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You invest a fair number of points to get 18% additional block chance, but not enough to get near to max block (unless you were to use say 2x the unique dagger with +20% block chance each), you get 165% crit chance but that's not nearly enough for a crit build (assuming you use a sword, you'll have a whopping 12-13% crit chance) and you have no crit multipler so you'll just be doing the base +50% damage when you do crit, you have so little life (+54%) you're even more brittle than a glass cannon especially when combined with your small amount of armor (+77%). Accuracy is also a little low. Resists are fine where they are, it's helpful to have a good chunk of them from the tree until you get enough currency or lucky drops to make up for them from gear only. You have no mana and no mana regen, so your only real option to use skills is heavy mana leach or blood magic support gems - but you haven't got the health to use BM without killing yourself. You also skip a lot of great nodes that would help you in your build (like ambidexterity, which you could've easily grabbed), and you don't have any life regen.
Your attack speed is great, but it seems to come at the expense of everything else.
Here's your build plugged into POE builder, which is handy because it tallies all the bonuses so you can easily see your total stats...
http://poebuilder.com/#character/AAAAAgEAAAYC0AOHBLELKAthEdUUjhUgFfYXHRc-GNsZLhtFG60c5x49Ht8g8CECKS4ppSpNLOkwGTGeMgk0kzWSNdY2ujiWPT49_D8nQ5xE50UKSO5KyExgTeNOKk9WV5dYY1uvXPlgQWBzYnljcGRaZ5tqHmo7bEZul26qcHJybHSueA14rnjreWh7jHy4gOGMBo6_kHST15T7lWaX_pstm2qkrKZXqBiop6lurOquDK-nsz-18rZBtxe53b6nvrzBBMGLxtjQ7tN-0_zZYdtV3ILdDeJe5FHnCueu7w7veu_j8i_ynPTG9qP3K_ej_MX-jw==
I don't have a build for a dual wield marauder but here's one I can give you for a dual wield duelist that's built around he same lines (dual wield, high attack speed, block, resists). I don't play it much but I've taken it through cruel but not through merciless yet, but so far it's done fine. Feel free to use it or customize it to your liking or just use a base for re-tweaking your marauder build.
http://poebuilder.com/#character/AAAAAgQAAF4DhwSxBS0ILg6tEdUSIBR1FSAXHRjbGY4a2xutG_odyiFgI_Yl3yi1KNsppSpNLOkxnjIJNDU0kzWSOuE67T8nQKBDnEWWR35KfUrITGBN404qU99VqVb6V5dY21pIWz1br16LYEFgS2CIY3BlTWegbEZuaW6qcHJybHLDdO16731bguSE2YTvh3aKr5ARks2VZpe0my2bg5uNnrmj56QZpleop6luqwurxaxHrLqs6q4MtfK2Qb6nwA_BB8GLwdjEuMwGz_jQ7tJN037T_NX4137dDd_v52PrLO2D7g7vTu_j7_DyRfej_MX-Cv6P
http://poebuilder.com/#character/AAAAAgUABLMFWw9UEmkUTRb5FxwXLxhdGNcZLhmFGjgabBtSHOcg8CSLJKoksCftMok0vjbpPAU8LUNjRHJEskTnRtdM_03YVR1V1lbZV-JY9WTnZp5m2WoEah5qO3FNcXlyqXbud-V8u4CkgW-ExIbRiDiKdIrki4yMdpBVms-b7J2Kna6dxJ48n9-iAKeEqBipGqlorKqvbK-NtHO3MbndwBrE9sau1I_ZYeFz42rsOO0g7w7vfPIv9zL3wfk0-tL9MA==
I'm just trying to find a good build that I'm gonna enjoy playing.
The other issue is accuracy. You basically have none, so you're gonna miss an awful lot. You generally want to shoot for around 1000 accuracy overall (base amount from dex, modified by +accuracy% nodes and +accuracy items) at end game and you're going to clock in around a tenth of that. Fortunately there's an easy solution for you - the Resolute Technique keystone, which you pass right by so you'd only have to spend a point to get it. It makes you always hit and accuracy ceases to be any kind of a factor for you at all. The downside is no critical hits are possible once you've taken it, but it's better to hit 100% of the time for regular damage then it is to hit 70% of the time but get a little extra critical damage when you do. 2 handed maces swords and axes only have a 5% base critical chance anyway, so even with the +crit chance nodes you grabbed you'd still only have a 12% crit chance. Giving that up isn't much of a sacrifice, and it would free up some additional points for other things (you can drop the crit nodes, and maybe the 1 or 2 nodes that you're currently getting +accuracy from. Also the +burn damage nodes - you only ignite foes when you crit them when you use infernal blow, so without crit chance there's no reason to take them. Lack of burning damage won't effect the DPS of infernal blow though, that gets the most benefit from +physical, +fire and +elemental).
