Path of Exile

Path of Exile

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Svastik Jan 26, 2014 @ 9:07pm 
You're taking a lot of resistance passives and skipping over health passives. You can easily get max res from gear unless you're using BoR perhaps, but to start you should probably focus on the health over the res nodes. Assuming this is standard as well since no life nodes? Can easily start at duelist area as well if you wanted.
Fromm Jan 26, 2014 @ 9:40pm 
Ok, more health nodes and less resistance. I chose marauder because of how he looks. I tend enjoy playing big brute characters. My other question is should I focus more on the lifesteal nodes? I kinda went for crazy attack speed and critical but with high amounts of armor over evasion. I like walking into a mob of enemies and just slicing them up. It looks like they're going through a meat grinder.
Fromm Jan 26, 2014 @ 9:40pm 
Originally posted by Svastik:
You're taking a lot of resistance passives and skipping over health passives. You can easily get max res from gear unless you're using BoR perhaps, but to start you should probably focus on the health over the res nodes. Assuming this is standard as well since no life nodes? Can easily start at duelist area as well if you wanted.
And thanks for your answer btw.
Svastik Jan 26, 2014 @ 10:06pm 
Honestly, I have an 80 Duelist atm on Nemesis, and I don't have a single life steal node of any kind. You can get adequate leech just from gear (1% on each ring/ammy/gloves) etc. I'm sitting at 4% from gear and have no issues at all. So you could honestly take the four point back from the tree just offf to the side of the Mara and use them elsewhere. They might help early game, but by Cruel you'll have too much health for 10life on kill to really make any sort of difference.
brooklyncontrivance Jan 26, 2014 @ 11:05pm 
You're a bit all over the place which results in watering down a bunch of aspects instead of being dependably good with any of them. Not trying to pick on you at all, but, well, here's some of the problems....

You invest a fair number of points to get 18% additional block chance, but not enough to get near to max block (unless you were to use say 2x the unique dagger with +20% block chance each), you get 165% crit chance but that's not nearly enough for a crit build (assuming you use a sword, you'll have a whopping 12-13% crit chance) and you have no crit multipler so you'll just be doing the base +50% damage when you do crit, you have so little life (+54%) you're even more brittle than a glass cannon especially when combined with your small amount of armor (+77%). Accuracy is also a little low. Resists are fine where they are, it's helpful to have a good chunk of them from the tree until you get enough currency or lucky drops to make up for them from gear only. You have no mana and no mana regen, so your only real option to use skills is heavy mana leach or blood magic support gems - but you haven't got the health to use BM without killing yourself. You also skip a lot of great nodes that would help you in your build (like ambidexterity, which you could've easily grabbed), and you don't have any life regen.

Your attack speed is great, but it seems to come at the expense of everything else.

Here's your build plugged into POE builder, which is handy because it tallies all the bonuses so you can easily see your total stats...

http://poebuilder.com/#character/AAAAAgEAAAYC0AOHBLELKAthEdUUjhUgFfYXHRc-GNsZLhtFG60c5x49Ht8g8CECKS4ppSpNLOkwGTGeMgk0kzWSNdY2ujiWPT49_D8nQ5xE50UKSO5KyExgTeNOKk9WV5dYY1uvXPlgQWBzYnljcGRaZ5tqHmo7bEZul26qcHJybHSueA14rnjreWh7jHy4gOGMBo6_kHST15T7lWaX_pstm2qkrKZXqBiop6lurOquDK-nsz-18rZBtxe53b6nvrzBBMGLxtjQ7tN-0_zZYdtV3ILdDeJe5FHnCueu7w7veu_j8i_ynPTG9qP3K_ej_MX-jw==

I don't have a build for a dual wield marauder but here's one I can give you for a dual wield duelist that's built around he same lines (dual wield, high attack speed, block, resists). I don't play it much but I've taken it through cruel but not through merciless yet, but so far it's done fine. Feel free to use it or customize it to your liking or just use a base for re-tweaking your marauder build.

