Path of Exile

Path of Exile

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2021 年 3 月 10 日 下午 3:30
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Development Manifesto: Harvest Crafting
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目前顯示第 76-90 則留言,共 287
ntall1 2021 年 3 月 11 日 上午 6:03 
Harvest league was one of the most boring leagues I have ever played. Then they added it to the base game. I was actually enjoying this maven league until the end game devolved into endlessly searching for sacred groves. Boring...

Crafting has made farming for gear significantly less exciting, and gear farming is one of the main reasons many of us play ARPG's. The excitement of getting that 1 in 1,000,000 drop only exists on a mirror anymore. So, unless you get a mirror drop, there are no crazy dopamine pings left in the game.

Never before has the new end game boss felt less relevant. I one shot Maven this league. That has never happened with any brand new end game boss in PoE ever, and the reason for it this league is that perfect items are now the norm, and not exciting or rare.

For solo self found, all of these additions kind of make sense, but for an always online economy ARPG, all of this stuff just makes things more and more silly, imo.

I remember when it was actually hard to cap resistances, 4 links were hard to get during the campaign, and the weaver and many other campaign bosses were gear/skill checks preventing progress. Now its just face roll through area's and craft perfect gear to kill weak monsters and bosses. Boring....
Mur 2021 年 3 月 11 日 上午 6:06 
What I don't like about harvest is that I play with a group and it always takes a long time to process and the group doesn't get to participate.
I would rather that it gave me a very few choices to do and I get to keep an unlimited choices for later to deal with on my own so that as a group we can go in, kill everything and continue on.
It also would be nice for my group to see what the difference between the two harvests are so they can suggest a choice.
最後修改者:Mur; 2021 年 3 月 11 日 上午 6:07
Sunshine Crazy 2021 年 3 月 11 日 上午 6:08 
These changes are very unnecessary in my opinion. The strong deterministic crafts such as 'Augment' and 'Annulment & Exalt' crafts are already very rare and as others have mentioned there still is a heavy RNG element to them. This league was the first time ever that I actually crafted since 'the old way' of crafting (Chaos spam and Exalting) is waaaay too expensive (and random) for the vast majority of people, including myself, and I have >2k hours in this game... If you want to take it back to gaining valuable rare items more or less solely by identifying them then you might as well remove Harvest completely.

For several leagues now I've pretty much stopped picking up and identifying rare items. It's just not worth the time and effort. I can make more currency by just picking up raw currency drops, fragments, maps and/or unidentified rare items to make chaos recipes. I get that if everyone played like this there'd be no rare items available on trade sites... But if just about 1 in 200 items is worth more than 1 chaos it really is just a giant waste of time. I want to play the game, not scour through countless rares for the seemingly infinitely small chance at a useful item. So if you make Harvest useless (too) then the game just loses more and more appeal in my opinion.
Sunshine Crazy 2021 年 3 月 11 日 上午 6:10 
引用自 Mur
What I don't like about harvest is that I play with a group and it always takes a long time to process and the group doesn't get to participate.
I would rather that it gave me a very few choices to do and I get to keep an unlimited choices for later to deal with on my own so that as a group we can go in, kill everything and continue on.
It also would be nice for my group to see what the difference between the two harvests are so they can suggest a choice.
Good point very well made. The option to keep an unlimited (or even 'just' a very large) amount of crafting options would be a nice take on it.
Sztrinka 2021 年 3 月 11 日 上午 6:11 
Exijo que vuelva harvest a la normalidad y que agreguen un sistema de recipientes donde puedas guardar los crafteos para vender en el mercado. No me gusta el mercado negr0 que hay en discord :bbtcat:
最後修改者:Sztrinka; 2021 年 3 月 11 日 下午 12:15
Rolf Campos 2021 年 3 月 11 日 上午 6:27 
well looks like I'm quiting poe again. this is a step in the wrong direction.
exDivinity 2021 年 3 月 11 日 上午 6:41 
How out of touch with reality is your development crew? Do they play the game? I played 700+ hrs this league. I was enjoying the game. Now I am questioning whether there will be enjoyment back, because YOU feel the game should be a Casino, whereas the entirety of the base disagrees. Fire Chris, please.
insonia様 2021 年 3 月 11 日 上午 6:43 
thanks for ruining the game further! not only do we not get exalt drops (i've had 4 in all of heist and 5 in all of ritual), we now dont have access to a nerfed deterministic crafting system that works wonderfully.

Congrats.
Doten 2021 年 3 月 11 日 上午 6:53 
Development :steamthumbsdown:
TacoLite 2021 年 3 月 11 日 上午 7:07 
These changes go against the hopes of the player base.
Opieo 2021 年 3 月 11 日 上午 7:07 
After reading through many of the comments, people are NOT happy. The best three ideas which should be combined to not destroy what many people enjoy in PoE are: 1) Leave harvest as is, 2) Make it tradeable like beasts, and 3) Make it so if you harvest craft on an item, it can't leave your account / be traded off. If you put in place all 3 of those, boom, people do their own crafts to work towards their own stuff, and you also remove the need for external discord. You also don't screw over all of us who don't throw our entire lives at this game. I have not seen even 5% of the comments come back positive on this change.
darienmacgregor 2021 年 3 月 11 日 上午 7:07 
Well it was fun while it lasted, I actually was able to get somewhere during harvest league, and really felt like I was able to play the game, honestly this decision to go away from deterministic gear progression has really soured me on POE. I don't know if I will be coming back.
Teal 2021 年 3 月 11 日 上午 7:23 
I think the 0 likes on this post speaks for itself
WillyEaderbox 2021 年 3 月 11 日 上午 7:34 
China Wilson making currency sellers great again...
TheOldElf 2021 年 3 月 11 日 上午 7:52 
I'm more of a SSF player, as I'm not a fan of playing a WallStreet Sim

My main issue with PoE, is that crafting feels like a very select club

First you need a lot of currency. And since money beckons money it tends to spiral out of control.
Second you need knowledge, and without the external tools, it's just impossible.
Third, RNG fests are really not fun past the 50th hour.

So not to keen in that regard... What's the problem with more players accessing mirror-tier items?
Maybe think of a way to make other crafting mechanics more interesting/worth your time?
最後修改者:TheOldElf; 2021 年 3 月 11 日 上午 7:56
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張貼日期: 2021 年 3 月 10 日 下午 3:30
回覆: 287