Path of Exile

Path of Exile

View Stats:
duff Aug 2, 2015 @ 12:51pm
Highlighting items
Hello,

I came back to PoE this week, to check the new content.
I'm having a good time playing it, but I made some maps and the drops its really confusing, the screens fills with huge amounts of white items, and I need to take some time to look for stuff in there.
There is anyway to highlight special items? I've seen some streamers play and some of them use a special feature I guess, like orbs are highlighted as maps, making that whitebox around the name making it easier to spot.

Thanks in advance!
< >
Showing 1-15 of 26 comments
Psyringe Aug 2, 2015 @ 1:21pm 
With version 2.0.0, PoE introduced loot filters as a highly customizable way to define which loot is displayed (and how).

This page explains what loot filters are and how they work:
http://pathofexile.gamepedia.com/Item_filter

I would suggest to download some of the filters that are linked there, experiment with them, and choose the one you like most. You can also tweak them easily since all the information is kept in text files.

Personally I'm using Neversink's filter:
https://www.pathofexile.com/forum/view-thread/1246208
(This thread also explains in detail, and with examples, what his item filter does and how it looks.)

If you have further questions, do not hesitate to ask. :) Loot filters are an immensely powerful feature, but like many things that are powerful and highly customizable, it may take a bit of work to get it going.
RoyBaty Aug 2, 2015 @ 1:44pm 
Originally posted by Psyringe:
Personally I'm using Neversink's filter:
https://www.pathofexile.com/forum/view-thread/1246208

It's the one I'm using too.
It scales as you level which is also nice, but make sire you're using the most up-to-date version of any filter.
duff Aug 2, 2015 @ 3:22pm 
So its like an addon.
Thanks guys
DrummerBen006 Aug 3, 2015 @ 3:41pm 
Yea Neversinks is great. Was using ZiggyD's but switchd over. I like the colors Neversink used on his, makes things stand out more.
Pogey-Bait Aug 3, 2015 @ 3:46pm 
I like that these are available, but why wouldn't GGG just have one already available in the game? Installing, getting involved in the code to have to modify it etc... seems like a pain when you could have something already in game to use.
RoyBaty Aug 3, 2015 @ 3:59pm 
Originally posted by Pogey-Bait:
I like that these are available, but why wouldn't GGG just have one already available in the game? Installing, getting involved in the code to have to modify it etc... seems like a pain when you could have something already in game to use.

I don't understand what you mean - This is a tool GGG implemented and it's not some external thing added by the community. And it IS available in the game (it's right there in the UI menu).
GGG figured, correctly, that this would be the best way to use an item filter as it gives the users as much flexability as they need.
All you need is a very trivial script, no coding needed and definatly no "installing" (did you mean compiling?)
It's robust and flexible, what else would you need?
Pogey-Bait Aug 3, 2015 @ 4:03pm 
I am implying that it would just be easier if you did not have to go to some outside source to download the filter. It could be something that GGG already has in the game and usable. I watched ZiggyD's video of how to install the scripts etc, and what it appears to me is a PITA to do something that could and should already be in the game, that's all.
MKing2 Aug 3, 2015 @ 4:17pm 
Originally posted by Pogey-Bait:
I am implying that it would just be easier if you did not have to go to some outside source to download the filter. It could be something that GGG already has in the game and usable. I watched ZiggyD's video of how to install the scripts etc, and what it appears to me is a PITA to do something that could and should already be in the game, that's all.
There is absolutely nothing to install. If a sight has instructed you to install anything for a lootfillter script then it is bogus.

The Guide to Loot Filters[www.pathofexile.com]stickied in PoE Gameplay Help and Discussion Forum has everything you need to write your own or copy someone elses.
Psyringe Aug 3, 2015 @ 4:28pm 
Originally posted by Pogey-Bait:
I am implying that it would just be easier if you did not have to go to some outside source to download the filter. It could be something that GGG already has in the game and usable. I watched ZiggyD's video of how to install the scripts etc, and what it appears to me is a PITA to do something that could and should already be in the game, that's all.