http://poebuilder.com/#character/AAAAAgQAAF4DhwSxBS0ILg6tEdUSIBR1FSAXHRjbGY4a2xutG_odyiFgI_Yl3yi1KNsppSpNLOkxnjIJNDU0kzWSOuE67T8nQKBDnEWWR35KfUrITGBN404qU99VqVb6V5dY21pIWz1br16LYEFgS2CIY3BlTWegbEZuaW6qcHJybHLDdO16731bguSE2YTvh3aKr5ARks2VZpe0my2bg5uNnrmj56QZpleop6luqwurxaxHrLqs6q4MtfK2Qb6nwA_BB8GLwdjEuMwGz_jQ7tJN037T_NX4137dDd_v52PrLO2D7g7vTu_j7_DyRfej_MX-Cv6P
Fromm Jan 27, 2014 @ 12:13pm 
Last edited by Fromm; Jan 27, 2014 @ 12:14pm
It's a lot better. I'm assuming this would be using infernal blow for it's main DPS skill? Still a couple things I'd recommend changing up though.... you're still pretty low on life with just +84%. I know it sounds like a lot, but in this game life nodes are king (unless you're doing a Chaos Innoculation build, but that's a much more advanced build). I wouldn't personally play a melee build that has less than +150% life in the tree.... and honestly, even +250% isn't too much.

The other issue is accuracy. You basically have none, so you're gonna miss an awful lot. You generally want to shoot for around 1000 accuracy overall (base amount from dex, modified by +accuracy% nodes and +accuracy items) at end game and you're going to clock in around a tenth of that. Fortunately there's an easy solution for you - the Resolute Technique keystone, which you pass right by so you'd only have to spend a point to get it. It makes you always hit and accuracy ceases to be any kind of a factor for you at all. The downside is no critical hits are possible once you've taken it, but it's better to hit 100% of the time for regular damage then it is to hit 70% of the time but get a little extra critical damage when you do. 2 handed maces swords and axes only have a 5% base critical chance anyway, so even with the +crit chance nodes you grabbed you'd still only have a 12% crit chance. Giving that up isn't much of a sacrifice, and it would free up some additional points for other things (you can drop the crit nodes, and maybe the 1 or 2 nodes that you're currently getting +accuracy from. Also the +burn damage nodes - you only ignite foes when you crit them when you use infernal blow, so without crit chance there's no reason to take them. Lack of burning damage won't effect the DPS of infernal blow though, that gets the most benefit from +physical, +fire and +elemental).

I notice on both your builds you shy away from picking a weapon type with your nodes. There's a convenience factor in being able to use any weapon type, but you do miss out on a lot of great weapon specific nodes that way.

Don't be discouraged. This second build really is much better than the first.
sieggy Jan 27, 2014 @ 4:01pm 
ive seen your skill tree even though the latest one is better then the first i see no regen nodes at all alot of point spent on resist and its easy to overcap on resist on gear alone (on merciless i easly have over 120% resist without any points in the tree) and accuracy for you is going to be an issue getting more hp/regen nodes is a better pick instead of the 15% resist and resolute technique should cover your accuracy
Fromm Jan 30, 2014 @ 3:47pm 
Last edited by Fromm; Jan 30, 2014 @ 4:43pm
What you've got there is pretty good; I'd call it a functional build. That said there are a few pieces of specific feedback to give on it...

1. You're still a bit light on +life% percentage. You've got a total of +128% which isn't bad, but more would definitely be better.
2. Staff was an interesting weapon choice, but what really sets it apart is it's inherent block chance. You can't get it up as high as you could with a shield or even dual wielding, but you could get it significantly higher than you currently have it without spending more than a handful of skill points. You can score 13% more block chance from one set of nodes that's between the marauder and templar start areas, near the left edge of the skill tree. Definitely worth it in my opinion.
3. You went with Avatar of Fire, so you'll be doing no non-fire damage. That's fine with infernal blow (I recommend it in fact, if it's the core skill you plan to use) but it is going to cut your damage on your non-fire skills like ground slam. Also bear in mind you won't be doing any physical damage, so leech abilities that are based on a percentage of physical damage will not work for you. The life leech/mana leech support gems will though, as will the life gain on hit support gem.
4. You might want to drop Zealot's Oath - it's very useful for energy shield based characters with the Chaos Innoculation keystone, but is usually regarded as more of a hindrance than a help for life + armor/energy shield characters.
5. As mentioned previously you might want to drop the +burning damage nodes. Burning damage only comes when you get a critical hit with fire damage (or use a skill gem with a percentage chance to ignite), and you won't be doing critical hits. Fire damage and burning damage are not the same thing,
old Charlie Jan 31, 2014 @ 2:10am 
Well, i think infernal blow is a must for that build. Thats probably why you got Amplify.

