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That's it. That was the whole experience of my game. I heard it was funny but there wasn't even anything witty or funny about it. Is the demo severly lacking something?
Ya, by and large that sums it up. But if you are a person who gets easily soaked into a story or can empathise with the characters, you will find Papers, please to have an interesting setting and an absorbing story (with different branches and endings) that constantly confronts you with moral dilemmas. Eventualy the game asks: what would you do having limited power but also have to answer to a facist arbitrary bureaucracy.
Papers, Please is sort of like that.
Thats why (immersion)
At various points, the game will throw some moral dilemmas at you, and how you choose to handle that series of moral choices will determine the type of ending you get.
For example, sometimes people will beg you to let them through even though they don't have the right documentation, but if you let them through you will get a citation. If you get more than two citations then money will get deducted from your salary for that day.
This might matter to you because at the end of every day the game will show you your bills and how your family is doing. If you can't pay for heat, or food, or medicine members of your family may start to die.
All in all, this game takes the "your decisions matter" idea, and makes it work really well because there isn't really an obvious "right" choice.
Glory to Arstotzka!
You don't need to aim good, be a master strategist or worry about character stats.
You need to be aware, think, remember, and doublecheck - because an error on your part could end the game a few turns later.
Truth, I hate the pixel graphics more than I can express, but when the game is on I just forget about it.