Steam telepítése
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Fordítási probléma jelentése
At first I expected him to be exactly like that Tom Hanks character in The Terminal (Viktor Navroski) because he just couldn't get his entry papers together. It reminded me of the scene where Hanks tells the inspector, "You have two stamps; one red and one green, so my chances are ... erhm ... fifty-fifty."
But then he evolved into a criminal ... engaged in "victimless crimes" such as medicine (or possibly narcotics) smuggling. When I realized that his business in Arstotzka was drugs this whole time, and that he was so cavalier about it, I saw the "boundaries" motif written into his storyline. He crosses physical, legal, and moral checkpoints over the course of the game and each set of lines draws its own "map." He also drags you along even if it's against your will, adding a sense of exploration to a game that takes place all in just a confined inspection booth.
His brazen defiance against authority also stands out in the dull grey background populated by thousands of unremarkable faces, a bold risk to take in the political climate, but he won't give up his humanity even for personal safety.
The game doesn't throw his story onto your face, but you can make up a bit of it kinda. It's very well put together.
They move to Cobrastan.
SPOILERS! Ahead, Don't read below if you do not want to read any spoilers.
No biggie, Jorji is boss from Orbistan.
If you detain him, which wont have you penalized for letting him in, he pretty much says "meh, no big deal, ill be back".
In a few days time, he is back, unharmed, and even happy to see you.
He even ends up giving you his pass port, and you now have the option C victory which is to leave to Orbistan with your family.
He even comes back a few days later thanking you, telling you he is getting out while ahead after a big score, and then gives you 40 dollars.
Yup he is a pimp, and probably my favorite part of this game.
I am always excited when Jorji Costava shows up to my booth!