Dying Light

Dying Light

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why no sniper rifle?
looked for sniper rifle and rpg throughout the map and can't find one. And snow weather would be exactly something we need. Not trying to be an ♥♥♥♥♥♥♥ about it but just a little update can make things a little more fun. If you agree copy this whole thing into another forum.
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Because player will become lazy to interact with the zombies.

If you agree like this comment.
Blade Master 2 DIC 2017 a las 1:07 
Well, zombies aren't meant to be killed from range from the first place, so sniper rifle would be somewhat useless. Although I'd like to have it anyways.
Poppi !! 2 DIC 2017 a las 1:53 
Could be fun, but completely impractical in this game. For the distance in which you can actually hit something ( due to the spawning system ), you can snipe with the Crossbow, Bozak and Ranger bows. All cover that short distance nicely.
Última edición por Poppi !!; 2 DIC 2017 a las 7:41
DedZedNub 2 DIC 2017 a las 2:29 
First, consider the situation.

Sniper Rifles are the easy way to fight at a distance. So you can expect that survivors used up the sniper rounds a long time ago and hoarded those weapons.

You can easily snipe with firearms as it is when you aim down the sights. I can easily shoot a Toad who spits acid mortar rounds from outside his activation range and outside his mortar range on Normal in Dying Light. That's with a Pistol, I'd say probably at 40 yards or meters, maybe a bit more. That's aiming for the head, and I tend to make the shot the first time, but not always. Dying Light, like Dead Island series before it, is very fair to the player. You tend to hear the enemy before you hit his activation range, or you hear his unique roar when he activates into assault mode. This is sort of a tradition in all the great games like this -- such as System Shock 2 and Bioshock Series and Deus Ex series. Sound and the environment are meant to immerse you. (If this became simply Sniper Central the whole experience and the Parkour experience with all its frenzy -- that's all gone. Seriously, you'd never find enough sniper ammo to be able to do all this in real life. It makes for a pitiful game if you did.)

So it's not that hard as I'm not the best sniper, although I'm decent.

Besides that you can use throwing weapons and thrown explosives or traps at a good 20 meters, same with molotovs and firecrackers. Then you can throw melee weapons which are just as effective when broken it seems during throwing (which actually makes sense if you think about it), throwing those a good 10 meters effectively.

Besides that you will later have the ability to camouflage yourself. This will allow you to later do camouflaged attacks and takedowns with unarmed and melee attacks.

So, you don't need the sniper rifle. Sniper rifles , the older ones, used to take special rounds. Sure there would be hunting rifles around, but the Police Rifles and the Military Rifles represent something quite similar while also having rapid fire. The Police Rifle is supposedly semi-auto, but it was pumping out at least a good 4 rounds a second in one encounter I just had earlier tonight. The pistols seem the most accurate and having the least sway though.

Headshots are key with firearms. There is weapon sway for all of them. But you can predict it and you can take out any unaware zombie from more than adequate sniping distance. I don't know if I'd want to miss a volatile at night, though. Trying to hit one of those or maybe a wild Viral or Night Walker would not be the easiest chore after a miss. But a Volatile at night, and all that focus aiming down the sights, not a good idea with that sort of noise. Hit or run.

The game focuses on melee, even in the story, because melee and unarmed work in all situations once you know all the tricks. When it isn't a good idea for melee or unarmed, that's where the Parkour comes in.

Close Quarters Combat makes you secure from day One, you'd be very good at it if you were Crane and doing all the tasks he must do. Same with the Parkour, especially if you could actually do this level of jumping and so on (which I don't believe any athlete can do in real life). So CQC and Parkour ARE THIS GAME EXPERIENCE. That's about an anti-Sniper rifle as you can get. Yet you still have that option, just without an extreme Sniper range. Effectively you can do what you got to do, but ammo is meant to be sparse. In Hard and Nightmare, ammo will be less easy to acquire, probably its the worst in Hard. Check the Wikia to see. So might as well get into the correct mindset now to enjoy the DL experience longer and thru all difficulty levels you can handle.
Última edición por DedZedNub; 2 DIC 2017 a las 2:36
76561198430231374 2 DIC 2017 a las 13:38 
ok thanks everyone for your comments and i appreciate you guys taking the time to type those comments. Maybe you guys are correct because this game focuses on parkour and close combat. I will leave this discussion open for anyone with the same question.
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Publicado el: 1 DIC 2017 a las 16:54
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