Path of Exile

Path of Exile

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@Innomen Feb 16, 2014 @ 9:39pm
Why can't I dual wield shields?
Or why arent there two handed shields?
Last edited by @Innomen; Feb 17, 2014 @ 11:10am
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Showing 1-15 of 43 comments
Lagwin1980 Feb 17, 2014 @ 1:22am 
why cant you ware boots on your head?
Last edited by Lagwin1980; Feb 17, 2014 @ 1:22am
anarcher Feb 17, 2014 @ 1:52am 
>youaredoingitwrong.jpg
Lucky Thirteen Feb 17, 2014 @ 2:45am 
Why would you want to have two shields and no weapon? That wouldn't make any sense.
Fluke Feb 17, 2014 @ 2:49am 
I wanted 2 shields on my first char (currently on my second ), I assume its for balance reasons.I have basic attack turned off on both chars,i always seem to lean towards casters.

Gavener Feb 17, 2014 @ 5:19am 
haha, ya i always wanted to duelk weild shields on my tank characters :D
Sleeplessgamer Feb 17, 2014 @ 5:23am 
because its historicly retarded.
Gavener Feb 17, 2014 @ 5:25am 
big ogre guy with two tower shields nailed to a pole walking around in front of casters and arachers
The_Driver Feb 17, 2014 @ 5:27am 
For the same reason you can't dualwield quivers.
Xatharas Feb 17, 2014 @ 5:36am 
because in the end you would be a turtle, eg walking around with your house on your back ;)
NewTroll Feb 17, 2014 @ 5:52am 
You can dual wield two wands... so why not two caster shields? Sure it sounds goofy, but it's not completely illogical.
Chains Feb 17, 2014 @ 6:45am 
Didn't we use to be able to duel wield shields? I can't exactly remember. And couldn't quivers be equipped with non bow weapons before?
old Charlie Feb 17, 2014 @ 6:47am 
maybe they implement it one day. Block-chance-wise there would be some changes to the mechanics necessary i guess, cause adding the blockchance or using 2 blockchances, would be OP.
@Innomen Feb 17, 2014 @ 11:26am 
And finally the real answer.

Originally posted by An Album Cover:
...would be OP.

The uses of dual wielding shields are obvious for any build that relies on magic for damage as opposed to bow and melee. To those who would ask such a question it’s pretty obvious they haven’t spent even a few seconds thinking about it.

I just wanted to point out that there is zero logical justification for the limit from a utility perspective because all shields in the game are one handed anyway.

I would like to see shield dual wielding implemented without arbitrary nerfing to follow but I know it won’t be.

Is this “op?” No. (The entire concept of “op” disgusts me. It’s just another instance of try hard masochists getting pissy because they want everyone to suffer as much as they do and they don’t want any uppity youngsters coming in and getting all powerful like they are without being hazed as they were.) I highly doubt that even with the system as-is combining any two shields would lead to an invincible character.

For every style of build there are weapons suited to the style. There are defensive weapons in this and every other arpg. In effect you can wield two shields, they are just shaped differently. A magic enhancement item or gem holder can be chosen and configured exclusively for defensive purposes.

My summoner does not smack stuff with her wand. (At least in public anyway, I don’t judge or pry. >.> )

The Keystone passive necromantic aegis -screams- for shield dual wielding. In fact if it applies to animate guardian you kind of can get two shields on one minion. Thus the game already has a way to parse “overlapping” shields.

I think it would be pretty easy to implement dual wielding. Just make it so that attributes combine but don’t stack. No 100% block chance, after all a shield isn’t a hamster ball. But if one shield grants you magical resistance and another grants you regeneration, I see no (non-arbitrary) reason you wouldn’t apply both.

We accept that the price of two swords is less defense, well the same calculation works in reverse. My build may accept that the price of extra defense is less offense.

They even put a monk in the game. What if I want to make a pacifist character? A support only character? A true tank.

Oh well. Just wanted to get you all (over) thinking :)
old Charlie Feb 17, 2014 @ 11:51am 
I just wanted to point out that there is zero logical justification for the limit from a utility perspective because all shields in the game are one handed anyway.
Ingame-logic. yeah. Reality-wise. A bit unrealistic. But thats something i wouldn´t care about. But some people WILL think otherwise and that DOESN`T make them bad people, as you are implying. I too think, that it would make a nice idea.

I think it would be pretty easy to implement dual wielding. Just make it so that attributes combine but don’t stack. No 100% block chance, after all a shield isn’t a hamster ball. But if one shield grants you magical resistance and another grants you regeneration, I see no (non-arbitrary) reason you wouldn’t apply both.
Its not as easy as you make it sound. You will have to create a mechanic, that doesn´t just add up the blockchance or gives you a second one. Both variations WOULD be to strong, which would result in every spellcaster running around with two shields, regardless of their passives. Getting 30% Bockchance is simply way to good to miss up, compared to that bit of spelldamage or critchance you might have on a dagger, wand or any kind of weapon. Staffs would be totally broken for that matter. And to only use the higher-blockchance, would be a bit ilogical. I mean, you would run around with 2 shields... there should be some perks for blockchance. But maybe they could extend their dual-wield-block-mechanic (15% to block if you dual-wield) to shields and combine the blockchance of the shields to an average. And if we thought about it some more, i bet we would find more problems resulting from that...

Is this “op?” No. (The entire concept of “op” disgusts me. It’s just another instance of try hard masochists getting ♥♥♥♥y because they want everyone to suffer as much as they do and they don’t want any uppity youngsters coming in and getting all powerful like they are without being hazed as they were.) I highly doubt that even with the system as-is combining any two shields would lead to an invincible character.
dude, i think you have some serious issues with yourself...


[Edit] And although i like your idea, i guess its not that "obvious". If it was, many more games would have that option. Personally i only know neverwinternights 1 (which was declared a bug and repaired) and Torchlight 2 (added by a workshop-mod)
Last edited by old Charlie; Feb 17, 2014 @ 11:55am
@Innomen Feb 17, 2014 @ 12:26pm 
Originally posted by An Album Cover:
dude, i think you have some serious issues with yourself...
"Dude" you're conditioned to feel that any time anyone opposes any form of oppression (which is what denying, or defending the denial of, options/freedom to others is by default in the vast majority of cases). That’s what bullies are for. To get dissenters back in line.

To be crystal clear, I’m not saying a try hard masochist is a “bad person.” If you want to torture yourself, be my guest. You don’t see me arguing that hardcore mode should be eliminated just because I think it’s profoundly silly. What I am saying is that they shouldn’t get to limit the fun and freedom of OTHER players just to make THEIR experience more “valid” somehow for the same reason we don’t replace standard entirely with hardcore mode just because hardcore players favor perma-death.

ANY argument attacking OPTIONS (as in optional, as in if you don’t like it you don’t use it, but being an option, since I like it, I can, you know like inverted mouse or whatever) being granted to OTHER players (via whining about “balance” or “op” or otherwise) is equally oppressive.

Kids today scare the crap out of me with their ant like loyalty to whoever is in charge and however things are at that moment. I’ve never experienced or read about such a freedom-averse population or demographic in the history of the world.
Last edited by @Innomen; Feb 17, 2014 @ 12:27pm
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Date Posted: Feb 16, 2014 @ 9:39pm
Posts: 43