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I agree that it's like work though..
That's the point.
Yes there is. It's just that learning the game requires actually reading the brief paragraphs of flavour text and keeping the rulebook on hand.
It's called the escape key. Try using it.
This game already tackles touchy subject matter as it is. We don't need the pretense of realism dropped any further by attatching it to real country names and generating genuine negative stereotypes.
Also I think that this game does have a bit of learning in it. It teaches you about the harsh life of immigration in unfortunate, strict countries. And the documents and procedures may also be quite realistic.
To give you an idea of what I mean, let's say that you COULD pause to study documents. That's fine and all, but let's think about all it would really take to make the game incredibly easy. Let's assume that every in-day game is 320 seconds long. Let's also assume the following: it takes 5 seconds for somebody to walk into the area and put their papers down, total, and 3 seconds for them to leave even if denied. Now, we pause the game every time papers are set down. For every person we complete, it takes 8 seconds, yes?
That's 40 people per day, if nothing happens such as an EZIC mission, terrorist attack, etc. and you don't get any citations. This gives us 200 dollars per day; without expenses. By the end of the day, we'll have 180 dollars worth of savings.
The gameplay is about haste and making mistakes as well as a nice story.