I notice on both your builds you shy away from picking a weapon type with your nodes. There's a convenience factor in being able to use any weapon type, but you do miss out on a lot of great weapon specific nodes that way.
Don't be discouraged. This second build really is much better than the first.
My main skills are gonna be: Anger, Infernal Blow, Rightous Fire, Molten Shell, Ground Slam and several buffs. I focused on the staff.
1. You're still a bit light on +life% percentage. You've got a total of +128% which isn't bad, but more would definitely be better.
2. Staff was an interesting weapon choice, but what really sets it apart is it's inherent block chance. You can't get it up as high as you could with a shield or even dual wielding, but you could get it significantly higher than you currently have it without spending more than a handful of skill points. You can score 13% more block chance from one set of nodes that's between the marauder and templar start areas, near the left edge of the skill tree. Definitely worth it in my opinion.
3. You went with Avatar of Fire, so you'll be doing no non-fire damage. That's fine with infernal blow (I recommend it in fact, if it's the core skill you plan to use) but it is going to cut your damage on your non-fire skills like ground slam. Also bear in mind you won't be doing any physical damage, so leech abilities that are based on a percentage of physical damage will not work for you. The life leech/mana leech support gems will though, as will the life gain on hit support gem.
4. You might want to drop Zealot's Oath - it's very useful for energy shield based characters with the Chaos Innoculation keystone, but is usually regarded as more of a hindrance than a help for life + armor/energy shield characters.
5. As mentioned previously you might want to drop the +burning damage nodes. Burning damage only comes when you get a critical hit with fire damage (or use a skill gem with a percentage chance to ignite), and you won't be doing critical hits. Fire damage and burning damage are not the same thing,
1. Why dont you take Celestial Walker? You take the 5% elemental-damage-nodes before, why not 10%ED + 10%Resistances?
2. you use up 4 points in the beginning (melee, str, str, str, dex). Instead you could take one more melee-damage and one str-node left of the dex-node you had before. you would safe some points. Those 2 Int-nodes wouldn´t be necessary either. (i´ll post a link at the end with only those removed - saves you 4 points)
3. What brooklyncontravince said in 4 and 5.
4. You have taken up many little staff-nodes with 6% Damage and accuracy (or similar). I´d invest those somewhere else.
5. The points you would safe from 2. 3. and 4. would allow you to get deeper into the marauder tree. For your fire-build i would suggest Lava-Lash (+30% Fire-damage). And if you get that far, its only tiny little bit more to Arsonist and some more life.
6. Endurance Charges might be a good idea for you too.
7. The Aura-Effect-nodes (8%) might not be worth it but you should check that for yourself.
8. The flask-life-nodes! Not worth it. With infernal-blow you will want to have life-leech. The biggest magic life flasks heal about 1000hp in 3s.
I bet there are more things that could get better but thats it from me for now. Ah yes, and you might get into problems later on, since you need DEX for your staffs. You will have to get them with equipment.
http://poebuilder.com/#character/AAAAAgUAAnEEswVbD1QSaRRNFxwXLxjXGS4ZhRo4GmwbUiSLJKoksCftKQcpLilPMokzQDS-Nuk8BTwtPfxDY0N5RHJEskWOTdhQUFSRVR1V1lbZV-JYY1j1WfNfP2MLZOdmnmagZtlnm3FNcXlyqXbud-V65ny4fLt82YCkgW-Cm4TEhtGKdIuMjAaMdozPkFWTB5cBms-drp3Enjyf36IApKynhKkaqWisqq9zr420c7UEtzG3crndvTnAGsT2xYrGrsbYyWfRNdR81I_Vi-Fz42rkIudq7DjtIO8O73zwH_ZI9zL3wfk0-tL9MA==
Alright here we go. don't know where else to get life from. I can't find anywhere close. I can cut the aura nodes if I can reach a life node.
And hold off on the staff-nodes. Some of them are not really worth it. Cranium Crasher and the nodes around are only 10STR, 18% physical Damage, 4% attackspeed and 48% stunduration (which is totaly useless if you ask me). The same goes for the 2 Staff-nodes below Avatar of fire. If you dont take these, you would safe those 8 levels and go to Butchery instead. You would get 30% Damage, 4%Attackspeed and 40STR (pretty much the same attributes you have now, but for 5 skillpoints only). Or you could get Reaver (to the right of arsonist): 37% physical Damage, 10% Life, 15% Stun-Duration and 10STR.
There is a lonely little STR-node right beside Zealots Oath, that serves no purpose.
And as for the life-nodes, there are still some below Lava Lash (quite strong ones actually: 24%)
Ah yes. And you are passing by alot of resistance-nodes. You might not need them, but to be honest, you probably will. If you do, just take them and respec them later on, after you get the equipment. And another general advice: you wont play until lvl100. So don´t even plan so far ahead. I always plan until mid-80s (around 100 Points).