1. Why dont you take Celestial Walker? You take the 5% elemental-damage-nodes before, why not 10%ED + 10%Resistances?
2. you use up 4 points in the beginning (melee, str, str, str, dex). Instead you could take one more melee-damage and one str-node left of the dex-node you had before. you would safe some points. Those 2 Int-nodes wouldn´t be necessary either. (i´ll post a link at the end with only those removed - saves you 4 points)
3. What brooklyncontravince said in 4 and 5.
4. You have taken up many little staff-nodes with 6% Damage and accuracy (or similar). I´d invest those somewhere else.
5. The points you would safe from 2. 3. and 4. would allow you to get deeper into the marauder tree. For your fire-build i would suggest Lava-Lash (+30% Fire-damage). And if you get that far, its only tiny little bit more to Arsonist and some more life.
6. Endurance Charges might be a good idea for you too.
7. The Aura-Effect-nodes (8%) might not be worth it but you should check that for yourself.
8. The flask-life-nodes! Not worth it. With infernal-blow you will want to have life-leech. The biggest magic life flasks heal about 1000hp in 3s.


I bet there are more things that could get better but thats it from me for now. Ah yes, and you might get into problems later on, since you need DEX for your staffs. You will have to get them with equipment.

http://poebuilder.com/#character/AAAAAgUAAnEEswVbD1QSaRRNFxwXLxjXGS4ZhRo4GmwbUiSLJKoksCftKQcpLilPMokzQDS-Nuk8BTwtPfxDY0N5RHJEskWOTdhQUFSRVR1V1lbZV-JYY1j1WfNfP2MLZOdmnmagZtlnm3FNcXlyqXbud-V65ny4fLt82YCkgW-Cm4TEhtGKdIuMjAaMdozPkFWTB5cBms-drp3Enjyf36IApKynhKkaqWisqq9zr420c7UEtzG3crndvTnAGsT2xYrGrsbYyWfRNdR81I_Vi-Fz42rkIudq7DjtIO8O73zwH_ZI9zL3wfk0-tL9MA==
Obstdieb Feb 6, 2014 @ 3:39am 
Life Leech is insanely important for Melee Builds. It can change everything about a build. You don't need the nodes and could use Warlord's Mark instead. Also gives you End Charges for Physical dmg. reduction.
old Charlie Feb 6, 2014 @ 10:42am 
now thats way better. Now there are only some minor skillnodes, i would not take. For example the 10% Armor nodes between templar and marauder. You probably wont need the armor and these nodes are only 10% each, with 2 STR-nodes to get there. Safe yourself the points and get the endurance charges instead. Having 5 endurance charges (3+ the two you are passing) gives you 20% Damage Reduction (WAY more than you will get with the armor-nodes) and 20% elemental resistances.

And hold off on the staff-nodes. Some of them are not really worth it. Cranium Crasher and the nodes around are only 10STR, 18% physical Damage, 4% attackspeed and 48% stunduration (which is totaly useless if you ask me). The same goes for the 2 Staff-nodes below Avatar of fire. If you dont take these, you would safe those 8 levels and go to Butchery instead. You would get 30% Damage, 4%Attackspeed and 40STR (pretty much the same attributes you have now, but for 5 skillpoints only). Or you could get Reaver (to the right of arsonist): 37% physical Damage, 10% Life, 15% Stun-Duration and 10STR.

There is a lonely little STR-node right beside Zealots Oath, that serves no purpose.

And as for the life-nodes, there are still some below Lava Lash (quite strong ones actually: 24%)

Ah yes. And you are passing by alot of resistance-nodes. You might not need them, but to be honest, you probably will. If you do, just take them and respec them later on, after you get the equipment. And another general advice: you wont play until lvl100. So don´t even plan so far ahead. I always plan until mid-80s (around 100 Points).
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Date Posted: Jan 26, 2014 @ 6:58pm
Posts: 14