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Another is that it allows the same enemies and areas to feel fresher on multiple playthroughs - when you are forced to use different skills and tactics due to having different stats (rather than getting stuck in the "optimal" rut).
You may also be underestimating the effects of gear, gem choice, and player skill on the viability of your character; there are remarkably few passive combinations that fail to work together *and* fail to be obvious about it.
I understand the frustration somewhat as my first character is so weak it's not even funny, but then I started a new one in the domination league when it launched and guess what, it's leaps and bounds better.
Try not spending points randomly if you get riled up like that. By the way there should be a passive point reset with the upcoming march 5 patch so your wish will be granted.
Small mistakes in your build are easy to fix; re-rolling is for when you realize you made such a huge mess of what you should have taken that the time spent levelling the new character is less than the time spent gathering materials to respec the old one.
The feeling you get when you finally get your character to smoothly progress through content is amazing.
Kinda negates GGG's enthusiastic "unlimited customization!" statement
You make a mistake on the passive tree, realize it later, and then you have two options. Gather enough orbs, to respec your points. or reroll a character completely, because it is mostly faster. Do you understand what happens here? Players are given the option of Wasting equevelant time of levelling a character form 1-50, on the only other option of respeccing(books dont count, since limited) being collecting around 60ish orbs to respec.
And then comes the topic of It encouraging -REROLLING-.
I understand how you would see it like it.
but again. There has to be a bigger reason to reroll a character than to say "i messed up on my tree, but i'll just drop this character, who's a waste now, and reroll one IN PLACE OF HIM, not as an ADDITIONAL character, but as a REPLACEMENT. So, you just wasted time levelling a character. then waste time again leveling a new charcter to get to the same place as the old, only not with the same tree.
There are neough reasons for rerolling a new class.
new skill start spot
new Hero
new affinities( i think)
and maybe some other stuff idk about.
the current one only makes you trash your current guy and get the same guy without the tree and levels and every earned thing.
So the whole process of resetting a skill point involves you either grinding your ass or killing it and planting a new one ;v.
I do not enjoy this "forced Replayability", if you may say so.
Look, just because it's not worse, doesn't mean its good. I will probably stop playing myself, because im not someone who will just reroll a character because a game doesnt have the facilitation of a less time consuming if at all time consuming process on simply respeccing my points. ITS REAL LIFE TIME, GUYS! i dont wanna spend dozens of hours just to reset my TALENT TREE!. I COULD HAVE EXPLORED SO MUCH MORE, instead im in some dark cave looking for an orb to drop for millenia. Its A WASTE OF TIME. Thats all, people can Sugar coat it, but its WORSE than it is ' GOOD ' :\..
Hey, i ain't losin' nuttin, guys. If i get too mad at a game, i'll just stop playing. Simply Because of a system that can irreperably damage a character into oblivion and people are cool with it because they got used to living under it.
Yeah, but you can do all of that, and just buy a full talent reset, and NOT HAVE TO LOSE YOUR CHARACTER.
And you can make a better version of the one you have , by fixing his tree. I dont know how the process of deleting one character, and getting to the same stage with the other seems like a learning experience.
The learning experience ends for me at " oh i realize i spent my points poorly, i will be more careful now" . The deleting then rerolling part has nothing to do with it :\......
If there are already so many handy tools/softwares outside POE, to see and measure your Passive points, AREN'T YOU GOING AGAINST THE WHOLE IDEA YOU PROTECT????? To let the rerolling be the learning experience. Instead of " oh this tree i made sucks, i should reset my points and fix my mistakes", right now its like " Oh i made this sucky tree, now ill just delete this guy, reach the same spot, and then downoad a software that lets me weigh out my choices outside the game without it impacting me this time. So instead of fixing the mistakes, you are just wiping the slate, and Cheating from under the desk, by making mistakes on the SOFTWARE, again and again, JUST NOT HAVING TO REROLL THIS TIME but instead, applying the ';perfect;' mix after dozens of try by doing it on the tool first.. ( which would have been rerolls each time. Had they been ingame).
Makes sense...
Is this what iv'e been debating against this whole time ?
I DONT GET THIS LOGIC. sorry if this is offensive in any way, but i dont know why someone would take offence over this topic anyway :P.
Two main reasons in my understanding:
- The game is kind of oldschool in that regard... you know, better times (the way to your goal is as important as the goal itself - mentallity. Like how in shooters self-healing leads to not caring about being hit a few times because you don't have a scarcity of health-pickups, you're just as likely to survive later in that level)
- The game is competative in leagues, an easy respect option leads to using a leveling-build and an endgame-build, which gives an advantage over users who don't use it, effectively forcing you to do it
You know what i can do to smack competetiveness?
Guides, ♥♥♥♥♥♥ guides everywhere, softwares, videos. I can kill with all of this. Instead of what
you think people do : ' failing first, then learning again by rolling a new guy and being more careful'
. But, most people just open a website, check points there, watched videos, looks good? ok applied in game, no more dying. eat ♥♥♥♥ system.
Only the people who don't wanna do this (like myself) and wanna try skills out by themselves and learn the tree as i go (ON THE SAME CHARACTER) will get entirely ♥♥♥♥♥♥. Not every Shaking rope on a bridge should be seen as a challenge. some will take the bridge down with them, lel. i just came up with that... its so cool.
" this system has nothing to do with promoting 'rerolling' ".
its an indirect force reroll. reroll or suffer. that's the two options.