The loot filter system exists because the community requested it. GGG listened to the community and implemented that most powerful and flexible loot filter system in the history of aRPGs. They did exactly what the community requested (and some more). It boggles my mind that people are still finding something to complain about, when a dev goes way beyond the line of duty like in this case.

There is no "standard" filter because that was neither requested nor would it make sense. The loot filter system is a way for power users to customize the game so that they can play more efficiently - and since different users have different preferences, a pre-installed standard filter makes no sense.. The "easy" way is to simply not use one, the game is perfectly playable and enjoyable without a loot filter.
Pogey-Bait Aug 3, 2015 @ 4:35pm 
Boy, you guys get jumpy when someone simply mentions that they would have found it preferable if GGG just would have added in their own filtering system. Lay off the coffee.

I've seen ZiggyD's video on "how to install a loot filter", and yes it does involve several different steps of copying and pasting code etc. Not that simple for people who would rather not get into the code of the game and mess with it. that's all.

No big deal. Relax.
Pogey-Bait Aug 3, 2015 @ 4:38pm 
Obviously it's a 51 page thread on the actual page of the "preferred filter", most of which seem to be questions/concerns/problems etc. Then you have to actually have a "how to video" on installing the thing.

All I'm saying is that it doesn't seem like it would be that difficult for the game makers to just provide a pretty simple system of filtering out the loot you don't want to see already in game.

It's not a complaint. I just don't understand why they didn't approach it that way. whatever.
MKing2 Aug 3, 2015 @ 4:51pm 
Show
LinkedSockets >= 3

Hide
Rarity Normal
....................
simple enough???
Pogey-Bait Aug 3, 2015 @ 4:58pm 
So simple GGG could have done it.
Psyringe Aug 3, 2015 @ 5:11pm 
Originally posted by Pogey-Bait:
All I'm saying is that it doesn't seem like it would be that difficult for the game makers to just provide a pretty simple system of filtering out the loot you don't want to see already in game.

What we're trying to tell you is that such a "simple system" was neither requested nor intended by the community or the devs, nor would it make sense, since every user would have his own preference with which rules exactly that "simple system" would operate.

Originally posted by Pogey-Bait:
It's not a complaint. I just don't understand why they didn't approach it that way. whatever.
Again: The community requested a powerful and flexible feature, and the devs implemented it in that way. Naturally, a system that is designed to provide maximum power and flexibility, will not have a no-brain mode for people it wasn't designed for. Then you come along and complain that the devs don't hand you the feature on a silver platter and cater exactly to your preferences. It comes across not only as a complaint, but also as a pretty lazy and ignorant one, sorry to say.

The reason why it's making me angry is that it's very rare for a developer to listen to their community in this way and provide powerful and flexible tools to power users. Very very often, the developers' stance on such features is: "It might be great for some people, but for regular users it will be too complicated, they will be confused by it and they don't want to be bothered to enable its power. Hence it's a waste of time and money to implement it." And here we have a dev who actually _listens_ to their community and implements such a feature anyway. And then you come along and show exactly the lazy approach that is the reason why we _don't_ get nice things like this for most games. It's just sad.
Last edited by Psyringe; Aug 3, 2015 @ 5:14pm
MKing2 Aug 3, 2015 @ 5:11pm 
i get your point: GGG could have a few files in place already for us:
  • Normal.filter
  • Cruel.filter
  • Merciless.filter
  • Maps.filter
  • 12min race.filter
  • DecentChampions.filter
  • Emberwave.filter
  • BrutusKill.filter
  • MerveilKill.filter
  • PietyKill.filter
  • MakeYourOwn.filter

edit: albeit i would edit them all since they provided us with such a simple easy and effective tool to do so
Last edited by MKing2; Aug 3, 2015 @ 5:16pm
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Aug 2, 2015 @ 12:51pm
Posts: 26