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Most people put a cull on their second weapon set. I use bear trap + item rarity; get a rare/boss down to a sliver of health, switch weapon sets to make that available, and get the kill with 50+ extra magic find.
Gems level in both weapon sets also, so I always have some gems like item rarity, unused but gaining experience in off weapon sets.
Auras work different with hotkeys also, allowing you to set a hotkey to an aura, use it, then change that hotkey, and you keep the aura (effectively allowing 8 skills + as many auras as you want).
I play Skyrim. Believe me when I say I've heard plenty of 'dumbed down' arguments already. Please, spare me the headache, and honestly this game is already dumbed down enough. In the first place you shouldn't have a second weapon set AT ALL or at the very least you shouldn't be able to swap between them instantly (but so many games do this nowadays that's a moot point), and how about those potions? They magically refill themselves as you kill enemies. Because that makes sense. Also, you can knock them back like a college freshman inhales cheap beer--IN THE MIDDLE OF COMBAT--WITHOUT INTERRUPTING YOUR ATTACKS.
Not to mention all of your skill points go into passives...
Anyway, back to my original point. This system is just plain counterintuitive. Where you slot your skill gems shouldn't govern how your hotkeys function. So long as you have them equipped, your skills should be yours to assign however you like. Rather you should have two exclusive sets of skills when swapping between weapon sets so you don't have to struggle against the system.
If anything this bogus system is TAKING AWAY control from the player since it forces you to take into consideration an extra level of detail that simply doesn't need to be there. Its unnecessarily restrictive. Swapping weapon sets--good. Setting up hotkeys--also good. However, making your hotkeys function this way overcomplicates things and that's bad. I can understand where the devs are coming from on this, but its still stupidly counterintuitive.
Its on the same level as a levelling system that effectively weakens the PC by having enemy scaling that far outstrips the player character's stat gains on level-up. I'm looking at you Oblivion -_-
Also, that's a pretty common farm strategy, but some people actually want to fully utilize BOTH weapon sets and have a custom skill loadout for each. I made this post to help people realize that.