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#1. Which character/class is the best for it?
And #2. Would giving added chaos damage help at all? Because I would think it would help, but I'm not sure.
All classes can use FB, but Mara, Templar and Duelist have better access to Str/Melee physical/Melee range nodes. 10 Str = 2 increased physical damage. Melee Weapon nodes are useless, you're unarmed. You'll need lots of flat physical damage on your gears, best item is Meginord's Girdle. Bringer of Rain is mostly used, but downside is the inability to use a chest armor. Abyssus helmet is awesome as well, but it's a dangerous helmet.
There are only 5 skills you can use unarmed: frenzy, infernal blow, dominating blow, cyclone and elemental hit.
Usual setup is Infernal Blow + Multi Strike + Melee Physical Damage + Melee Splash + Blood Magic.
Added Chaos is not that great, it's flat damage and won't scale. Added Fire is much better.
Ok thanks. I was just thinking of making a Shadow Facebreaker build, and getting the two full nodes of added chaos damage to help out. And because he was pretty close to a lot of attack speed points. And attack speed is really good for a FB build right?
But I do have to ask about the blood magic thing. How is that helpful to this build? I mean I'd think it'd be hard enough to play this build, the blood magic seems to be more of a problem then a helpful thing. It uses life instead of mana right?
But if you have to get pretty close to your enemy, won't you already be taking a lot of damage already? And using your life instead of mana be more hurtful instead?
If you try to make one without understanding game mechanics, I can guarantee you 100% that you will fail.
The Blood Magic gem is an unloved necessity, most basic melee's simply can't regenerate or leech mana fast enough to sustain their attacks due to their smaller mana pool and some specific leech restrictions. So they use their way larger HP pool, leech it back faster and use their mana solely for auras.
See http://pathofexile.gamepedia.com/Life_leech
Added Chaos, even increased by 79%, adds a flat amount of damage to every hit you deal. Isn't easily scalable any further. Since Forsaken Masters you can add flat chaos damage on jewelry, but the price... O.o
Added fire on the other hand adds some percent of your physical damage as extra fire damage, raised further by every strength node, physical damage, fire nodes, everytime a single melee gem levels up... A perfect addition is the Herald of Ash, which is the same principle.
White Spirit is right, you should do some research on the main forum, especially Korgoth's http://www.pathofexile.com/forum/view-thread/445390
Why do you think he asked for an explanation on how they worked?