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Fordítási probléma jelentése
On that image, isn't the 30% the rate, meaning how much of the leeched amount is applied to your globe each second? In other words, the 30% means it 'ticks' to heal you for 30% more.
I think your stat screen seems to show you only actually have a 2% conversion of damage to Leech, if I am reading it correctly.
I am not yet in brutal, so I can not really comment on PoE, but at least they fixed the low skill issues in one of the later patches of diablo 2 when they introduced synergies in the skill tree which allowed upper tiers to boost lower tier skills. Was a nice change and allowed for complettely new builds.
Besides that, I have to agree that diablo 2 skill trees felt more variable, at the same time to skills itself with the skill synergies from main skill + support gems is really nice and allows so far for quite the variation.
As well I can not agree on the claim that single target spells are useless, act 4 bosses like to force you to move, so every bit of extra dps on them is nice to have. Though maybe single target spells are lacking in enough extra damage, that might be possible.
Not a expert on poe mechanics, but should you not leech just ~400 hp per second at best?
edit:
And your spell is only doing enough damage to leech 200 hp per second anyway. (2% of the damage is leeched, with 9k dps that is not very much, but I guess once it is stacked up you should be able to reach your leech/s cap.
But feel free to correct me, I just read a few wiki pages on the mechanic and I am for sure not sure to remember anything of that correct.
My total leach from the "Life Leach" gem and enchants is 2.2% of the damage. At stage 3 of the cast I would suposedly leach arround 500hp each cast. It casts 8.85 times a second which is just under 3X my total health.
Should your cap not be about 30% of your health?
The only ones that CAN with stand that amount is damage (without being one shoted) is rare/unique mobs and bosses.
On a side note leach dose work with "Vaal Pact" but with out it, it is broken.
http://steamcommunity.com/sharedfiles/filedetails/?id=485075276
My incinrate should be doing at least this amount of leach.
Stage one / Starting cast: It dose 9,814 dmg with 215.9hp leach
Stage 2: 19,628 dmg with 431.8 leach
Stage 3: 29,642 dmg with 654.3 leach
That is with 2.2% leach. 2% with the Life Leach gem and 0.2% from fire damge. In total every second I heal 3X my total health but it dose not happen.
The new system is a failure, it don't work with out "Vaal Pact" and then that only works with small bursts that are too sporadic and unrelieable.
Someone already mentioned this, but there is a cap on how much you leech per second.... It is equal to 20% of your maximum life at base, but can be increased slightly with a few passive nodes or other rare item affixes. It doesn't matter how much leech or damage you stack on that skill, you will never ever be sucking 3x your HP per second.
Look here for developer explanation of how life leech was changed with patch 2.0: https://www.reddit.com/r/pathofexile/comments/3a0818/cb_vitality_void_leech_cluster/cs99982
And I say it again, there is cap on life leech. You can not leech 500 hp per hit for 8.85 times per second when your CAP is around 400 HP PER SECOND. If you want to leech 500 hp per hit for 8.85 times per second than you got to increase either your cap rate or your hp. Once you have 15,000 hp you can actually leech 500 hp per second. ;-)
The point is you don´t understand the cap rate. You are not supposed to leech 30% of your damage (I guess that is what you are implying 30% leech-rate should do, which simply is not the case)
The mechanics seem to working as intended, even when maybe the tuning is off. A glass cannon is not supposed to leech much. Basically your point seems to be that the mechanics don´t work as you assumed they would, while they actually work exactly like the devs posted on reddit.
What is interesting is that you state that vaal pact makes leech working as you thought it should work. Guess I should look more into the function of that, as stated, I am new to the game and I did not figure at completely the workings of the leech formulas so far. Something did not click with me, as I am not 100% sure what factors impact the max cap rate. If Vaal Pact would remove the max cap rate than it would be a must have for any leech build.
Edit: To adderss the mention and subject of the reddit notes. They went from one extreme to the other. As before it only leached from one enemy but "to much", now it can leach from all hit enemies but with a cap so it is not enough. They need to find a "mid-ground" that is surviveable.
Also my char is not really a "glass cannon" as you call it. If you look at my defence tab you would see. http://steamcommunity.com/sharedfiles/filedetails/?id=485326505
If that is not a glass-cannon than what is? I mean a glass-cannon needs to be at least functional, which suggest surviving to actually dealing the damage. Which you should indeed do fine outside of act 4.
For me that is a clear sign of either screwing up to often and being glass cannon. Far to many hits nearly oneshot even on brut with that amount of hp. But maybe I should have used some other ring to cap my fire resists instead of keeping damage rings *shrougs'
Anyway, I did not wanted to imply that your build is unfunctional, just not very tanky, which limits your ability to leech as well. And that is working as intended.