Path of Exile

Path of Exile

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7 października 2021 o 13:59
Path of Exile 3.16 Balance - Part 3 - Auras, Curses & Elemental Damage Over Time
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Wyświetlanie 46-60 z 92 komentarzy
Mechanos 8 października 2021 o 11:06 
Początkowo opublikowane przez xahvi:
they killed single player now they're killing multiplayer. y'all should just stop developing at this point.
Multiplayer is fine. If you can't multiplayer without aurabotting, you're doing it wrong. Multiplayer is supposed to be 2+ people "playing" the same game. Aurabots were playing their own game, and trivializing it for others, which is extremely bad for power creep/balance. How do you balance content around the assumption that an aurabot may be in a party? You don't, you let them (the aurabot party) faceroll everything, or make the content too hard for the average build.

Now that the elephant in the room is gone, they can "hopefully" look into making normal singleplayer/multiplayer a smoother or more worth it experience. "Hopefully."
-Farmazone 8 października 2021 o 12:02 
Początkowo opublikowane przez Sam Snowman:
wont those aura changes also hurt Minion builds? Many stacked aura's to make the minions stronger.

What a ♥♥♥♥♥♥♥♥♥, you just go cold conversion minions with Hatred and Haste, that's usually enough DPS for your minions. Having 90 all res, converting phys taken as ele and being immortal is literally aurastacking, same concept just using your spectres as DPS instead of nebulis.
-Farmazone 8 października 2021 o 12:14 
Początkowo opublikowane przez tooxie:
Hey @GGG,

how about you, instead of constantly nerfing and buffing stuff, you nerf (or buff) mobs and bosses (and loot they drop) on-the-fly, according to (map and) player level, life, mana, dmg output, resistances, defenses, etc., so that everyone gets similar level of engagement?

Also, no more instagibbin', pls and ty!

It's like trying to make Cyclone and Dual Strike feel the same.
You'll never achieve same engagement with different skills by tuning monsters up and down.
Simply because by skill design they work much better than others. That's why META will always be in the game unless GGG literally make a DPS cap to like 1 million for every single skill, but even when you have the same DPS on every single build but the damage application is different - most effective skills will be DoT due to damage being always present while you can dodge and run around the boss.
Stabiler Afghane 8 października 2021 o 14:01 
So - again, nerfs. Killing an archetype, nice. Yeah, aurabot is broken. But the problem is the fact that auras in general are so strong and easy, they need a rework. They should be active abilities with a light cooldown and mana-usage instead of the bad reserve-system. This would be a clear playstyle that isnt passive and can reward good sequences with nice buffs, whatever - just SOMETHING instead of taking old things, not reworking them and making them ♥♥♥♥♥♥.
crushedbug 8 października 2021 o 14:41 
people complained that the game was not casual friendly, now that it buff stuff that help casuals and ♥♥♥♥ with hardcore 1% they are complaining too lol
DePhoegon 8 października 2021 o 14:48 
Początkowo opublikowane przez 『R』:
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Eh idk, as i said im a casual, i myself have never even reached shaper or tier 16 map, i just cant put my time to invest a lot to get to that point, i still play the game nontheless, but when i think i reach my limit i stop, i cant be bothered to go more.

But just cause the dev make it easier for us people to enjoy the game, i dont think it make the whole game any less challenging for those harcore people?

And this is just my opinion, and it could be wrong, but remember the tons of nerf on this current patch? yeah, all those simply cause of the minority which are mostly streamer that could clear content quickly, but then its us casual that got most of this problem on our end, nerf the whole game over 5% or whatever that is ? And then now this buff which u said gonna make the hardcore not enjoy the game? idk man.

Here is the 'problem', ... when you kind of 'kneecap' high end builds in an attempt to .... diversify the builds in the late game (when any given weapon/armor, isn't off limits, and the best of the best possible is accessible if you try) You only end up .. hurting yourself because of it.

Also, I need to point out that (unlike wow) This 'base' is f2p, and the majority of casuals or light players, much less 'new' players. will spend 7.50$ usd on a currency tab... or 5$USD on another shared stash tab, or 10-20$ on any given pet bundle..
-- I say it like this because the life blood for the game for the devs also includes these 'micro transactions' [which cost more than alot of games you can get now]

The players who literally keep this game alive... are the exact players they are attacking with this nonsense.. go ahead & look at the prices .. remember it's 10 Prem currency per 1$USD.
--- Remember that Twitch purple bundle they 'gave away' a while back for prime users, ya.. that's 20$USD to get now.

The other ironic problem is that going over the aura changes... (mind you I'm not the mathhead min/maxer for this kind of game, and I kinda suck and enjoy stupidity of my own play) Is that it will only worsen the problem, with buff bots for group parties going to be even more effective (even though they will need to rethink their design a slight bit), and the crux of the problem will always come down to .... 'some just doing the game tooo good'.

