them at Nightmare and maximum legendary level -- perhaps triggered by other successful stats. Those might be funny clips to look at, but they are as unfair as anything I've ever seen a game try to do, basically almost impossible to avoid a player death when you meet one of those.
Subsonic ammo in real life does exist. The bullets are fired with a charge that does not accelerate the bullet over the speed of sound, so the idea is that the crack of a bullet's fire which is the breaking of the sound barrier, does not occur, making the sound much quieter. However, bullet drop and damage are higher for the same range to target. It would be hard to justify a high bullet drop rifle as effective for most common people, I would guess, as you'd have to aim the scope quite a bit more over any long range targets.
The Bow doesn't break the game balance mosty because of rate of fire, perhaps these pistols won't either, but they do nick away at it. So I would presume the ammo can only be found in the field and not at vendors for this silenced pistol, and carrying less of it, makes it mostly a get out of jail free card, or to save up for key night runs, maybe. I don't see how these will be very useful on volatiles, except if solo or near a safe zone, maybe as an alpha strike.
My problem with the bow is how each of the Legendary Levels put into the bow class can give 40% more damage per arrow. Nothing else compares, so everyone will start going bow. The good news is that this is useful in tough Hard and Nightmare difficulties especially at night, but it devalues everything else.
It's like looking at how the damage on Burning and Exploding Throwing Stars doesn't even compare to the damage on later Throwing Weapons found all the time in the field. Those get a 10% or 15% bump per level. While melee gets a few percent per Legend Point used.
It is very hard to balance this game because each difficulty level is set up to cause different types of adjustment. Also because you can avoid most of the night issue most of the time. Loot that is just about as good, in fact is as good, drops during the day under more controllable conditions.
So what happens is you get more of the bum rush, more of the alert every zombie a mile away stuff, and more of the secret teleporting invisible bombers traveling at near mach speed, to take away certain elements of adjustment by the player -- in a very cheap way.
At anyrate -- it has to have very little ammo. Otherwise, the whole melee game goes into the toilet. Bows already allow near infinite ammo since you can pick up all of it, but a bum rush can prevent you from picking up every arrow used -- so it becomes semi-fair at higher difficulties where the zombie bum rush keeps up longer, is easier to trigger, and they take more damage.
Most games, in my opinion, suffer greatly from the constant need to simulate:
-- The Headshot, which most players will learn to do, and giving that headshot a huge bonus.
-- Providing too powerful a stealth advantage, which allows for killing with near impunity, even though it is originally put into the game to allow for the evasion of armed conflict.
-- Balancing the game totally for special features added to the highest difficulty level.
This requires a lot to look into. Be careful for what you ask. The coolest features are often probably to become trump cards, where they beat any possible AI approach. This then gets adjusted by usually improving the AI with certain unfair capabilities, which when you don't have the trump card cannot be overcome normally.
Remember, they have purposefully made this an improvised weapon, look at it. Most games make improvised silenced weapons have very low durability requiring constant maintenance and parts, rather inaccurate, and even slower firing than regular pistols. Subsonic ammo would likely have to be hand-made as it is rare to find it on standard firearms users. Such custom ammo would also have to be engineered for the particular weapon in mind -- as each of these silenced weapons is probably self-constructed -- again as the DL universe is pretending that these never were in supply in the first place. Given the lore, it makes sense -- and is the only way to balance such a weapon.
Silenced pistols made by hand should never be a good sniper weapon. They have probably ignored that on purpose for the fun option of the player, but again, most players in the game can snipe at very good range with a normal pistol -- which already makes most rifles of less importance. The only value to rifles is their higher rate of fire, even the Police Rifle, and the more powerful damage.
So, if they did make ammo only available by scavenging in the field, low total bullet carrying capacity, only for slower rate of fire pistols, and less damaging -- that's a good thing in terms of allowing for less balancing issues.
Beware though, the 2.1 GB patch allows for a lot of possible adjustments they made to balance the game, as well as the Apple OS fixes. They did not list them all, as they never do. Just "Other gameplay fixes -- note the word "gameplay". That allows for a lot of things like a grab bag term.
Got two ammo packs from police vans there
Can confirm you can't get it in the Countryside. Just been playing through for about 6 hours, and opened every van and car ive come across and can't find a single box.
No ammo in police car trunks, only vans so far. But haven't done much looting yesterday.
I can confirm you can find it in the countryside, you have just been EXTREMELY unlucky
U have just been EXTREMELY lucky.
I played 3 hours.
I opened at least a dozen police vans & all military jeeps, & civilian cars, vans etc.
NOT even 1 damn ammo box & bullet.
This silencer-crap is a ♥♥♥♥♥♥♥ joke...