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It's generally too hard (without a huge bank or perfect gear) to run a 'caster tank'. You have to spend on fire damage and life, which will be gimped if you spend into armor, resistances, and other defensive nodes. You want to play to 'not get hit', and have a Cast When Damage Taken setup for when you do.
Casters want to kill quickly, and Firestorm is a bad choice. Unless you can get it's cast speed up so high that the ground is pummeled with hundreds of drops in several seconds, it plain sucks. Burning damage is another mechanic where you need the right gear to make it kill quickly.
Flameblast is pretty popular now. I'd take a look on the official forums for some guides.
If you don't want to reroll, some tips :
1. Get a Decoy Totem and level it to 20 ASAP. Cast Decoy Totem, all mobs run for it and not you, cast Firestorm (or preferably Flameblast) on top of it. It will die easily at first, but once levelled high, they last pretty good.
2. Use a Cast When Damage Taken -> Enduring Cry -> Immortal Call -> Increased Duration setup. When it triggers from you taking damage, you become immune to physical damage for a short period. For a caster, this is a must, for when something like a Goat jumps on you, it triggers.
3. Get a Searing Touch unique staff, 5 link it at least, and put your main fire spell in there.