Remember they might .. kick the best of the best minmaxers in the balls by 5-10%, but ..... everyone else who can't spend that time those players did are going to be kicked far harder, and be set down a weee bit more, as part of what makes those players a bit insane... is how well they can piece stuff together.... and more or less your choices for your build can make up 100x more of a difference than any one piece of gear or strength of a talent.. and these changes will do nothing to address that.
Galgisifr 8 października 2021 o 16:26 
while meta-only players whine, players who actually enjoy playing this game are pretty satisfied by these changes. thanks GGG <3
WyKay 8 października 2021 o 16:37 
It's strange how I no longer care for a game that I used to play 8 hours a day
Summonsays 8 października 2021 o 17:27 
So as a summoner / support character type player, I guess I wait till next 2 or 3 patches to come back.
Glubba 8 października 2021 o 17:44 
Now finaly its gone i spent 1000 of hours and euros but finaly i am at the point i would give the game a negative rating sad.
Hudson Kalil 8 października 2021 o 17:52 
is possible create a "Death Log" plssssss ?????
Viking 8 października 2021 o 19:43 
Początkowo opublikowane przez DePhoegon:
Początkowo opublikowane przez 『R』:
i dont really understand why a lot of people hating these balance since part 1, cause personally for me it make a lot of thing seems more casual friendly for me who can only play once or twice a week, all these patch note on paper just sounds more appealing and easy to work towards, at least on paper.
That's kinda the problem..

The more you 'make it casual friendly' .. the more you have to seriously put in at the end game to make it something worth doing @ extreme levels.

These are the sort of things Blizzard Did with wow, in an attempt to gain more new users and they ended up wondering why their high end raiding scene was effectively rotting & more content was going uncleared because more players didn't give a toss about super high end.

That'll happen here, where fewer & fewer players do the redonkulus stuff that requires min/maxing & an effective team group.

The problem Will start to manifest when 'group play' becomes more ... simplistic to the point that the min/maxers whom like to either challange to silly levels or otherwise do stuff that requires teamwork will slowly pull away, and it's not just 'one player', it's groups at a time, less really active players in chat.. less players in the economy of the game.. and less experienced players around at any given time.

It's great to be accessible, but doing so at the cost of your top skill end (even when it just looks silly broken otherwise to anyone else.. but would literally require you to be uber rich &/or unbelievably lucky for one character equipped out to the point it's dozens of hours minimal to gear that capped character if you are on the lucky side of things) will do nothing but degrade and lower the game as more top end content doesn't get done.

This is a delicate thing, I hope it gets handled right.. but putting the blame on group players whom are just lul kek min maxed to the theoretical max requiring dozens to hundreds of hours to get those characters set, will only end up with those players feeling ... more motivated to play another game.

Because a casual audience is more likely to spend money, simple as that. Tencent owns GGG's soul, and it is simply smart business to make a game "more casual" to appeal to a wider audience.

The RNG of the game has always been abyssal, costs extreme, and if you weren't grinding every league, trading perpetually with the WORST. TRADING. SYSTEM. EVER. TO. BE. IMPLEMENTED. INTO. A. ONLINE. GAME. Then the odds of progression at any normal persons rate was impossible. Placing changes into a game that brings in more people or let's people who only play a few hours a day a few days a week is just smart business.
DePhoegon 8 października 2021 o 20:24 
Początkowo opublikowane przez ApocNizmith:
Początkowo opublikowane przez DePhoegon:
That's kinda the problem..

The more you 'make it casual friendly' .. the more you have to seriously put in at the end game to make it something worth doing @ extreme levels.

These are the sort of things Blizzard Did with wow, in an attempt to gain more new users and they ended up wondering why their high end raiding scene was effectively rotting & more content was going uncleared because more players didn't give a toss about super high end.

That'll happen here, where fewer & fewer players do the redonkulus stuff that requires min/maxing & an effective team group.

The problem Will start to manifest when 'group play' becomes more ... simplistic to the point that the min/maxers whom like to either challange to silly levels or otherwise do stuff that requires teamwork will slowly pull away, and it's not just 'one player', it's groups at a time, less really active players in chat.. less players in the economy of the game.. and less experienced players around at any given time.

It's great to be accessible, but doing so at the cost of your top skill end (even when it just looks silly broken otherwise to anyone else.. but would literally require you to be uber rich &/or unbelievably lucky for one character equipped out to the point it's dozens of hours minimal to gear that capped character if you are on the lucky side of things) will do nothing but degrade and lower the game as more top end content doesn't get done.

This is a delicate thing, I hope it gets handled right.. but putting the blame on group players whom are just lul kek min maxed to the theoretical max requiring dozens to hundreds of hours to get those characters set, will only end up with those players feeling ... more motivated to play another game.

Because a casual audience is more likely to spend money, simple as that. Tencent owns GGG's soul, and it is simply smart business to make a game "more casual" to appeal to a wider audience.

The RNG of the game has always been abyssal, costs extreme, and if you weren't grinding every league, trading perpetually with the WORST. TRADING. SYSTEM. EVER. TO. BE. IMPLEMENTED. INTO. A. ONLINE. GAME. Then the odds of progression at any normal persons rate was impossible. Placing changes into a game that brings in more people or let's people who only play a few hours a day a few days a week is just smart business.

That makes me a tad sad.. People should really learn to close their wallets, or learn to add up how much they have spent on a game.
Papa Bear 8 października 2021 o 20:34 
GGG that type of company that does not want you to have fun. Literally all my builds are unplayable because of the ridiculous nerfs they have been doing. This is the main reason why I quit PoE. It took me at least two leagues to finish my build in standard just to be nerfed. Are you kidding me? Theres no reason for me to keep playing the game, I have moved from it.
Baronfuming 8 października 2021 o 22:26 
It pleases me to see many of these long-standing mechanics problems getting updated.
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