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you need to separate them to stop being confused.
1-mods that increase weapon stats : damage/maniability/resistance.
2-mods that add elemental dmg or special effect.
The dmg added by the second category does not show in the weapon stat description. that's why you think it does nothing.
you can add both type of mods to a weapon : up to 3 mods that increase stats (depends on weapon) + 1 mod that add effect.
what mods? or you're referring to blueprints?
@--Indy--
ok, now i'm confused again. So I can ONLY use ONE blueprint per weapon? Then what's the point in choosing the blue/purple blueprints to craft? The damage boost for those blueprints are always so low.
I also have green blueprints (i'm guesisng it's from a DLC) which gives a huge damage boost to the weapons I craft with. Isn't the green ones way better? Are there any vanilla blueprints that is also green, or just the DLC ones?
http://www.accelerated-ideas.com/news/dying-light--crafting-and-blueprints-guide.aspx
- Correct - only one blueprint per weapon and it's permenent. They also can be taken as rewards, found in areas by exploring ( also some secret ones ) and from DLC's.
- All DLC blueprints are green ( but quite useful early in ).
The trick is deciding how to combine the two most effectively.
Not sure what you meant by green weapons adding more damage than blue. That's usually not the case. Which blueprints did you mean
Green blueprints are those like Punk Queen, Buzz Killer Nightclub, Lacerator etc. I think you alrdy have those at the beginning of the game if you own the season pass or Ultimate Edition.
Are these the only green blueprints available? From the DLC? Or are there actually green blueprints in the base game itself? So far all i've ever come across are only blue/purple blueprints
@_StanleyTweedle_
what do you mean mods are different from blueprints?
I only know two kinds...upgrades and blueprints.
If you want to apply elemental effects to a weapon, you use blueprints. If you want to increase the actual stats, you have to use upgrades.
I don't know of any other way to improve weapons.
Am I on the right track?
Mods are upgrades - " Modifications ". Exact same thing, different word.
And as Denii stated so nicely above, blueprints simply add elemental attributes to the weapon ( fire, electricity, poison, freezing ) as well as some small impact and or cutting boosts.