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Zgłoś problem z tłumaczeniem
Now that the elephant in the room is gone, they can "hopefully" look into making normal singleplayer/multiplayer a smoother or more worth it experience. "Hopefully."
What a ♥♥♥♥♥♥♥♥♥, you just go cold conversion minions with Hatred and Haste, that's usually enough DPS for your minions. Having 90 all res, converting phys taken as ele and being immortal is literally aurastacking, same concept just using your spectres as DPS instead of nebulis.
It's like trying to make Cyclone and Dual Strike feel the same.
You'll never achieve same engagement with different skills by tuning monsters up and down.
Simply because by skill design they work much better than others. That's why META will always be in the game unless GGG literally make a DPS cap to like 1 million for every single skill, but even when you have the same DPS on every single build but the damage application is different - most effective skills will be DoT due to damage being always present while you can dodge and run around the boss.
Here is the 'problem', ... when you kind of 'kneecap' high end builds in an attempt to .... diversify the builds in the late game (when any given weapon/armor, isn't off limits, and the best of the best possible is accessible if you try) You only end up .. hurting yourself because of it.
Also, I need to point out that (unlike wow) This 'base' is f2p, and the majority of casuals or light players, much less 'new' players. will spend 7.50$ usd on a currency tab... or 5$USD on another shared stash tab, or 10-20$ on any given pet bundle..
-- I say it like this because the life blood for the game for the devs also includes these 'micro transactions' [which cost more than alot of games you can get now]
The players who literally keep this game alive... are the exact players they are attacking with this nonsense.. go ahead & look at the prices .. remember it's 10 Prem currency per 1$USD.
--- Remember that Twitch purple bundle they 'gave away' a while back for prime users, ya.. that's 20$USD to get now.
The other ironic problem is that going over the aura changes... (mind you I'm not the mathhead min/maxer for this kind of game, and I kinda suck and enjoy stupidity of my own play) Is that it will only worsen the problem, with buff bots for group parties going to be even more effective (even though they will need to rethink their design a slight bit), and the crux of the problem will always come down to .... 'some just doing the game tooo good'.
Remember they might .. kick the best of the best minmaxers in the balls by 5-10%, but ..... everyone else who can't spend that time those players did are going to be kicked far harder, and be set down a weee bit more, as part of what makes those players a bit insane... is how well they can piece stuff together.... and more or less your choices for your build can make up 100x more of a difference than any one piece of gear or strength of a talent.. and these changes will do nothing to address that.
Because a casual audience is more likely to spend money, simple as that. Tencent owns GGG's soul, and it is simply smart business to make a game "more casual" to appeal to a wider audience.
The RNG of the game has always been abyssal, costs extreme, and if you weren't grinding every league, trading perpetually with the WORST. TRADING. SYSTEM. EVER. TO. BE. IMPLEMENTED. INTO. A. ONLINE. GAME. Then the odds of progression at any normal persons rate was impossible. Placing changes into a game that brings in more people or let's people who only play a few hours a day a few days a week is just smart business.
That makes me a tad sad.. People should really learn to close their wallets, or learn to add up how much they have spent on a game.