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You have made some very good points about how MetaCritc works. Thank you for the input.
Nevermind the fact that Metacritic takes all those different scoring systems and gives them different "values" based on whatever arbitrary system they have.
I won't even get into how some people get paid less because their Metacritic score was a few points less than the Publisher said they have to ( imaging working on something for years and a few tosspots who just mash numbers together on their website cost you a part of your salary ) least I throw up.
The sooner the thing dies and we move onto an opinion based system the better - but heavens knows that will never happen because people have a fascination with being graded.
yeah Cart Life is worth it. Especially if you like Papers, Please.
Ok well I definately agree with you (same argument I have for rotten tomatoes). BUT there is obviously a correlation with decent games and MetaCritic scores. You cannot deny that. The trend of MetaCritic score and game value is there. I agree it is not the best system, but it is better than no system IMO.
Actually, because I agree with you - and I have thought about it - could you recommend a better system than MetaCritic? I always thought a weighted system would be better. I.e. in the case of Papers, Please, the score would be reported as such "87/12" which would refer to 87%, 12 reviewers... The second number would weigh in on how many critics looked at it. Of course this does not address bias, etc. It would be a step in perhaps a better direction. Food for thought.
You should bring this up as its own topic. If I were looking at buying it, I would want to know this.
Oh yeah you are right lol I forgot we were in Papers, Please... And I did not know that a similiar thread exists in Cart Life. My bad.
The scoring has the issue on how arbitrary it is, particular for such large scales of 1-100. What makes a game with an 88 better than an 87 scoring game? This concern, while normally nit-picky, is magnified because of the importance meta-critic has on developer pay. When the difference between a point can decide whether a dev actually makes a living or not, problems arise.
Bias is not the issue (because reviews are ultimately biased, you just line your own biases up with the reviewer in question). The issue that throws off scores is that even when scoring systems used by reviewers are defined, they are not defined the same as others. Is 5 out of 10 an average game or is it a 7.5? What if one reviewer never gives out 10s because that implies perfection while another is completely fine with that? Throw in the, excuse my lack of a better word, unprofessional environment for games journalism where giving contrarian reviews is a great way to make money and the issues become clear.
He also admits the futility in removing it. Personally, I see two issues: One is that, as you said, it's simply convenient to have an average of a whole bunch of reviews (or a scale in general) to decide on a game's worth. The second, which the first stems from, is that we want to attach objectivity to something subjective. Sure, somethings are going to objective in video games in particular (how buggy the game is and how well done the options menu is), but a lot of things are still subjective. But we still want to say "x is better than y" due to our instincts and review scores are one of the methods to do that. As long as those two still stand, people will still pay attention to metacritic.