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I'd like it if the league mechanic helped boost me to high tier rather than making it even harder to get there. If I get to high tier and my build can't hang anymore that's on me, but I can't even get to mid-tier anymore. The highest I've gotten is low red-maps so keep all that in mind, I guess... still, if I can't even get comfortable in the early end-game then the game won't hold my interest.
also Kosis is WAY too strong compared to Omniphobia, when ever i meet Kosis in a 100% delirium i either have to run past him or give up on the map
Yeah Kosis is definetely too tough. Either nerf him or make Omniphobia harder so that they're similar in levels. Unless the intent was to make Kosis super hard.
The rewards for completing the challenges are also staggeringly bad. Ofcourse, 90% of your microtransactions are hot garbage, so it would make sense that you struggle to make interesting challenge rewards. But to be so incompetent to make 2 back attachments of only ♥♥♥♥♥♥♥ THREE items you unlock with challenges... It is ♥♥♥♥♥♥♥ pathetic. If you made actually interesting and MORE challenge rewards, damn. Your playerbase wouldn't dwindle so fast after every single league launch.
Yeah i kinda feel the same, but this time the actual league mechanic is the biggest issue. You have to kill stuff fast and move fast, ignoring other stuff on the map, like drops, and then backtrack to gather the loot...